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Sams Teach Yourself Mac OS X Lion App Development in 24 Hours

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  • About eBook Formats
  • This eBook includes the following formats, accessible from your Account page after purchase:

    ePub EPUB The open industry format known for its reflowable content and usability on supported mobile devices.

    MOBI MOBI The eBook format compatible with the Amazon Kindle and Amazon Kindle applications.

    Adobe Reader PDF The popular standard, used most often with the free Adobe® Reader® software.

    This eBook requires no passwords or activation to read. We customize your eBook by discretely watermarking it with your name, making it uniquely yours.

  • Description
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  • Sample Content
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  • Copyright 2012
  • Dimensions: 7" x 9-1/8"
  • Pages: 368
  • Edition: 1st
  • Book
  • ISBN-10: 0-672-33581-6
  • ISBN-13: 978-0-672-33581-5

In just 24 sessions of one hour or less, you can master Mac OS X Lion development from the ground up, and start writing tomorrow’s most exciting iOS-style Mac apps! Using this book’s straightforward, step-by-step approach, you’ll get comfortable with Apple’s powerful new development tools and techniques, build engaging user interfaces, integrate data and web services, and take advantage of Apple’s latest innovations…everything from gestures and multitouch to iCloud and In-App Purchasing. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

 

Step-by-step instructions carefully walk you through the most common Mac OS X Lion development tasks.

Quizzes at the end of each chapter help you test your knowledge.

By the Way notes present interesting information related to the discussion.

Did You Know? tips offer advice or show you easier ways to perform tasks.

Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.

 

Printed in full color—figures and code appear as they do in Xcode

  • Get started fast with Mac Developer Center, XCode, Objective-C, and Cocoa
  • Programmatically control OS X Lion’s powerful new features
  • Work with Cocoa’s powerful Model-View-Controller (MVC) pattern
  • Safely manage memory and fix leaks
  • Create robust, engaging, highly interactive user interfaces
  • Organize Cocoa layouts, controls, bindings, tables, and collections
  • Support gestures and multi-touch events
  • Define user defaults and provide Preference Panes
  • Work with documents, versions, and iOS-style Autosave
  • Make the most of notifications, alerts, sheets, and popovers
  • Use images and animation to make apps more powerful—and more fun
  • Use Core Data to cleanly integrate data into your apps
  • Query and submit data to web services
  • Submit apps to the Mac App Store
  • Support In-App Purchases with StoreKit

 

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Online Sample Chapter

Introducing Objective-C

Sample Pages

Download the sample pages (includes Chapter 3 and Index)

Table of Contents

Introduction    1

Part I: Mac OS X Lion Programming Basics

HOUR 1: Introduction to Mac OS X Lion    7

Introducing Mac OS X Lion.    7

Summary    13

Q&A    13

HOUR 2: Introduction to the Developer Tools    15

Introducing the Mac Developer Center    15

Creating an Apple Developer Account.    17

Downloading Xcode and Other Developer Tools    21

Summary    24

Q&A    25

HOUR 3: Introducing Objective-C    27

Overview and History of Objective-C.    27

Creating a New Cocoa Application.    28

Exploring the Language with Some Basic Math    30

Using Strings.    32

Understanding Pointers and Equality    35

Passing Messages.    38

Controlling Program Flow    39

Summary    41

Q&A    41

HOUR 4: Object-Oriented Programming with Objective-C    43

Creating Classes    44

Adding Attributes to Classes    48

Adding Behavior to Classes    52

Using Objects and Classes    55

Extending Objects Through Inheritance.    56

Using Polymorphism    58

Summary    62

Q&A    62

HOUR 5: Understanding Memory Management    63

Introduction to Memory Management    63

Detecting and Fixing Memory Leaks    68

Using Automatic Reference Counting    72

Summary    75

Q&A    76

Part II: Cocoa Application Programming Basics

HOUR 6: Introducing Cocoa    77

A Brief Overview of Cocoa.    77

Taking a Tour of Interface Builder    81

Using the Utilities Panels and Inspectors    83

Summary    91

Q&A    92

HOUR 7: Using Controls and Layout with Cocoa    93

A Tour of the Basic Cocoa Controls    93

Comparing Traditional and Automatic Layouts    104

Summary    109

Q&A    110

HOUR 8: Creating Interactive Applications    111

Introducing Connections, Outlets, and Actions    111

Manipulating Controls at Runtime with Code.    120

Summary    121

Q&A    121

HOUR 9: Creating Data-Bound Interfaces    123

Introducing the Model-View-Controller Pattern    123

Introducing Cocoa Bindings.    125

Under the Hood with KVC and KVO    132

Summary    134

Q&A    134

HOUR 10: Working with Tables and Collections    135

Working with Bindings and Collections    135

Using Table Views    137

Using Collection Views    144

Using the Outline View    145

Summary    148

Q&A    148

HOUR 11: Working with Multitouch and Gestures    149

Introduction to Multitouch on Mac OS X Lion    149

Responding to Gestures and Multitouch Events    151

Summary    159

Q&A    159

Part III: Working with Data

HOUR 12: Working with User Defaults    161

Introduction to User Defaults and Preferences Panes    161

Reading and Writing User Defaults    162

Binding to the User Defaults Controller    164

Summary    170

Q&A    171

HOUR 13: Working with Core Data    173

Introducing Core Data    173

Creating Data Models.    174

Querying and Manipulating Data    177

Summary    186

Q&A    187

HOUR 14: Working with Documents, Versions, and Autosave    189

Building Document-Based Applications    189

Introducing Core Data Document-Based Applications    191

Using Versions and Autosave    197

Summary    198

Q&A    199

HOUR 15: Working with Apple’s iCloud    201

Introduction to iCloud    201

Ideal Scenarios for Using iCloud    202

Storing Key-Value Data in the Cloud    203

Storing Documents in the Cloud    204

Enabling Mac OS X Lion Applications for iCloud    211

Summary    211

Q&A    212

Part IV: Building Advanced Mac Applications

HOUR 16: Using Alert Panels and Sheets    213

Using Alert Panels    213

Using Sheets    219

Summary    224

Q&A    224

HOUR 17: Working with Images    225

Reading and Writing Images    225

Displaying Collections of Images    227

Manipulating Images with Core Image Filters.    229

Summary    235

Q&A    235

HOUR 18: Using Popovers    237

Introducing Popovers    237

Creating Popovers    239

Customizing Popovers.    243

Creating Detachable Popovers    244

Summary    249

Q&A    250

HOUR 19: Building Animated User Interfaces    251

Introduction to Core Animation    251

Animating Views    253

Advanced Animation Techniques    256

Summary    262

Q&A    263

HOUR 20: Consuming Web Services    265

Introducing Web Services    265

Making Web Service Calls    269

Summary    277

Q&A    278

HOUR 21: Building Full-Screen Applications    279

Overview of Full-Screen Applications.    279

Knowing When Full Screen Is Appropriate    283

Summary    285

Q&A    285

HOUR 22: Supporting Drag-and-Drop Behavior    287

Introduction to Drag-and-Drop    287

Programming Drag-and-Drop Behavior    290

Summary    298

Q&A    298

HOUR 23: Building Apps for the Mac App Store    299

Getting Started with iTunes Connect    299

Building Your Application    302

Preparing Your Application for Submission    306

Submitting Your Application    309

Summary    313

Q&A    314

HOUR 24: Supporting In-App Purchases    315

Introducing In-App Purchasing    315

Creating In-App Purchase Products in iTunes Connect    316

Using StoreKit to Support In-App Purchases    319

Summary    326

Q&A    326

Index    329

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