Home > Store > Software Development & Management > Patterns

larger cover

Add To My Wish List

Design Patterns: Elements of Reusable Object-Oriented Software

Register your product to gain access to bonus material or receive a coupon.

  • Description
  • Downloads
  • Extras
  • Reviews
  • Sample Content

Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.

The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.

Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.



0201633612B07092001

Source Code

Untitled Document

Download the Source Code for Design Patterns: Elements of Reusable Object-Oriented Software

Praise For Design Patterns: Elements of Reusable Object-Oriented Software

Reviews "This is the famous "Gang of Four" book, covering over 20 of the key design patterns of object-oriented programming. Highly recommended."

- www.xpprogramming.com

"This book is an important contribution to practicing object designers and developers! Have you ever tried to describe an idea that you don't have a precise name for? It can be frustrating. Design Patterns organizes and presents a catalog of proven design idioms for structuring, creating, and manipulating objects. Most importantly, it names these design constructs, allowing teams to share a common vocabulary."

- Rebecca J. Wirfs-Brock, Director, Object Technology Services, Digitalk

"Design Patterns leaves the debates about code reuse behind and shows the real key to software reuse: reusable design. You'll find yourself applying and reusing these patterns in your own designs in no time."

- Steve Vinoski, Software Architect

"...(Design Patterns) makes two important contributions. First, it shows the role that patterns can play in architecting complex systems. Second, it provides a very pragmatic reference to a set of well-engineered patterns that the practicing developer can apply to crafting his or her own specific applications."

- from the Foreword by Grady Booch, Chief Scientist, Rational

"Overall, I think this book (Design Patterns) represents an extremely valuable and unique contribution to the field because it captures a wealth of object-oriented design experience in a compact and reusable form. This book is certainly one that I shall turn to often in search of powerful object-oriented design ideas; after all, that's what reuse is all about, isn't it?"

- Journal of Object-Oriented Programming

"Design Patterns (Addison-Wesley), by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, is an amazing string that will guide you through the design maze. This much-anticipated book lives up to its full year of advance buzz. The metaphor (and, believe me, everyone and their dog will be presenting this metaphor to you over the next year) is of an architect's pattern book filled with time-tested, usable designs. The authors have chosen 23 patterns from decades of object-oriented experience. The brilliance of the book lies in the discipline represented by that number...Give a copy of Design Patterns to every good programmer you know who wants to be better. It's Ariadne's string for the labyrinth of design."

- Software Development

"This (Design Patterns) is one of the best written and wonderfully insightful books that I have read in a great long while. Although the idea of design patterns by itself often sounds simplistic - something experienced programmers already do unconsciously and which they tend to pooh-pooh (or at least when I attempt to describe it) - this book establishes the legitimacy of patterns in the best way: not by argument but by example."

- C++ Report

Excerpts

Design Patterns: Abstract Factory

Design Patterns: Adapter

Design Patterns: Chain of Responsibility

Preface

This book isn't an introduction to object-oriented technology or design. Many books already do a good job of that. This book assumes you are reasonably proficient in at least one object-oriented programming language, and you should have some experience in object-oriented design as well. You definitely shouldn't have to rush to the nearest dictionary the moment we mention "types" and"polymorphism," or "interface" as opposed to "implementation" inheritance.

On the other hand, this isn't an advanced technical treatise either. It's a book of design patterns that describes simple and elegant solutions to specific problems in object-oriented software design. Design patterns capture solutions that have developed and evolved over time. Hence they aren't the designs people They reflect untold redesign and recoding as developers have struggled for greater reuse and flexibility in their software.Design patterns capture these solutions in a succinct and easily applied form.

The design patterns require neither unusual language features nor amazing programming tricks with which to astound your friends and managers. All can be implemented in standard object-oriented languages, though they might take a little more work than ad hoc solutions. But the extra effort invariably pays dividends in increased flexibility and reusability.

Once you understand the design patterns and have had an "Aha!" (and not just a "Huh?") experience with them, you won't ever think about object-oriented design in the same way. You'll have insights that can make your own designs more flexible, modular, reusable, and understandable - which is why you're interested in object-oriented technology in the first place, right?

A word of warning and encouragement: Don't worry if you don't understand this book completely on the first reading. We didn't understand it all on the first writing! Remember that this isn't a book to read once and put on a shelf. We hope you'll find yourself referring to it again and again for design insights and for inspiration.

This book has had a long gestation. It has seen four countries, three of its authors' marriages, and the birth of two (unrelated) offspring.Many people have had a part in its development. Special thanks are due Bruce Andersen, Kent Beck, and Andre Weinand for their inspiration and advice. We also thank those who reviewed drafts of the manuscript: Roger Bielefeld, Grady Booch, Tom Cargill, Marshall Cline, Ralph Hyre, Brian Kernighan, Thomas Laliberty, Mark Lorenz, Arthur Riel, Doug Schmidt, Clovis Tondo, Steve Vinoski, and Rebecca Wirfs-Brock. We are also grateful to the team at Addison-Wesley for their help and patience: Kate Habib, Tiffany Moore, Lisa Raffaele, Pradeepa Siva, and John Wait. Special thanks to Carl Kessler, Danny Sabbah, and Mark Wegman at IBM Research for their unflagging support of this work.

Last but certainly not least, we thank everyone on the Internet and points beyond who commented on versions of the patterns, offered encouraging words, and told us that what we were doing was worthwhile. These people include but are not limited to Ran Alexander, Jon Avotins, Steve Berczuk, Julian Berdych, Matthias Bohlen, John Brant, Allan Clarke, Paul Chisholm, Jens Coldewey, Dave Collins, Jim Coplien, Don Dwiggins, Gabriele Elia, Doug Felt, Brian Foote, Denis Fortin, Ward Harold, Hermann Hueni, Nayeem Islam, Bikramjit Kalra, Paul Keefer, Thomas Kofler, Doug Lea, Dan LaLiberte, James Long, Ann Louise Luu, Pundi Madhavan, Brian Marick, Robert Martin, Dave McComb, Carl McConnell, Christine Mingins, Hanspeter Mossenbock, Eric Newton, Marianne Ozcan, Roxsan Payette, Larry Podmolik, George Radin, Sita Ramakrishnan, Russ Ramirez, Dirk Riehle, Bryan Rosenburg, Aamod Sane, Duri Schmidt, Robert Seidl, Xin Shu, and Bill Walker.

We don't consider this collection of design patterns complete and static; it's more a recording of our current thoughts on design. We welcome comments on it, whether criticisms of our examples, references and known uses we've missed, or design patterns we should have included. You can write us care of Addison-Wesley, or send electronic mail to design-patterns@cs.uiuc.edu. You can also obtain softcopy for the code in the Sample Code sections by sending the message "send design pattern source" to design-patterns-source@cs.uiuc.edu.

Mountain View, California - E.G.
Montreal, Quebec - R.H.
Urbana, Illinois - R.J.
Hawthorne, New York - J.V.

August 1994



0201633612P04062001

Table of Contents



Preface.


Foreword.


Guide to Readers.


1. Introduction.

What Is a Design Pattern?

Design Patterns in Smalltalk MVC.

Describing Design Patterns.

The Catalog of Design Patterns.

Organizing the Catalog.

How Design Patterns Solve Design Problems.

How to Select a Design Pattern.

How to Use a Design Pattern.



2. A Case Study: Designing a Document Editor.

Design Problems.

Document Structure.

Formatting.

Embellishing the User Interface.

Supporting Multiple Look-and-Feel Standards.

Supporting Multiple Window Systems.

User Operations.

Spelling Checking and Hyphenation.

Summary.



Design Pattern Catalog.


3. Creational Patterns.

Abstract Factory.

Builder.

Factory Method.

Prototype.

Singleton.

Discussion of Creational Patterns.



4. Structural Pattern.

Adapter.

Bridge.

Composite.

Decorator.

Facade.

Flyweight.

Proxy.

Discussion of Structural Patterns.



5. Behavioral Patterns.

Chain of Responsibility.

Command.

Interpreter.

Iterator.

Mediator.

Memento.

Observer.

State.

Strategy.

Template Method.

Visitor.

Discussion of Behavioral Patterns.



6. Conclusion.

What to Expect from Design Patterns.

A Brief History.

The Pattern Community.

An Invitation.

A Parting Thought.



Appendix A: Glossary.


Appendix B: Guide to Notation.

Class Diagram.

Object Diagram.

Interaction Diagram.



Appendix C: Foundation Classes.

List.

Iterator.

ListIterator.

Point.

Rect.



Bibliography.


Index.

 
Best Value

Book + eBook Bundle  $107.98  $70.79

Book Price: $53.99
eBook Price: $16.80

Add To Cart

This book includes free shipping!

Add To Cart

Book  $59.99  $53.99

Usually ships in 24 hours.

This book includes free shipping!

Add To Cart

eBook (Watermarked)  $47.99  $43.19

About Watermarked eBooks

This PDF is easy to download and read -- no passwords or activation required. We customize your PDF by watermarking each page with your name in the lower right corner.

Your PDF will be accessible from your Account page after purchase and requires the free Adobe® Reader® software to read it.

We respect your choice for easy-to-use digital content and hope in return you will respect the hard work that went into producing it.

Watermarked PDF FAQ.

Safari Books Online

What is this?

Safari Books Online

Online access to books, videos, and tutorials from Addison Wesley, Prentice Hall, Cisco Press, IBM Press, O'Reilly Media and others - starting as low as $22.99. Learn more and start a free trial.

Start Reading Online
Informit Network