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C++ Primer, 4th Edition
- By Stanley B. Lippman, Josée LaJoie, Barbara E. Moo
- Published Feb 14, 2005 by Addison-Wesley Professional.
- Copyright 2005
- Dimensions: 7x9-1/4
- Pages: 912
- Edition: 4th
- Book
- ISBN-10: 0-201-72148-1
- ISBN-13: 978-0-201-72148-5
- eBook
- ISBN-10: 0-672-33403-8
- ISBN-13: 978-0-672-33403-0
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"C++ Primer is well known as one of the best books for learning C++ and is useful for C++ programmers of all skill levels. This Fourth Edition not only keeps this tradition alive, it actually improves on it."
--Steve Vinoski, Chief Engineer, Product Innovation, IONA Technologies
"The Primer really brings this large and complex language down to size."
--Justin Shaw, Senior Member of Technical Staff, Electronic Programs Division, The Aerospace Corporation
"It not only gets novices up and running early, but gets them to do so using good programming practices."
--Nevin ":-)" Liber, Senior Principal Engineer (C++ developer since 1988)
This popular tutorial introduction to standard C++ has been completely updated, reorganized, and rewritten to help programmers learn the language faster and use it in a more modern, effective way.
Just as C++ has evolved since the last edition, so has the authors' approach to teaching it. They now introduce the C++ standard library from the beginning, giving readers the means to write useful programs without first having to master every language detail. Highlighting today's best practices, they show how to write programs that are safe, can be built quickly, and yet offer outstanding performance. Examples that take advantage of the library, and explain the features of C++, also show how to make the best use of the language. As in its previous editions, the book's authoritative discussion of fundamental C++ concepts and techniques makes it a valuable resource even for more experienced programmers.
Program Faster and More Effectively with This Rewritten Classic- Restructured for quicker learning, using the C++ standard library
- Updated to teach the most current programming styles and program design techniques
- Filled with new learning aids that emphasize important points, warn about common pitfalls, suggest good programming practices, and provide general usage tips
- Complete with exercises that reinforce skills learned
- Authoritative and comprehensive in its coverage
The source code for the book's extended examples is available on the Web at the address below.
www.awprofessional.com/cpp_primerSource Code
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Source code (packaged for Windows systems using Microsoft Visual Studio.NET). Please note, the code requires Microsoft compiler Version 7.0 or later.
Source code (packaged for Unix and similar systems, tar file compressed with gzip). Please note the code was compiled using g++ version 3.2 or later.
Online Sample Chapter
Getting Started: The Basic Elements of C++
Index
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file related to this title.
Preface
C++ Primer, Fourth Edition, provides a comprehensive introduction to the C++ language. As a primer, it provides a clear tutorial approach to the language, enhanced by numerous examples and other learning aids. Unlike most primers, it also provides a detailed description of the language, with particular emphasis on current and effective programming techniques.
Countless programmers have used previous editions of C++ Primer to learn C++. In that time C++ has matured greatly. Over the years, the focus of the language--and of C++ programmers--has grown beyond a concentration on runtime efficiency to focus on ways of making programmers more efficient. With the widespread availability of the standard library, it is possible to use and learn C++ more effectively than in the past. This revision of the C++ Primer reflects these new possiblities.
Changes to the Fourth EditionIn this edition, we have completely reorganized and rewritten the C++ Primer to highlight modern styles of C++ programming. This edition gives center stage to using the standard library while deemphasizing techniques for low-level programming. We introduce the standard library much earlier in the text and have reformulated the examples to take advantage of library facilities. We have also streamlined and reordered the presentation of language topics.
In addition to restructuring the text, we have incorporated several new elements to enhance the reader's understanding. Each chapter concludes with a Chapter Summary and glossary of Defined Terms, which recap the chapter's most important points. Readers should use these sections as a personal checklist: If you do not understand a term, restudy the corresponding part of the chapter.
We've also incorporated a number of other learning aids in the body of the text:
- Important terms are indicated in bold; important terms that we assume are already familiar to the reader are indicated in bold italics. Each term appears in the chapter's Defined Terms section.
- Throughout the book, we highlight parts of the text to call attention to important aspects of the language, warn about common pitfalls, suggest good programming practices, and provide general usage tips. We hope that these notes will help readers more quickly digest important concepts and avoid common pitfalls.
- To make it easier to follow the relationships among features and concepts, we provide extensive forward and backward cross-references.
- We have provided sidebar discussions that focus on important concepts and supply additional explanations for topics that programmers new to C++ often find most difficult.
- Learning any programming language requires writing programs. To that end, the primer provides extensive examples throughout the text. Source code for the extended examples is available in the "More Information" box on this web site.
What hasn't changed from earlier versions is that the book remains a compre-hensive tutorial introduction to C++. Our intent is to provide a clear, complete and correct guide to the language. We teach the language by presenting a series of examples, which, in addition to explaining language features, show how to make the best use of C++. Although knowledge of C (the language on which C++ was originally based) is not assumed, we do assume the reader has programmed in a modern block-structured language.
Structure of This BookC++ Primer provides an introduction to the International Standard on C++, covering both the language proper and the extensive library that is part of that standard. Much of the power of C++ comes from its support for programming with abstractions. Learning to program effectively in C++ requires more than learning new syntax and semantics. Our focus is on how to use the features of C++ to write programs that are safe, that can be built quickly, and yet offer performance comparable to the sorts of low-level programs often written in C.
C++ is a large language and can be daunting to new users. Modern C++ can be thought of as comprising three parts:
- The low-level language, largely inherited from C
- More advanced language features that allow us to define our own data types and to organize large-scale programs and systems
- The standard library, which uses these advanced features to provide a set of useful data structures and algorithms
Most texts present C++ in this same order: They start by covering the low-level details and then introduce the more advanced language features. They explain the standard library only after having covered the entire language. The result, all too often, is that readers get bogged down in issues of low-level programming or the complexities of writing type definitions and never really understand the power of programming in a more abstract way. Needless to say, readers also often do not learn enough to build their own abstractions.
In this edition we take a completely different tack. We start by covering the basics of the language and the library together. Doing so allows you, the reader, to write significant programs. Only after a thorough grounding in using the library-- and writing the kinds of abstract programs that the library allows--do we move on to those features of C++ that will enable you to write your own abstractions.
Parts I and II cover the basic language and library facilities. The focus of these parts is to learn how to write C++ programs and how to use the abstractions from the library. Most C++ programmers need to know essentially everything covered in this portion of the book.
In addition to teaching the basics of C++, the material in Parts I and II serves another important purpose. The library facilities are themselves abstract data types written in C++. The library can be defined using the same class-construction features that are available to any C++ programmer. Our experience in teaching C++ is that by first using well-designed abstract types, readers find it easier to understand how to build their own types.
Parts III through V focus on how we can write our own types. Part III introduces the heart of C++: its support for classes. The class mechanism provides the basis for writing our own abstractions. Classes are also the foundation for object-oriented and generic programming, which we cover in Part IV. The Primer concludes with Part V, which covers advanced features that are of most use in structuring large, complex systems.
Sample Pages
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Table of Contents
Preface xix
Chapter 1. Getting Started 1
- 1.1 Writing a Simple C++ Program 2
- 1.2 A First Look at Input/Output 5
- 1.3 A Word About Comments 10
- 1.4 Control Structures 11
- 1.5 Introducing Classes 20
- 1.6 The C++ Program 25
- Chapter Summary 28
- Defined Terms 28
Part I. The Basics 31
Chapter 2. Variables and Basic Types 33
- 2.1 Primitive Built-in Types 34
- 2.2 Literal Constants 37
- 2.3 Variables 43
- 2.4 const Qualifier 56
- 2.5 References 58
- 2.6 Typedef Names 61
- 2.7 Enumerations 62
- 2.8 Class Types 63
- 2.9 Writing Our Own Header Files 67
- Chapter Summary 73
- Defined Terms 73
Chapter 3. Library Types 77
- 3.1 Namespace using Declarations 78
- 3.2 Library string Type 80
- 3.3 Library vector Type 90
- 3.4 Introducing Iterators 95
- 3.4.1 Iterator Arithmetic 100
- 3.5 Library bitset Type 101
- Chapter Summary 107
- Defined Terms 107
Chapter 4. Arrays and Pointers 109
- 4.1 Arrays 110
- 4.2 Introducing Pointers 114
- 4.3 C-Style Character Strings 130
- 4.4 Multidimensioned Arrays 141
- Chapter Summary 145
- Defined Terms 145
Chapter 5. Expressions 147
- 5.1 Arithmetic Operators 149
- 5.2 Relational and Logical Operators 152
- 5.3 The Bitwise Operators 154
- 5.4 Assignment Operators 159
- 5.5 Increment and Decrement Operators 162
- 5.6 The Arrow Operator 164
- 5.7 The Conditional Operator 165
- 5.8 The size of Operator 167
- 5.9 Comma Operator 168
- 5.10 Evaluating Compound Expressions 168
- 5.11 The new and delete Expressions 174
- 5.12 Type Conversions 178
- Chapter Summary 188
- Defined Terms 188
Chapter 6. Statements 191
- 6.1 Simple Statements 192
- 6.2 Declaration Statements 193
- 6.3 Compound Statements (Blocks) 193
- 6.4 Statement Scope 194
- 6.5 The if Statement 195
- 6.5.1 The if Statement else Branch 197
- 6.6 The switch Statement 199
- 6.7 The whileStatement 204
- 6.8 The for Loop Statement 207
- 6.9 The do while Statement 210
- 6.10 The break Statement 212
- 6.11 The continue Statement 214
- 6.12 The goto Statement 214
- 6.13 try Blocks and Exception Handling 215
- 6.13.1 A throw Expression 216
- 6.13.2 The try Block 217
- 6.13.3 Standard Exceptions 219
- 6.14 Using the Preprocessor for Debugging 220
- Chapter Summary 223
- Defined Terms 223
Chapter 7. Functions 225
- 7.1 Defining a Function 226
- 7.2 Argument Passing 229
- 7.3 The return Statement 245
- 7.4 Function Declarations 251
- 7.5 Local Objects 254
- 7.6 Inline Functions 256
- 7.7 ClassMemberFunctions 258
- 7.8 Overloaded Functions 265
- 7.9 Pointers to Functions 276
- Chapter Summary 280
- Defined Terms 280
Chapter 8. The IO Library 283
- 8.1 An Object-Oriented Library 284
- 8.2 Condition States 287
- 8.3 Managing the Output Buffer 290
- 8.4 File Input and Output 293
- 8.5 String Streams 299
- Chapter Summary 302
- Defined Terms 302
Part II. Containers and Algorithms 303
Chapter 9. Sequential Containers 305
- 9.1 Defining a Sequential Container 307
- 9.2 Iterators andIteratorRanges 311
- 9.3 Sequence Container Operations 316
- 9.4 How a vector Grows 330
- 9.5 Deciding Which Container to Use 333
- 9.6 strings Revisited 335
- 9.7 Container Adaptors 348
- Chapter Summary 353
- Defined Terms 353
Chapter 10. Associative Containers 355
- 10.1 Preliminaries: the pair Type 356
- 10.2 Associative Containers 358
- 10.3 The map Type 360
- 10.4 The set Type 372
- 10.5 The multimap and multiset Types 375
- 10.6 Using Containers: Text-Query Program 379
- Chapter Summary 388
- Defined Terms 388
Chapter 11. Generic Algorithms 391
- 11.1 Overview 392
- 11.2 A First Look at the Algorithms 395
- 11.3 Revisiting Iterators 405
- 11.4 Structure of Generic Algorithms 419
- 11.5 Container-Specific Algorithms 421
- Chapter Summary 424
- Defined Terms 424
Part III. Classes and Data Abstraction 427
Chapter 12. Classes 429
- 12.1 Class Definitions and Declarations 430
- 12.2 The Implicit this Pointer 440
- 12.3 Class Scope 444
- 12.4 Constructors 451
- 12.5 Friends 465
- 12.6 static Class Members 467
- Chapter Summary 473
- Defined Terms 473
Chapter 13 Copy Control 475
- 13.1 The Copy Constructor 476
- 13.2 The Assignment Operator 482
- 13.3 The Destructor 484
- 13.4 A Message-Handling Example 486
- 13.5 Managing Pointer Members 492
- Chapter Summary 502
- Defined Terms 502
Chapter 14. Overloaded Operations and Conversions 505
- 14.1 Defining an Overloaded Operator 506
- 14.2 Input andOutputOperators 513
- 14.3 Arithmetic and Relational Operators 517
- 14.4 Assignment Operators 520
- 14.5 Subscript Operator 522
- 14.6 Member Access Operators 523
- 14.7 Increment and Decrement Operators 526
- 14.8 Call Operator and Function Objects 530
- 14.9 Conversions and Class Types 535
- Chapter Summary . 552
- Defined Terms 552
Part IV. Object-Oriented and Generic Programming 555
Chapter 15. Object-Oriented Programming 557
- 15.1 OOP: An Overview 558
- 15.2 Defining Base and Derived Classes 560
- 15.3 Conversions and Inheritance 577
- 15.4 Constructors and Copy Control 580
- 15.5 Class Scope under Inheritance 590
- 15.6 Pure Virtual Functions 595
- 15.7 Containers and Inheritance 597
- 15.8 Handle Classes and Inheritance 598
- 15.9 Text Queries Revisited 607
- Chapter Summary 621
- Defined Terms 621
Chapter 16. Templates and Generic Programming 623
- 16.1 Template Definitions 624
- 16.2 Instantiation 636
- 16.3 Template Compilation Models 643
- 16.4 Class Template Members 647
- 16.5 A Generic Handle Class 666
- 16.6 Template Specializations 671
- 16.7 Overloading and Function Templates 679
- Chapter Summary 683
- Defined Terms 683
Part V. Advanced Topics 685
Chapter 17. Tools for Large Programs 687
- 17.1 Exception Handling 688
- 17.2 Namespaces 712
- 17.3 Multiple and Virtual Inheritance 731
- Chapter Summary 748
- Defined Terms 748
Chapter 18. Specialized Tools and Techniques 753
- 18.1 Optimizing Memory Allocation 754
- 18.2 Run-Time Type Identification 772
- 18.3 Pointer to Class Member 780
- 18.4 Nested Classes 786
- 18.5 Union: A Space-Saving Class 792
- 18.6 Local Classes 796
- 18.7 Inherently Nonportable Features 797
- Chapter Summary 805
- Defined Terms 805
Appendix A. The Library 809
- A.1 Library Names and Headers 810
- A.2 A Brief Tour of the Algorithms 811
- A.3 The IO Library Revisited 825
Index 843
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