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OpenGL Programming for Windows 95 and Windows NT
- By Ron Fosner
- Published Oct 29, 1996 by Addison-Wesley Professional. Part of the OpenGL series.
- Copyright 1997
- Dimensions: 7-3/8x9-1/4
- Pages: 288
- Edition: 1st
- Book
- ISBN-10: 0-201-40709-4
- ISBN-13: 978-0-201-40709-9
- eBook (Adobe DRM)
- ISBN-10: 0-321-62071-2
- ISBN-13: 978-0-321-62071-2
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Features
The licensing of OpenGL to many leading computer companies, including Microsoft, has made it possible for graphics programmers to learn to write stunning 3D graphics programs using the industry graphics standard on the world's most popular operating system. And OpenGL Programming for Windows 95 and Windows NT is the key to the door of opportunity for those who see the tremendous potential for programmers who can produce high-quality 3D applications on these platforms.
Using numerous examples, Microsoft's Visual C++ programming platform, the C++ programming language, and the Microsoft Foundation Classes, Fosner starts with a generic C application that can be compiled from any 32-bit C compiler and, step by step, covers the basics of creating an OpenGL program:
- Selecting the appropriate pixel format
- Arranging the device context and rendering contexts
- Enhancing OpenGL programs to achieve maximum speed
- Using display lists and texture maps
- Finding OpenGL enhancements hidden in your video driver
- Programming OpenGL's Modelview matrix to get the effects you want
- Providing rapid animation under Windows -- without bogging down the user interface.
Most important, you'll absorb this knowledge within the context of developing a Windows application that you can experiment with and actually use in your Windows programs. You will gain hands-on experience in designing, creating, programming, measuring, and optimizing a real OpenGL 3D animation program.
0201407094B04062001
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7 of 7 people found the following review helpful
By A Customer
This review is from: OpenGL Programming for Windows 95 and Windows NT (Paperback)
I was hoping this book would help with a project I was working on. Unfortunately it was vague and had no real depth. In the end I bought Mark Kilgard's excellent book on X Windows and translated his excellent descriptions and code examples into the equivalent wgl functions. I also bought OpenGL Superbible which is better than this for wgl functions.
4 of 4 people found the following review helpful
By A Customer
This review is from: OpenGL Programming for Windows 95 and Windows NT (Paperback)
The "reader from Princeton, NJ" hit it on the head when he called this book "Horrifyingly Undercooked". DO NOT try to read the sections on understanding translations and rotations, the author is a klutz at explaining it - just use the "Red Book".The only thing I got out of the book was to take one of the early simple sample programs to start a framework for building my Windows-based application(a flight simulator). The OpenGL SuperBible is much better, wish I would have known about it first.
5 of 6 people found the following review helpful
By sporkdude "sporkdude" (San Jose, Ca United States) - See all my reviews
This review is from: OpenGL Programming for Windows 95 and Windows NT (Paperback)
I cannot express how bad this book is. In all fairness, I only got through half the book, but that's because if I continued, I would have wasted my time and tried my patience. This book is incomprehensible, convoluted, and just plain horrible.The major problem is that this books gets worse and worse by each chapter. This is because a chapter requires that you know what happened in the previous chapter. Since this book starts off pretty bad, it gradually turns into a foreign language by chapter 7. Another problem is that the author also has no fluidity. Compound this with the fact that this book is technical book, it makes reading one page a major chore. Finally, the examples are just plain bad. First, it requires the reader to be very familiar with Visual C++. That's not all bad, but the examples presented rely on information that was badly presented, hardly presented, or not presented yet. Also, the examples' explanations barely explain what the code does. If you're... Read more |
› See all 17 customer reviews...
Praise For OpenGL Programming for Windows 95 and Windows NT
Hard to beat OpenGL Programming for Win95/NT by Ron Fosner. (Addison Wesley - one of their GL series). It assumes almost nothing about prior 3D knowledge and gives, I think, a pretty solid introduction to GL. Also, you might find Foley/Van Dam et al more interesting once you've got the hang of OpenGL.
Table of Contents
OpenGL for Windows Programmers.
Understanding OpenGL.
Rendering with OpenGL.
Matrix Transformations Are Your Friends!
Try This: Creating a Windows OpenGL View Class.
Try This: Display Lists and Fonts.
Try This: OpenGL and Animation.
Try This: Colors, Materials, and Lights.
Try This: Textures.
Try This: Picking Objects in 3-Space.
Advanced OpenGL Features.
OpenGL 1.1.
Try This: OpenGL Resources.
Index.
Errata
| page 16: | to run PIXELFMT.EXE obtain the .EXE file from the www.directx.com web site. |

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