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Revel for Introduction to C++ Programming -- Access Card, 4th Edition


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Bring programming to life with dynamic content designed for the way today's students read, think, and learn

  • Interactives and videos interwoven throughout the content enable students to practice essential coding skills in context. Thanks to this media-rich presentation of content, students come to class better prepared and ready to develop problem-solving skills through programming fundamentals.
    • VideoNotes are narrated step-by-step video tutorials that show how to solve problems completely, from design through coding.
    • Animated Listings step students through the code line-by-line, showing and explaining what is happening in the program.
    • LiveExamples enable students to practice what they’ve learned by modifying and running live code in an authentic programming environment.
    • Algorithm Animations show how an algorithm work visually and interactively.
    • CheckPoints, Order Statements, Word Match, Freestyle Exercises, and Multiple-Choice Questions at the end of every section, enable students to check their understanding.
  • Assignable and automatically graded programing exercises allow students to experience the power of practice as they work through their coding assignments and receive immediate personalized feedback. These also let instructors gauge student comprehension frequently, provide timely feedback, and address learning gaps along the way.
  • The Revel mobile app lets students read, practice, and study — anywhere, anytime, on any device. Content is available both online and offline, and the app syncs work across all registered devices automatically.

A fundamentals-first approach and clear framework foster understanding of key concepts

  • Fundamentals-first and a problem-driven strategy moves students at a  steady pace through all the necessary and important basic concepts, followed by object-oriented programming, and then the use of the object-oriented approach to build applications with advanced features.
  • Basic programming concepts are explained by examples from many different areas—math, science, business, finance, gaming, animation, and multimedia—and are supported by a variety of interactive learning activities to keep students engaged.
  • Step-by-step Presentation guides students in learning all essential subjects in C++ incrementally from fundamental programming techniques to object-oriented programming, from simple functions to STL, from simple data types to classic structures.
  • The Objectives at the beginning of each chapter lists what students should learn from the chapter. This concise list will help them determine whether they have met the objectives after completing the chapter.

Superior assignability and tracking tools help educators make sure students are completing their reading and understanding core concepts

  • The assignment calendar allows educators to indicate precisely which readings must be completed on which dates. This clear, detailed schedule helps students stay on task and  understand exactly what is expected of them. Therefore students are better motivated to keep up.
  • The performance dashboard empowers educators to monitor class assignment completion as well as individual student achievement. Actionable information, such as students’ code submissions, points earned on quizzes, and time on task, helps educators intersect with their students in meaningful ways.
  • LMS integration provides institutions, instructors, and students easy access to their Revel courses via Blackboard Learn™ and Canvas™. With single sign-on, students can be ready to access an interactive blend of authors' narratives, media, and assessment on their first day. Flexible, on-demand grade synchronization capabilities allow educators to control exactly which grades should be transferred to the Blackboard or Canvas Gradebook.


  • Copyright 2018
  • Edition: 4th
  • Book
  • ISBN-10: 0-13-466985-1
  • ISBN-13: 978-0-13-466985-4

For introductory courses in Computer Science and Computer Programming courses.

A fundamentals first approach to programming helps students create efficient, elegant code

Revel™ Introduction to Programming with C++ introduces students to basic programming concepts using a fundamentals-first approach that prepares them for learning object-oriented and advanced C++ programming. This approach presents programming concepts and techniques that include control statements, loops, functions, and arrays before discussing object-oriented programming. Students learn to approach programming as a method for problem solving with interesting and practical examples that illustrate syntax. The content incorporates a wide variety of problems with various levels of difficulty and covers many application areas to engage and motivate students.

Revel is Pearson’s newest way of delivering our respected content. Fully digital and highly engaging, Revel replaces the textbook and gives students everything they need for the course. Informed by extensive research on how people read, think, and learn, Revel is an interactive learning environment that enables students to read, practice, and study in one continuous experience – for less than the cost of a traditional textbook.

NOTE: Revel is a fully digital delivery of Pearson content. This ISBN is for the standalone Revel access card. In addition to this access card, you will need a course invite link, provided by your instructor, to register for and use Revel.

Sample Content

Table of Contents

1: Introduction to Computers, Programs, and C++                

            1: Objectives

            1.1: Introduction

            1.2: What Is a Computer?

            1.3: Programming Languages

            1.4: Operating Systems

            1.5: History of C++

            1.6: A Simple C++ Program

            1.7: C++ Program-Development Cycle

            1.8: Programming Style and Documentation

            1.9: Programming Errors

            Key Terms: Chapter 1

            Chapter Summary: Chapter 1

            Programming Exercises From the Book: Chapter 1

2: Elementary Programming             

            2: Objectives

            2.1: Introduction

            2.2: Writing a Simple Program

            2.3: Reading Input from the Keyboard

            2.4: Identifiers

            2.5: Variables

            2.6: Assignment Statements and Assignment Expressions

            2.7: Named Constants

            2.8: Numeric Data Types and Operations

            2.9: Evaluating Expressions and Operator Precedence

            2.10: Case Study: Displaying the Current Time

            2.11: Augmented Assignment Operators

            2.12: Increment and Decrement Operators

            2.13: Numeric Type Conversions

            2.14: Software Development Process

            2.15: Case Study: Counting Monetary Units

            2.16: Common Errors

            Key Terms: Chapter 2

            Chapter Summary: Chapter 2

            Programming Exercises From the Book: Chapter 2

3: Selections

            3: Objectives

            3.1: Introduction

            3.2: The bool Data Type

            3.3: if Statements

            3.4: Two-Way if-else Statements

            3.5: Nested if and Multi-Way if-else Statements

            3.6: Common Errors and Pitfalls

            3.7: Case Study: Computing Body Mass Index

            3.8: Case Study: Computing Taxes

            3.9: Generating Random Numbers

            3.10: Logical Operators

            3.11: Case Study: Determining Leap Year

            3.12: Case Study: Lottery

            3.13: switch Statements

            3.14: Conditional Operators

            3.15: Operator Precedence and Associativity

            3.16: Debugging

            Key Terms: Chapter 3

            Chapter Summary: Chapter 3

            Programming Exercises From the Book: Chapter 3

4: Mathematical Functions, Characters, and Strings

            4: Objectives

            4.1: Introduction

            4.2: Mathematical Functions

            4.3: Character Data Type and Operations

            4.4: Case Study: Generating Random Characters

            4.5: Case Study: Guessing Birthdays

            4.6: Character Functions

            4.7: Case Study: Converting a Hexadecimal Digit to a Decimal Value

            4.8: The string Type

            4.9: Case Study: Revising the Lottery Program Using Strings

            4.10: Formatting Console Output

            4.11: Simple File Input and Output

            Key Terms: Chapter 4

            Chapter Summary: Chapter 4

            Programming Exercises From the Book: Chapter 4

5: Loops

            5: Objectives

            5.1: Introduction

            5.2: The while Loop

            5.3: Case Study: Guessing Numbers

            5.4: Loop Design Strategies

            5.5: Controlling a Loop with User Confirmation

            5.6: Input and Output Redirections and Read All Data from a File

            5.7: The do-while Loop

            5.8: The for Loop

            5.9: Which Loop to Use?

            5.10: Nested Loops

            5.11: Minimizing Numeric Errors

            5.12: Case Studies

            5.13: Keywords break and continue

            5.14: Case Study: Checking Palindromes

            5.15: Case Study: Displaying Prime Numbers

            Key Terms: Chapter 5

            Chapter Summary: Chapter 5

            Programming Exercises From the Book: Chapter 5

6: Functions

            6: Objectives

            6.1: Introduction

            6.2: Defining a Function

            6.3: Calling a Function

            6.4: void Functions

            6.5: Passing Arguments by Value

            6.6: Modularizing Code

            6.7: Overloading Functions

            6.8: Function Prototypes

            6.9: Default Arguments

            6.10: Inline Functions

            6.11: Local, Global, and Static Local Variables

            6.12: Passing Arguments by Reference

            6.13: Constant Reference Parameters

            6.14: Case Study: Converting Hexadecimals to Decimals

            6.15: Function Abstraction and Stepwise Refinement

            Key Terms: Chapter 6

            Chapter Summary: Chapter 6

            Programming Exercises From the Book: Chapter 6

7: Single-Dimensional Arrays and C-Strings

            7: Objectives

            7.1: Introduction

            7.2: Array Basics

            7.3: Case Study: Analyzing Numbers

            7.4: Case Study: Deck of Cards

            7.5: Passing Arrays to Functions

            7.6: Preventing Changes of Array Arguments in Functions

            7.7: Returning Arrays from Functions

            7.8: Case Study: Counting the Occurrences of Each Letter

            7.9: Searching Arrays

            7.10: Sorting Arrays

            7.11: C-Strings

            7.12: Converting Numbers to Strings

            Key Terms: Chapter 7

            Chapter Summary: Chapter 7

            Programming Exercises From the Book: Chapter 7

8: Multidimensional Arrays

            8: Objectives

            8.1: Introduction

            8.2: Declaring Two-Dimensional Arrays

            8.3: Processing Two-Dimensional Arrays

            8.4: Passing Two-Dimensional Arrays to Functions

            8.5: Case Study: Grading a Multiple-Choice Test

            8.6: Case Study: Finding a Closest Pair

            8.7: Case Study: Sudoku

            8.8: Multidimensional Arrays

            Key Terms: Chapter 8

            Chapter Summary: Chapter 8

            Programming Exercises From the Book: Chapter 8

9: Objects and Classes

            9: Objectives

            9.1: Introduction

            9.2: Defining Classes for Objects

            9.3: Example: Defining Classes and Creating Objects

            9.4: Constructors

            9.5: Constructing and Using Objects

            9.6: Separating Class Definition from Implementation

            9.7: Preventing Multiple Inclusions

            9.8: Inline Functions in Classes

            9.9: Data Field Encapsulation

            9.10: The Scope of Variables

            9.11: Class Abstraction and Encapsulation

            Key Terms: Chapter 9

            Chapter Summary: Chapter 9

            Programming Exercises From the Book: Chapter 9

10: Object-Oriented Thinking

            10: Objectives

            10.1: Introduction

            10.2: The string Class

            10.3: Passing Objects to Functions

            10.4: Array of Objects

            10.5: Instance and Static Members

            10.6: Constant Member Functions

            10.7: Thinking in Objects

            10.8: Class Relationships

            10.9: Case Study: The StackOfIntegers Class

            10.10: Constructor Initializer Lists

            10.11: Class Design Guidelines

            Key Terms: Chapter 10

            Chapter Summary: Chapter 10

            Programming Exercises From the Book: Chapter 10

11: Pointers and Dynamic Memory Management

            11: Objectives

            11.1: Introduction

            11.2: Pointer Basics

            11.3: Defining Synonymous Types Using the typedef Keyword

            11.4: Using const with Pointers

            11.5: Arrays and Pointers

            11.6: Passing Pointer Arguments in a Function Call

            11.7: Returning a Pointer from Functions

            11.8: Useful Array Functions

            11.9: Dynamic Persistent Memory Allocation

            11.10: Creating and Accessing Dynamic Objects

            11.11: The this Pointer

            11.12: Destructors

            11.13: Case Study: The Course Class

            11.14: Copy Constructors

            11.15: Customizing Copy Constructors

            Key Terms: Chapter 11

            Chapter Summary: Chapter 11

            Chapter 11 Programming Project

            Programming Exercises From the Book: Chapter 11

12: Templates, Vectors, and Stacks

            12: Objectives

            12.1: Introduction

            12.2: Templates Basics

            12.3: Example: A Generic Sort

            12.4: Class Templates

            12.5: Improving the Stack Class

            12.6: The C++ vector Class

            12.7: Insertion and Deletion and Other Functions for a Vector

            12.8: Replacing Arrays Using the vector Class

            12.9: Case Study: Evaluating Expressions

            12.10: Using Smart Pointers for Automatic Object Destruction

            Key Terms: Chapter 12

            Chapter Summary: Chapter 12

            Programming Exercises From the Book: Chapter 12

13: File Input and Output

            13: Objectives

            13.1: Introduction

            13.2: Text I/O

            13.3: Formatting Output

            13.4: Functions: getline, get, and put

            13.5: fstream and File Open Modes

            13.6: Testing Stream States

            13.7: Binary I/O

            13.8: Random Access File

            13.9: Updating Files

            Key Terms: Chapter 13

            Chapter Summary: Chapter 13

            Programming Exercises From the Book: Chapter 13

14: Operator Overloading

            14: Objectives

            14.1: Introduction

            14.2: The Rational Class

            14.3: Operator Functions

            14.4: Overloading the Subscript Operator []

            14.5: Overloading Augmented Assignment Operators

            14.6: Overloading the Unary Operators

            14.7: Overloading the ++ and —— Operators

            14.8: friend Functions and friend Classes

            14.9: Overloading the << and >> Operators

            14.10: Automatic Type Conversions

            14.11: Defining Nonmember Functions for Overloading Operators

            14.12: The Rational Class with Overloaded Function Operators

            14.13: Overloading the = Operators

            Key Terms: Chapter 14

            Chapter Summary: Chapter 14

            Chapter 14 Programming Project

            Programming Exercises From the Book: Chapter 14

15: Inheritance and Polymorphism

            15: Objectives

            15.1: Introduction

            15.2: Base Classes and Derived Classes

            15.3: Generic Programming

            15.4: Constructors and Destructors

            15.5: Redefining Functions

            15.6: Polymorphism

            15.7: Virtual Functions and Dynamic Binding

            15.8: The C+11 override and final Keywords

            15.9: The protected Keyword

            15.10: Abstract Classes and Pure Virtual Functions

            15.11: Casting: static_cast versus dynamic_cast

            Key Terms: Chapter 15

            Chapter Summary: Chapter 15

            Chapter 15: Programing Project

            Programming Exercises From the Book: Chapter 15

16: Exception Handling

            16: Objectives

            16.1: Introduction

            16.2: Exception-Handling Overview

            16.3: Exception Classes

            16.4: Custom Exception Classes

            16.5: Multiple Catches

            16.6: Exception Propagation

            16.7: Rethrowing Exceptions

            16.8: Exception Specification

            16.9: When to Use Exceptions

            Key Terms: Chapter 16

            Chapter Summary: Chapter 16

            Programming Exercises From the Book: Chapter 16

17: Recursion

            17: Objectives

            17.1: Introduction

            17.2: Example: Factorials

            17.3: Case Study: Fibonacci Numbers

            17.4: Problem Solving Using Recursion

            17.5: Recursive Helper Functions

            17.6: Towers of Hanoi

            17.7: Eight Queens

            17.8: Recursion versus Iteration

            17.9: Tail Recursion

            Key Terms: Chapter 17

            Chapter Summary: Chapter 17

            Programming Exercises From the Book: Chapter 17

18: Developing Efficient Algorithms

            18: Objectives

            18.1: Introduction

            18.2: Measuring Algorithm Efficiency Using Big O Notation

            18.3: Examples: Determining Big O

            18.4: Analyzing Algorithm Time Complexity

            18.5: Finding Fibonacci Numbers Using Dynamic Programming

            18.6: Finding Greatest Common Divisors Using Euclid’s Algorithm

            18.7: Efficient Algorithms for Finding Prime Numbers

            18.8: Finding the Closest Pair of Points Using Divide-and-Conquer

            18.9: Solving the Eight Queens Problem Using Backtracking

            18.10: Case Studies: Finding a Convex Hull

            Key Terms: Chapter 18

            Chapter Summary: Chapter 18

            Chapter 18 Programing Project 1

            Chapter 18 Programing Project 2

            Chapter 18 Programing Project 3

            Programming Exercises From the Book: Chapter 18

19: Sorting

            19: Objectives

            19.1: Introduction

            19.2: Insertion Sort

            19.3: Bubble Sort

            19.4: Merge Sort

            19.5: Quick Sort

            19.6: Heap Sort

            19.7: Bucket Sort and Radix Sort

            19.8: External Sort

            Key Terms: Chapter 19

            Chapter Summary: Chapter 19

            Chapter 19 Programing Project

            Programming Exercises From the Book: Chapter 19

20: Linked Lists, Queues, and Priority Queues

            20: Objectives

            20.1: Introduction

            20.2: Nodes

            20.3: The LinkedList Class

            20.4: Implementing LinkedList

            20.5: Iterators

            20.6: C+11 Foreach Loop

            20.7: Variations of Linked Lists

            20.8: Queues

            20.9: Priority Queues

            Key Terms: Chapter 20

            Chapter Summary: Chapter 20

            Programming Exercises From the Book: Chapter 20

21: Binary Search Trees

            21: Objectives

            21.1: Introduction

            21.2: Binary Search Trees

            21.3: Deleting Elements in a BST

            21.4: Iterators for BST

            Key Terms: Chapter 21

            Chapter Summary: Chapter 21

            Programming Exercises From the Book: Chapter 21

22: STL Containers

            22: Objectives

            22.1: Introduction

            22.2: STL Basics

            22.3: STL Iterators

            22.4: C+11 Auto-Type Inference

            22.5: Sequence Containers

            22.6: Associative Containers

            22.7: Container Adapters

            Key Terms: Chapter 22

            Chapter Summary: Chapter 22

            Programming Exercises From the Book: Chapter 22

23: STL Algorithms

            23: Objectives

            23.1: Introduction

            23.2: Types of Algorithms

            23.3: copy, copy_if, and copy_n

            23.4: fill and fill_n

            23.5: Passing Functions as Parameters

            23.6: generate and generate_n

            23.7: remove, remove_if, remove_copy, and remove_copy_if

            23.8: replace, replace_if, replace_copy, and replace_copy_if

            23.9: find, find_if, find_end, and find_first_of

            23.10: search and search_n

            23.11: sort and binary_search

            23.12: adjacent_find, merge, and inplace_merge

            23.13: reverse and reverse_copy

            23.14: rotate and rotate_copy

            23.15: swap, iter_swap, and swap_ranges

            23.16: count and count_if

            23.17: max_element and min_element

            23.18: random_shuffle

            23.19: for_each and transform

            23.20: includes, set_union, set_difference, set_intersection, and set_symmetric_difference

            23.21: accumulate, adjacent_difference, inner_product, and partial_sum

            23.22: Lambda Expressions

            23.23: New C++11 STL Algorithms

            Key Terms: Chapter 23

            Chapter Summary: Chapter 23

            Programming Exercises From the Book: Chapter 23

24: Hashing

            24: Objectives

            24.1: Introduction

            24.2: What Is Hashing?

            24.3: Hash Functions and Hash Codes

            24.4: Handling Collisions Using Open Addressing

            24.5: Handling Collisions Using Separate Chaining

            24.6: Load Factor and Rehashing

            24.7: Implementing a Map Using Hashing

            24.8: Implementing Set Using Hashing

            Key Terms: Chapter 24

            Chapter Summary: Chapter 24

            Programming Exercises From the Book: Chapter 24

25: AVL Trees

            25: Objectives

            25.1: Introduction

            25.2: Rebalancing Trees

            25.3: Designing Classes for AVL Trees

            25.4: Overriding the insert Function

            25.5: Implementing Rotations

            25.6: Implementing the remove Function

            25.7: The AVLTree Class

            25.8: Testing the AVLTree Class

            25.9: AVL Tree Time Complexity Analysis

            Key Terms: Chapter 25

            Chapter Summary: Chapter 25

            Programming Exercises From the Book: Chapter 25

26: Graphs and Applications

            26: Objectives

            26.1: Introduction

            26.2: Basic Graph Terminologies

            26.3: Representing Graphs

            26.4: The Graph Class

            26.5: Graph Traversals

            26.6: Depth-First Search

            26.7: Breadth-First Search

            26.8: Case Study: The Nine Tail Problem

            Key Terms: Chapter 26

            Chapter Summary: Chapter 26

            Programming Exercises From the Book: Chapter 26

27: Weighted Graphs and Applications

            27: Objectives

            27.1: Introduction

            27.2: Representing Weighted Graphs

            27.3: The WeightedGraph Class

            27.4: Minimum Spanning Trees

            27.5: Finding Shortest Paths

            27.6: Case Study: The Weighted Nine Tail Problem

            Key Terms: Chapter 27

            Chapter Summary: Chapter 27

            Programming Exercises From the Book: Chapter 27

Appendix A: C++ Keywords

Appendix B: The ASCII Character Set

Appendix C: Operator Precedence Chart

Appendix D: Number Systems

            D.1: Introduction

            D.2: Conversions Between Binary and Decimal Numbers

            D.3: Conversions Between Hexadecimal and Decimal Numbers

            D.4: Conversions Between Binary and Hexadecimal Numbers

Appendix E: Bitwise Operations

Appendix F: Using Command-Line Arguments

Appendix G: Enumerated Types

Appendix H: Regular Expressions

Symbol Index

Supplemental Materials


            Software Downloads


            Part I: General Supplements

            Part II: IDE Supplements

            Part III: C++ Preprocessor

            Part IV: Advanced C++ Topics

            Part V: Legacy Topics

            Part VI: Case Studies

            Part VII: C++ Resources


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