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Delphi for Linux (Kylix) Development includes three main themes. First, the book recognized that much of its audience will be Windows developers who need to understand basic Linux development strategies, so there will be information throughout the book offering insight on how to leverage Windows development knowledge to the Linux platform. There will be significant coverage of the tools and features of the Kylix environment, but the book assumes that readers will be familiar with RAD development tools generally. Finally, there is extensive coverage of how to apply the CLX library in building solid applications. The book will also discuss cross-platform development strategies.
(NOTE: Each chapter concludes with a Summary.)
Introduction.
I. UNDERSTANDING DELPHI AND LINUX.
1. Visual Development.The Kylix IDE. The Menus. Visual Development. The Source for a Kylix Unit. Pascal Source Files. Compilation Time in Kylix. Working with Containers.
2. Looping and Branching, Operators, and Recursion.Defining Our Terms: Statements and Expressions. if Statements. Case Statements. for Loops. While Statements. repeat Statements. A Few Words about Operators. Recursion.
3. Basic Pascal Syntax.The Content of This Chapter. Integer Types and Floating-Point Types. Pascal Strings. Typecasts. Arrays. Records. Pointers. What You Won't Find in Object Pascal.
4. Objects and Interfaces.The Kylix Object Model. Interfaces. Variants. RTTI and Floating-Point Types. Frames. The Command-Line Compiler.
5. The Editor and Debugger.The Source Code Editor and Its Friends. A Tale of Two Tools: The Editor and the Designer. The Project Manager. The Browser. The To-Do List. Magic Tools: Code Insight. Using the Debugger. Using Exceptions to Clean Up Your Code. The Elf Debug Server.
6. Understanding the Linux Environment.Summary of the Linux Environment. Linux Desktops. X Architectural Overview. Programming X with Kylix. Window Managers. X Toolkits. A Few Words about Desktops.
II. CLX.
7. CLX Architecture and Visual Development.Qt and CLX. Qt and Events. The Slider Program in CLX. CLX, Qt, and the Hook Object. Working with Styles. Working with Resources. Creating Nonrectangular Forms.
8. Packaging and Sharing Code.Component Theory. Creating Descendants of an Existing Component. Packages: Placing a Component on the Component Palette. Creating Packages. Exploring a Package at Runtime. Getting Inside a Package at Runtime. Creating a Shared Object. Loading a Shared Object Dynamically.
9. Creating Components.Working with Messages. Extending the Elves Unit. A Second Compound Component. Creating a Combined TLabel and TEdit Component.
10. Advanced Component Design.Properties. More on Properties. Building Components from Scratch. The Clock Component. Creating Icons for Components. The Tools API: Property Editors and Component Editors. Component Templates.
11. Graphics.The Major Objects Found in QGraphics.pas. The TCanvas Object. Drawing Using Qt. The TColor Type. Brushes. Pens. Creating the PenMode Application. Fonts. Drawing Shapes. The Mandelbrot Example. A Pseudo-3D World.
III. LINUX SYSTEMS PROGRAMMING.
12. Console Applications, Memory Management, and File I/O in Kylix.Console Applications. Memory Management. File I/O in Kylix
