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Sams Teach Yourself Game Programming in 24 Hours

Sams Teach Yourself Game Programming in 24 Hours

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  • Copyright 2003
  • Pages: 512
  • Edition: 1st
  • eBook (Watermarked)
  • ISBN-10: 0-7686-6014-9
  • ISBN-13: 978-0-7686-6014-2

This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version.

Sams Teach Yourself Game Programming in 24 Hours demystifies game programming by providing clear, practical lessons using C/C++, the industry standard in game programming. The book focuses on the Windows API to construct games for the Windows platform and discusses game theory, including double-buffered graphics, sprite animation, and digitized sound effects and music. A fully functional game engine provides readers with the ability to create their own future games.


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