Features
Problem Solving and Program Design in C contains the following features to facilitate learning:
A novel approach to basic introductory programming concepts through the use of ANSI-C
- Functions, logical operators, and operators with side effects are covered early in the text to set the basis for the use of C.
- Chapter 3 introduces the topic of procedural abstractions through a selection of C’s library functions, parameterless void functions, and functions that take input parameters and return a value.
- Chapter 12 presents C’s facilities for formalizing procedural and data abstraction in personal libraries defined by separate header and implementation files.
- Chapter 14 introduces critical concepts of multiprocessing with C.
- Chapter 15 describes how object-oriented design is implemented by C++.
A highly current text including the newest information and examples of C
- UPDATED! Chapter 0 on careers in computer science as been extensively updated.
- UPDATED! Chapter 1 examples on hardware now reflect the most recent technology. The chapter’s discussion of programming languages has also been brought up-to-date to reflect the most popular languages used today.
- UPDATED! Chapter 6 covers a broader range of testing levels to complete the study of functions that have simple parameters.
- REVISED! The use of pointers is now emphasized throughout the text, involving a total reorganization and renaming of chapters regarding arrays, strings, files, and dynamic data structures.
- NEW! All chapters now contain new programming project problems. Beginning with Chapter 5, programs appropriate for team programming are identified as such.
- Sections throughout the text discuss algorithm tracing, program debugging, and testing.
Supplementary information and pedagogical features facilitate learning an advanced language
- NEW! “C in Focus” articles have been added to Chapter 5 (“Team Programming”), Chapter 8 (“Defensive Programming”), and Chapter 10 (“Evolving Standards”) to help clarify difficult chapter concepts. ¿
- REVISED! Tables used for demonstration throughout the text, especially those tracing code execution, have been restructured for easier readability.
- Major program style issues are highlighted on display throughout the chapter to demonstrate what students should seek to avoid.
- Chapters 3, 5, and 7 include optional sections on graphics programming to offer this material to interested students and professors.
- End-of-Section exercises are self-check problems that challenge students to analyze program fragments and solve short programming exercises.
- Case studies throughout the text involve using software development methods to solve complete program examples, as well as give students insight into the most important applications of computing.
- Chapters 6, 7, and 10 use case studies and sample programs to teach data abstraction and encapsulation of a data type and operators by example.
- Syntax Display Boxes provide examples to describe the syntax and semantics of new C features.
- Program Style Displays discuss major issues of good programming style.
- Error Discussions and Chapter Review conclude each chapter by discussing common programming errors. Chapter Review also contains a table of new C constructs.
- End-of-Chapter Projects provide students with the opportunity to test their knowledge of major chapter concepts.
- Glossary provides quick access to important computing terms.
Problem-solving techniques are tested to reinforce major chapter concepts
- UPDATED! Chapters 4 and 5 include function examples, including the use of a function as a parameter.
- NEW! Appendix C now contains exercises on bitwise operations.
Also Available with MyProgrammingLab™
This title is also available with¿ MyProgrammingLab — an online homework, tutorial, and assessment program designed to work with this text to engage students and improve results. Within its structured environment, students practice what they learn, test their understanding, and pursue a personalized study plan that helps them better absorb course material and understand difficult concepts.
Students, if interested in purchasing this title with MyProgrammingLab, ask your instructor for the correct package ISBN and Course ID. Instructors, contact your Pearson representative for more information.
- Interactive Practice helps students¿ gain first-hand programming experience in an interactive online environment.
- Step-by-step VideoNote Tutorials enhance the programming concepts presented in your Pearson textbook by allowing students to view the entire problem-solving process outside of the classroom—when they need help the most.
- Pearson eText gives students access to their textbook anytime, anywhere. In addition to note taking, highlighting, and bookmarking, the Pearson eText offers interactive and sharing features. Rich media options let students watch lecture and example videos as they read or do their homework. Instructors can share their comments or highlights, and students can add their own, creating a tight community of learners in your class. The¿Pearson eText companion app¿allows existing subscribers to access their titles on an iPad or Android tablet for either online or offline viewing.
Dynamic grading and assessment ensure your students' submissions are automatically graded, both saving you time, and offering students immediate learning opportunities. Gradebook results can be exported to Excel to use with your LMS.
- Copyright 2016
- Dimensions: 7" x 9-1/8"
- Pages: 840
- Edition: 8th
-
Book
- ISBN-10: 0-13-401489-8
- ISBN-13: 978-0-13-401489-0
NOTE: You are purchasing a standalone product; MyProgrammingLab does not come packaged with this content If you would like to purchase MyProgrammingLab search for ISBN-10:0134243943 /ISBN-13: 9780134243948. That package includes ISBN-10: 0134014898 /ISBN-13: 9780134014890 and ISBN-10: 013425399X /ISBN-13: 9780134253992.
Learning to Program with ANSI-C
Problem Solving and Program Design in C teaches readers to program with ANSI-C, a standardized, industrial-strength programming language known for its power and probability. The text uses widely accepted software engineering methods to teach readers to design cohesive, adaptable, and reusable program solution modules with ANSI-C. Through case studies and real world examples, readers are able to envision a professional career in programming.
Widely perceived as an extremely difficult language due to its association with complex machinery, the Eighth Edition approaches C as conducive to introductory courses in program development. C language topics are organized based on the needs of beginner programmers rather than structure, making for an even easier introduction to the subject. Covering various aspects of software engineering, including a heavy focus on pointer concepts, the text engages readers to use their problem solving skills throughout.
Also Available with MyProgrammingLabTM
This title is also available with MyProgrammingLab – an online homework, tutorial, and assessment program designed to work with this text to(engage students and improve results. Within its structured environment, students practice what they learn, test their understanding, and(pursue a personalized study plan that helps them better absorb course material and understand difficult concepts.
Students, if interested in purchasing this title with MyProgrammingLab, ask your instructor for the correct package ISBN and Course ID. Instructors, contact your Pearson representative for more information.
Table of Contents
0. Computer Science as a Career Path 1
1. Overview of Computers and Programming 13
2. Overview of C 45
3. Top-Down Design with Functions 107
4. Selection Structures: if and switch Statements 173
5. Repetition and Loop Statements 235
6. Pointers and Modular Programming 315
7. Array Pointers 375
8. Strings 453
9. Recursion 517
10. Structure and Union Types 567
11. Text and Binary File Pointers 623
12. Programming in the Large 659
13. Pointers and Dynamic Data Structures 699
14. Multiprocessing Using Processes and Threads (Online at www.pearsonhighered.com/irc)
15. On to C++ (Online at www.pearsonhighered.com/irc )
Appendices
A More about Pointers A-1
B ANSI C Standard Libraries B-1
C C Operators C-1
D Character Sets D-1
E ANSI C Reserved Words E-1