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Parallel and Distributed Programming Using C++
- By Cameron Hughes, Tracey Hughes
- Published Aug 25, 2003 by Addison-Wesley Professional.
- Copyright 2004
- Dimensions: 7x9-1/4
- Pages: 720
- Edition: 1st
- Book
- ISBN-10: 0-13-101376-9
- ISBN-13: 978-0-13-101376-6
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Parallel and Distributed Programming Using C++ provides an up-close look at how to build software that can take advantage of multiprocessor computers. Simple approaches for programming parallel virtual machines are presented, and the basics of cluster application development are explained. Through an easy-to-understand overview of multithreaded programming, this book also shows you how to write software components that work together over a network to solve problems and do work.
Parallel and Distributed Programming Using C++ provides an architectural approach to parallel programming for computer programmers, software developers, designers, researchers, and software architects. It will also be useful for computer science students.
- Demonstrates how agents and blackboards can be used to make parallel programming easier
- Shows object-oriented approaches to multitasking and multithreading
- Demonstrates how the UML is used to document designs that require parallel or distributed programming
- Contains the new POSIX/UNIX IEEE Standard for the Pthreads library
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Author's Site
Online Sample Chapters
Dividing C++ Programs into Multiple Threads
The Joys of Concurrent Programming
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Index
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Table of Contents
Preface.
1. The Joys of Concurrent Programming.
2. The Challenges of Parallel and Distributed Programming.
3. Dividing C++ Programs into Multiple Tasks.
4. Dividing C++ Programs into Multiple Threads.
5. Synchronizing Concurrency between Tasks.
6. Adding Parallel Programming Capabilities to C++ through the PVM.
7. Error Handling, Exceptions, and Software Reliability.
8. Distributed Object-Oriented Programming in C++.
9. SPMD and MPMD Using Templates and the MPI.
10. Visualizing Concurrent and Distributed System Design.
11. Designing Components That Support Concurrency.
12. Implementing Agent-Oriented Architectures.
13. Blackboard Architectures Using PVM, Threads, And C++ Components.
Appendix A.
Appendix B.
Bibliography.
Index.
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