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REVEL for Deitel Java -- Access Card

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REVEL for Deitel Java -- Access Card


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  • List Price: $86.67
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Dynamic content matched to the way today's students read, think, and learn

  • Interactives and VideoNotes
    Extensive VideoNotes by co-author Paul Deitel—an Oracle Java Champion and one of the world’s most experienced Java trainers—bring Java concepts to life for your students with detailed video tutorials. VideoNotes are integrated within the narrative and enable students to engage with concepts and take an active role in learning. Paul presents detailed code discussions using his 21 years of Java programming and teaching experience. He demonstrates each example, points out key features, steps through various examples in the debugger, discusses differences with other programming languages, points out common errors and good practices, demonstrates Java IDE features, shows how to use the online Java documentation, and more.

  • Programming Exercises: The Power of Practice
    With assignable Programming exercises in REVEL™ for Deitel Java How to Program, 10/e, students will experience the power of practice as they work through their coding assignments and receive immediate personalized feedback.

  • Quizzing
    Located throughout REVEL, quizzing affords students opportunities to check their understanding at regular intervals before moving on.

  • A Fully Mobile Learning Experience
    REVEL enables students to read and interact with course material on the devices they use, anywhere and anytime. Responsive design allows students to access REVEL on their tablet devices and smart phones, with content displayed clearly in both portrait and landscape view.

  • Familiar Learning and Study Tools
    Highlighting, note taking, and a glossary personalize the learning experience. Educators can add notes for students, too, including reminders or study tips.

Superior assignability and tracking tools that help educators make sure students are completing their reading and coding exercises and understanding core concepts
  • Assignment Calendar
    REVEL allows educators to indicate precisely which readings must be completed on which dates. This clear, detailed schedule helps students stay on task by eliminating any ambiguity as to which material will be covered during each class. And when students know what is expected of them, they're better motivated to keep up.

  • Performance Dashboard
    REVEL lets educators monitor class assignment completion as well as individual student achievement. It offers actionable information that helps educators intersect with their students in meaningful ways, such as points earned on quizzes and tests and time on task. Of particular note, the trending column reveals whether students' grades are improving or declining–which helps educators identify students who might need help to stay on track.


  • Copyright 2017
  • Pages: 1200
  • Edition: 1st
  • Book
  • ISBN-10: 0-13-439383-X
  • ISBN-13: 978-0-13-439383-4

REVEL™ for Deitel Java How to Program, Tenth Edition delivers a digital immersive learning experience that seamlessly integrates author content and pedagogy with dynamic and interactive coding activities and assignable/gradable homework. Animated code listings and detailed video tutorials bring course concepts to life for your students.

Fully digital and highly engaging, REVEL for Deitel Java How to Program offers an immersive learning experience designed for the way today's students read, think, and learn. Enlivening course content with video and assessments, REVEL empowers educators to increase engagement with the course, and to better connect with students.

NOTE: REVEL is a fully digital delivery of Pearson content. This ISBN is for the standalone REVEL access card. In addition to this access card, you will need a course invite link, provided by your instructor, to register for and use REVEL.

Sample Content

Table of Contents

1. Introduction to Computers, the Internet and Java

2. Introduction to Java Applications; Input/Output and Operators

3. Introduction to Classes, Objects, Methods and Strings

4. Control Statements: Part 1; Assignment. ++ and — Operators

5. Control Statements: Part 2; Logical Operators

6. Methods: A Deeper Look

7. Arrays and ArrayLists

8. Classes and Objects: A Deeper Look

9. Object-Oriented Programming: Inheritance

10. Object-Oriented Programming: Polymorphism and Interfaces

11. Exception Handling: A Deeper Look

12. GUI Components: Part 1

13. Graphics and Java 2D

14. Strings, Characters and Regular Expressions

15. Files, Streams and Object Serialization

16. Generic Collections

17. Java SE 8 Lambdas and Streams

18. Recursion

19. Searching, Sorting and Big O

20. Generic Classes and Methods

21. Custom Generic Data Structures

22. GUI Components: Part 2

23. Concurrency

24. Accessing Databases with JDBC

25. JavaFX GUI: Part 1

26. JavaFX GUI: Part 2

27. JavaFX Graphics and Multimedia

28. Networking

29. Java Persistence Architecture (JPA)

30. JavaServer™ Faces Web Apps: Part 1

31. JavaServer™ Faces Web Apps: Part 2

32. REST-Based Web Services

33. ATM Case Study, Part 1: Object-Oriented Design with the UML

34. ATM Case Study, Part 2: Implementing an Object-Oriented Design

Appendix A, Operator Precedence Chart

Appendix B, ASCII Character Set

Appendix C, Keywords and Reserved Words

Appendix D, Primitive Types

Appendix E, Using the Debugger

Appendix F, Using the Java API Documentation

Appendix G, Creating Documentation with javadoc

Appendix H, Unicode

Appendix I, Formatted Output

Appendix J, Number Systems

Appendix K, Bit Manipulation

Appendix L, Labeled break and continue Statements

Appendix M, UML 2: Additional Diagram Types

Appendix N, Design Patterns

Online Chapters and Appendices in PDF Format


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