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Unified Modeling Language User Guide, The

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Unified Modeling Language User Guide, The

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Description

  • Copyright 1999
  • Edition: 1st
  • Book
  • ISBN-10: 0-201-57168-4
  • ISBN-13: 978-0-201-57168-4

Introduced in 1997, the Unified Modeling Language (UML) has rapidly been accepted throughout the software industry as the standard graphical language for specifying, constructing, visualizing, and documenting software-intensive systems. The UML provides anyone involved in the production, deployment, and maintenance of software with a standard notation for expressing a system's blueprint. The UML covers conceptual things, such as business processes and system functions, as well as concrete things, such as programming-language classes, database schemas, and reusable software components.

In The Unified Modeling Language User Guide, the original developers of the UML--Grady Booch, James Rumbaugh, and Ivar Jacobson--provide a tutorial to the core aspects of the language in a two-color format designed to facilitate learning. Starting with a conceptual model of the UML, the book progressively applies the UML to a series of increasingly complex modeling problems across a variety of application domains. This example-driven approach helps readers quickly understand and apply the UML. For more advanced developers, the book includes a learning track focused on applying the UML to advanced modeling problems.

With The Unified Modeling Language User Guide, readers will:

  • understand what the UML is, what it is not, and why it is relevant to the development of software-intensive systems
  • master the vocabulary, rules, and idioms of the UML in order to "speak" the language effectively
  • learn how to apply the UML to a number of common modeling problems
  • see illustrations of the UML's use interspersed with use cases for specific UML features
  • gain insight into the UML from the original creators of the UML


0201571684B04062001

Sample Content

Table of Contents

(Chapters 4 - 31 begin with Getting Started, contain Terms and Concepts and Common Modeling Techniques sections, and conclude with Hints and Tips.)

Preface

I. GETTING STARTED.

1. Why We Model.

The Importance of Modeling.

Principles of Modeling.

Object-Oriented Modeling.

2. Introducing the UML.

An Overview of the UML.

A Conceptual Model of the UML.

Architecture.

Software Development Life Cycle.

3. Hello, World!

Key Abstractions.

Mechanisms.

Components.

II. BASIC STRUCTURAL MODELING.

4. Classes.

Modeling the Vocabulary of a System.

Modeling the Distribution of Responsibilities in a System.

Modeling Nonsoftware Things.

Modeling Primitive Types.

5. Relationships.

Modeling Simple Dependencies.

Modeling Single Inheritance.

Modeling Structural Relationships.

6. Common Mechanisms.

Modeling New Building Blocks.

Modeling Comments.

Modeling New Semantics.

Modeling New Properties.

7. Diagrams.

Modeling Different Views of a System.

Modeling Different Levels of Abstraction.

Modeling Complex Views.

8. Class Diagrams.

Modeling Simple Collaborations.

Modeling a Logical Database Schema.

Forward and Reverse Engineering.

III. ADVANCED STRUCTURAL MODELING.

9. Advanced Classes.

Modeling the Semantics of a Class.

10. Advanced Relationships.

Modeling Webs of Relationships.

11. Interfaces, Types, and Roles.

Modeling the Seams in a System.

Modeling Static and Dynamic Types.

12. Packages.

Modeling Groups of Elements.

Modeling Architectural Views.

13. Instances.

Modeling Concrete Instances.

Modeling Prototypical Instances.

14. Object Diagrams.

Modeling Object Structures.

Forward and Reverse Engineering.

IV. BASIC BEHAVIORAL MODELING.

15. Interactions.

Modeling a Flow of Control.

16. Use Cases.

Modeling the Behavior of an Element.

17. Use Case Diagrams.

Modeling the Context of a System.

Modeling the Requirements of a System.

Forward and Reverse Engineering.

18. Interaction Diagrams.

Modeling Flows of Control by Time Ordering.

Modeling Flows of Control by Organization.

Forward and Reverse Engineering.

19. Activity Diagrams.

Modeling a Workflow.

Modeling an Operation.

Forward and Reverse Engineering.

V. ADVANCED BEHAVIORAL MODELING.

20. Events and Signals.

Modeling a Family of Signals.

Modeling Exceptions.

21. State Machines.

Modeling the Lifetime of an Object.

22. Processes and Threads.

Modeling Multiple Flows of Control.

Modeling Interprocess Communication.

23. Time and Space.

Modeling Timing Constraints.

Modeling the Distribution of Objects.

Modeling Objects that Migrate.

24. Statechart Diagrams.

Modeling Reactive Objects.

Forward and Reverse Engineering.

VI. ARCHITECTURAL MODELING.

25. Components.

Modeling Executables and Libraries.

Modeling Tables, Files, and Documents.

Modeling an API.

Modeling Source Code.

26. Deployment.

Modeling Processors and Devices.

Modeling the Distribution of Components.

27. Collaborations.

Modeling the Realization of a Use Case.

Modeling the Realization of an Operation.

Modeling a Mechanism.

28. Patterns and Frameworks.

Modeling Design Patterns.

Modeling Architectural Patterns.

29. Component Diagrams.

Modeling Source Code.

Modeling an Executable Release.

Modeling a Physical Database.

Modeling Adaptable Systems.

Forward and Reverse Engineering.

30. Deployment Diagrams.

Modeling an Embedded System.

Modeling a Client/Server System.

Modeling a Fully Distributed System.

Forward and Reverse Engineering.

31. Systems and Models.

Modeling the Architecture of a System.

Modeling Systems of Systems.

VII. WRAPPING UP.

32. Applying the UML.

Transitioning to the UML.

Where to Go Next.

Appendix A: UML Notation.
Appendix B: UML Standard Elements.
Appendix C: Rational Unified Process.
Glossary.
Index. 0201571684T04062001

Preface

The Unified Modeling Language (UML) is a graphical language for visualizing, specifying, constructing, and documenting the artifacts of a software-intensive system. The UML gives you a standard way to write a system's blueprints, covering conceptual things, such as business processes and system functions, as well as concrete things, such as classes written in a specific programming language, database schemas, and reusable software components.

This book teaches you how to use the UML effectively.

Goals

In this book, you will

  • Learn what the UML is, what it is not, and why the UML is relevant to the process of developing software-intensive systems
  • Master the vocabulary, rules, and idioms of the UML and, in general, learn how to "speak" the language effectively
  • Understand how to apply the UML to solve a number of common
  • modeling problems

The user guide provides a reference to the use of specific UML features. However, it is not intended to be a comprehensive reference manual for the UML; that is the focus of another book, The Unified Modeling Language Reference Manual (Rumbaugh, Jacobson, Booch, Addison-Wesley, 1999).

The user guide describes a development process for use with the UML. However, it is not intended to provide a complete reference to that process; that is the focus of yet another book, The Unified Software Development Process (Jacobson, Booch, Rumbaugh, Addison-Wesley, 1999).

Finally, this book provides hints and tips for using the UML to solve a number of common modeling problems, but it does not teach you how to model. This is similar to a user guide for a programming language that teaches you how to use the language but does not teach you how to program.

Audience

The UML is applicable to anyone involved in the production, deployment, and maintenance of software. The user guide is primarily directed to members of the development team who create UML models. However, it is also suitable to those who read them, working together to understand, build, test, and release a software-intensive system. Although this encompasses almost every role in a software development organization, the user guide is especially relevant to analysts and end users (who specify the required structure and behavior of a system), architects (who design systems that satisfy those requirements), developers (who turn those architectures into executable code), quality assurance personnel (who verify and validate the system's structure and behavior), librarians (who create and catalogue components), and project and program managers (who generally wrestle with chaos, provide leadership and direction, and orchestrate the resources necessary to deliver a successful system).

The user guide assumes a basic knowledge of object-oriented concepts. Experience in an object-oriented programming language or method is helpful but not required.

How to Use This Book

For the developer approaching the UML for the first time, the user guide is best read linearly. You should pay particular attention to Chapter 2, which presents a conceptual model of the UML. All chapters are structured so that each builds upon the content of the previous one, thus lending itself to a linear progression.

For the experienced developer seeking answers to common modeling problems using the UML, this book can be read in any order. You should pay particular attention to the common modeling problems presented in each chapter.

Organization and Special Features

The user guide is organized into seven major sections:

  • Section 1 Getting Started
  • Section 2 Basic Structural Modeling
  • Section 3 Advanced Structural Modeling
  • Section 4 Basic Behavioral Modeling
  • Section 5 Advanced Behavioral Modeling
  • Section 6 Architectural Modeling
  • Section 7 Wrapping Up

The user guide contains three appendices: a summary of the UML notation, a list of standard UML elements, and a summary of the Rational Unified Process. A glossary of common terms is also provided.

Each chapter addresses the use of a specific UML feature, and most are organized into the following four sections:

  1. Getting Started
  2. Terms and Concepts
  3. Common Modeling Techniques
  4. Hints and Tips

The third section introduces and then solves a set of common modeling problems. To make it easy for you to browse the guide in search of these use cases for the UML, each problem is identified by a distinct heading.

Each chapter begins with a summary of the features it covers, as in the following example.

In this chapter

  • Active objects, processes, and threads
  • Modeling multiple flows of control
  • Modeling interprocess communication
  • Building thread-safe abstractions

Similarly, parenthetical comments and general guidance are set apart as notes, as in the following example.

Note: You can specify more complex multiplicities by using a list, such as 0..1, 3..4, 6..*, which would mean "any number of objects other than 2 or 5."

The UML is semantically rich. Therefore, a presentation about one feature may naturally involve another. In such cases, cross references are provided in the left margin. Blue highlights are used in figures to distinguish text that explains a model from text that is part of the model itself. Code is distinguished by displaying it in a monospace font, as in this example.

A Brief History of the UML

Object-oriented modeling languages appeared sometime between the mid 1970s and the late 1980s as methodologists, faced with a new genre of object-oriented programming languages and increasingly complex applications, began to experiment with alternative approaches to analysis and design. The number of object-oriented methods increased from fewer than 10 to more than 50 during the period between 1989 and 1994. Many users of these methods had trouble finding a modeling language that met their needs completely, thus fueling the so-called method wars. Learning from experience, new generations of these methods began to appear, with a few clearly prominent methods emerging, most notably Booch, Jacobson's OOSE (Object-Oriented Software Engineering), and Rumbaugh's OMT (Object Modeling Technique). Other important methods included Fusion, Shlaer-Mellor, and Coad-Yourdon. Each of these was a complete method, although each was recognized as having strengths and weaknesses. In simple terms, the Booch method was particularly expressive during the design and construction phases of projects, OOSE provided excellent support for use cases as a way to drive requirements capture, analysis, and high-level design, and OMT-2 was most useful for analysis and data-intensive information systems.

A critical mass of ideas started to form by the mid 1990s, when Grady Booch (Rational Software Corporation), Ivar Jacobson (Objectory), and James Rumbaugh (General Electric) began to adopt ideas from each other's methods, which collectively were becoming recognized as the leading object-oriented methods worldwide. As the primary authors of the Booch, OOSE, and OMT methods, we were motivated to create a unified modeling language for three reasons. First, our methods were already evolving toward each other independently. It made sense to continue that evolution together rather than apart, eliminating the potential for any unnecessary and gratuitous differences that would further confuse users. Second, by unifying our methods, we could bring some stability to the object-oriented marketplace, allowing projects to settle on one mature modeling language and letting tool builders focus on delivering more useful features. Third, we expected that our collaboration would yield improvements for all three earlier methods, helping us to capture lessons learned and to address problems that none of our methods previously handled well.

As we began our unification, we established three goals for our work:

  1. To model systems, from concept to executable artifact, using object-
  2. oriented techniques
  3. To address the issues of scale inherent in complex, mission-critical systems
  4. To create a modeling language usable by both humans and machines

Devising a language for use in object-oriented analysis and design is not unlike designing a programming language. First, we had to constrain the problem: Should the language encompass requirements specification? Should the language be sufficient to permit visual programming? Second, we had to strike a balance between expressiveness and simplicity. Too simple a language would limit the breadth of problems that could be solved; too complex a language would overwhelm the mortal developer. In the case of unifying existing methods, we also had to be sensitive to the installed base. Make too many changes, and we would confuse existing users; resist advancing the language, and we would miss the opportunity of engaging a much broader set of users and of making the language simpler. The UML definition strives to make the best trade-offs in each of these areas.

The UML effort started officially in October 1994, when Rumbaugh joined Booch at Rational. Our project's initial focus was the unification of the Booch and OMT methods. The version 0.8 draft of the Unified Method (as it was then called) was released in October 1995. Around the same time, Jacobson joined Rational and the scope of the UML project was expanded to incorporate OOSE. Our efforts resulted in the release of the UML version 0.9 documents in June 1996. Throughout 1996, we invited and received feedback from the general software engineering community. During this time, it also became clear that many software organizations saw the UML as strategic to their business. We established a UML consortium, with several organizations willing to dedicate resources to work toward a strong and complete UML definition. Those partners contributing to the UML 1.0 definition included Digital Equipment Corporation, Hewlett-Packard, I-Logix, Intellicorp, IBM, ICON Computing, MCI Systemhouse, Microsoft, Oracle, Rational, Texas Instruments, and Unisys. This collaboration resulted in the UML 1.0, a modeling language that was well-defined, expressive, powerful, and applicable to a wide spectrum of problem domains. UML 1.0 was offered for standardization to the Object Management Group (OMG) in January 1997, in response to their request for proposal for a standard modeling language.

Between January 1997 and July 1997, the original group of partners was expanded to include virtually all of the other submitters and contributors of the original OMG response, including Andersen Consulting, Ericsson, ObjecTime Limited, Platinum Technology, PTech, Reich Technologies, Softeam, Sterling Software, and Taskon. A semantics task force was formed, led by Cris Kobryn of MCI Systemhouse and administered by Ed Eykholt of Rational, to formalize the UML specification and to integrate the UML with other standardization efforts. A revised version of the UML (version 1.1) was offered to the OMG for standardization in July 1997. In September 1997, this version was accepted by the OMG Analysis and Design Task Force (ADTF) and the OMG Architecture Board and then put up for vote by the entire OMG membership. UML 1.1 was adopted by the OMG on November 14, 1997.

Maintenance of the UML was then taken over by the OMG Revision Task Force (RTF), led by Cris Kobryn. The RTF released an editorial revision, UML 1.2, in June 1998. In fall 1998, the RTF released UML 1.3, which this user guide describes, providing some technical cleanup.

Acknowledgments

Grady Booch, Ivar Jacobson, and James Rumbaugh began the UML effort and throughout the project were its original designers, but the final product was a team effort among all the UML partners. Although all partners came with their own perspectives, areas of concern, and areas of interest, the overall result has benefited from the contributions of each of them and from the diversity of their experience and viewpoints.

The core UML team included

  • Hewlett-Packard: Martin Griss
  • I-Logix: Eran Gery, David Harel
  • IBM: Steve Cook, Jos Warmer
  • ICON Computing: Desmond D'Souza
  • Intellicorp and James Martin and Company: James Odell
  • MCI Systemhouse: Cris Kobryn, Joaquin Miller
  • ObjecTime: John Hogg, Bran Selic
  • Oracle: Guus Ramackers
  • Platinum Technology: Dilhar DeSilva
  • Rational Software: Grady Booch, Ed Eykholt, Ivar Jacobson, Gunnar Overgaard, Karin Palmkvist, James Rumbaugh
  • Taskon: Trygve Reenskaugh
  • Texas Instruments/Sterling Software: John Cheesman, Keith Short
  • Unisys: Sridhar Iyengar, G.K. Khalsa

Cris Kobryn deserves a special acknowledgment for his leadership in directing the UML technical team during the development of UML 1.1, 1.2, and 1.3.

We also acknowledge the contributions, influence, and support of the following individuals. In some cases, individuals mentioned here have not formally endorsed the UML but are nonetheless appreciated for their influence: Jim Amsden, Hernan Astudillo, Colin Atkinson, Dave Bernstein, Philip Bernstein, Michael Blaha, Conrad Bock, Mike Bradley, Ray Buhr, Gary Cernosek, James Cerrato, Michael Jesse Chonoles, Magnus Christerson, Dai Clegg, Geoff Clemm, Peter Coad, Derek Coleman, Ward Cunningham, Raj Datta, Philippe Desfray, Mike Devlin, Bruce Douglass, Staffan Ehnebom, Maria Ericsson, Johannes Ernst, Don Firesmith, Martin Fowler, Adam Frankl, Eric Gamma, Dipayan Gangopadhyay, Garth Gullekson, Rick Hargrove, Tim Harrison, Richard Helm, Brian Hendersen-Sellers, Michael Hirsch, Bob Hodges, Yves Holvoet, Jon Hopkins, John Hsia, Glenn Hughes, Ralph Johnson, Anneke Kleppe, Philippe Kruchten, Paul Kyzivat, Martin Lang, Grant Larsen, Reed Letsinger, Mary Loomis, Jeff MacKay, Joe Marasco, Robert Martin, Terri McDaniel, Jim McGee, Mike Meier, Randy Messer, Bertrand Meyer, Greg Meyers, Fred Mol, Luis Montero, Paul Moskowitz, Andy Moss, Jan Pachl, Paul Patrick, Woody Pidcock, Bill Premerlani, Jeff Price, Jerri Pries, Terry Quatrani, Mats Rahm, Rudolf Riess, Rich Reitman, Erick Rivas, Kenny Rubin, Jim Rye, Danny Sabbahr, Tom Schultz, Colin Scott, Ed Seidewitz, Keith Short, Gregson Sui, Jeff Sutherland, Dan Tasker, Andy Trice, Dave Tropeano, Dan Uhlar, John Vlissides, Larry Wall, Paul Ward, Alan Willis, Rebecca Wirfs-Brock, Bryan Wood, Ed Yourdon, and Steve Zeigler.

The development of the UML was an open process, and via the OTUG (Object Technology User's Group) we received thousands of e-mail messages from all over the world. Although we cannot mention every submitter by name, we do thank all of them for their comments and suggestions. We really did read each message, and the UML is better because of this broad international feedback.

A special acknowledgment also goes to a small band of lab rats (Loud and Boisterous RATional Students) who participated in a user guide course led by Booch in early 1997, during which they offered excellent ideas and gave much constructive criticism that helped fine-tune the contents of this book: Hernan Astudillo, Robin Brown, Robert Bundy, Magnus Christerson, Adam Frankl, Nookiah Kolluru, Ron Krubek, Grant Larsen, Dean Leffingwell, Robert Martin, Mills Ripley, Hugo Sanchez, Geri Schneider, Tom Schultz, Andy Trice, Dan Uhlar, and Lloyd Williams. Thanks go to the madmen at Number Six Software and to the folks who provided a technical review of this book: Jack Carter, Tim Budd, Bruce Douglass, Martin Fowler, Cris Kobryn, Philippe Kruchten, Ron Lusk, Terry Quatrani, and David Rine.

For More Information

The most current information about the UML, including its formal specification, may be found on the Internet at www.rational.com and www.omg.org. The work of the revision task force may be found at uml.shl.com.

There are several electronic forums that are appropriate for general discussion about the UML, including the Internet news groups comp.software-eng and comp.object and the public mailing lists otug@rational.com and uml-rtf@omg.org.

Grady Booch
Lakewood, Colorado
September 1998
egb@rational.com


0201571684P04062001

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