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Pearson eText Assembly Language for x86 Processors -- Access Card, 8th Edition

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Pearson eText Assembly Language for x86 Processors -- Access Card, 8th Edition

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Connect with and motivate students–right in their Pearson eText

Pearson eText offers an affordable, simple-to-use mobile reading experience that lets instructors and students extend learning beyond class time. Learn more about Pearson eText.


Begin with programming concepts and logic

  • High-level programming logic is related to the low-level details of the machine. This approach helps students to create more efficient implementations and to better understand how compilers generate object code.
  • Protected mode programming is the focus of Chapters 1 through 13. The text uses the x86 and x86-64 processor types, explaining the differences between instruction operands and basic architecture differences.
    • Students create applications that take full advantage of 32-bit and 64-bit processors, using protected mode and flat memory addressing and allows students to create Microsoft® Windows applications.
  • Hardware and Operating System Concepts include basic hardware and data representation concepts to help students to better understand their target computer system.
  • Java Bytecodes and the Java Virtual Machine coverage includes an explanation by the author of the basic operation of Java bytecodes with short illustrative examples.

Put theory into practice

  • Programming exercises with solutions give students first-hand experience in writing software and allow them to immediately check their results.
  • Review questions and exercises appear at the end of chapters in two sections: (1) Short answer questions, and (2) Algorithm workbench exercises.
  • Interfacing to High-Level Languages chapter is devoted to interfacing assembly language to C and C++ where students learn to optimize their code and see examples of how C++ compilers optimize code.
  • New - Multiple-input exercises allow readers to browse a program listing and insert variable values into boxes next to the code. Students receive immediate colorized feedback, giving them the opportunity to experiment until all input values are correct.
  • New - All section reviews appear as interactive questions, giving the reader immediate feedback on their answers. New questions were added, others removed, and many revised. Answers to questions are included for instructors to use in test material.


Support instructors and students

  • Companion website http://asmirvine.com/ contains chapter objectives, debugging tools, supplemental files, a Getting Started with MASM and Visual Studio 2012 tutorial, and more.
    • Provides lists of errata, Frequently Asked Questions, new programs, and articles about special topics.
    • Provides detailed tutorials on how to configure Visual Studio for assembly language, and how to use Visual Studio's interactive debugger.
    • An Assembly Language Workbook provides expanded drill and practice on basic numeric and data manipulation skills, a feature provided by no other author.
  • New - Hypertexted definitions of key terms are placed throughout the text and link to an online glossary.
  • Instructor resources include all the program listings that are available on the Web. Instructors are provided a test bank, answers to review questions, solutions to programming exercises, and a Microsoft PowerPoint slide presentation for each chapter.


Connect with and motivate students—directly in your Pearson eText

  • Help students see how reading is relevant to the course: Notes and highlights allow educators to share information directly with students within their eText. It’s easy to add your own personal teaching style to important topics, call out need-to-know details, or clarify difficult concepts.
  • Gain insight into how students use their eText: Student usage analytics let educators see how students work in their eText so that you can plan more effective instruction.
  • Extend the learning experience, anytime and anywhere: The mobile app lets students use their eText whenever they have a moment in their day, on Android and iPhone mobile phones and tablets. Offline access ensures students never miss a chance to learn.
  • Help students focus on what they need to study: Students can make their Pearson eText their own by creating highlights with meaningful labels and notes, helping them focus on what they need to study. The customizable Notebook lets students easily filter, arrange, and group their notes in a way that makes sense to them.
  • Let students check their understanding: Personalized and adaptive Study Tools are easy to access on both the web and mobile app to help students learn key terms. (Available with select titles.)
  • Engage learners with compelling media: Videos and animations bring key concepts to life, helping students place what they are reading into context. (Available with select titles.)
    • New - Code animations allow the reader to step through program code and view both variable values and comments about the code. Readers no longer have to visually jump back and forth between program code and text explanations on the next page.
    • New - Links to timely tutorial videos have been inserted in the text, so readers can receive tutoring on topics as they encounter them in the text.
    • VideoNotes, cover essential content topics and have been created by the author. The step-by-step video tutorials are specifically designed to enhance the programming concepts presented in Irvine, Assembly Language for X86 Processors, 8th Edition. Students can view the entire problem-solving process outside of the classroom—when they need help the most.
  • Quickly set up and access your course
    • Straightforward setup makes it incredibly easy for educators to get their class up and running quickly on the first day of class.
    • LMS integration provides institutions, instructors, and students with single sign-on access to their Pearson eText courses via Blackboard Learn™, Canvas™, Brightspace® by D2L, and Moodle™.
  • Provide an affordable option: Pearson eText delivers the same high-quality content of a print book at an affordable price.

Check out the preface for a complete list of features and what's new in this edition.

Description

  • Copyright 2020
  • Edition: 8th
  • Book
  • ISBN-10: 0-13-538165-7
  • ISBN-13: 978-0-13-538165-6

For undergraduate courses in assembly language programming, introductory courses in computer systems, and computer architecture.

Teach effective design techniques to help students put theory into practice

Written specifically for 32- and 64-bit Intel/Windows platform, Assembly Language for x86 Processors, establishes a complete and fully updated study of assembly language. The text teaches students to write and debug programs at the machine level, using effective design techniques that apply to multiple programming courses through top-down program design demonstration and explanation. This approach simplifies and demystifies concepts that students need to grasp before they can go on to more advanced computer architecture and operating systems courses. Students put theory into practice through writing software at the machine level to create a memorable experience that gives them the confidence to work in any OS/machine-oriented environment. 


With the 8th Edition, and for the first time, Assembly Language for x86 Processors moves into the world of interactive electronic textbooks, enabling students to experiment and interact with review questions, code animations, tutorial videos, and multiple-input exercises. The convenient, simple-to-use mobile reading experience extends learning beyond class time. 


Pearson eText allows educators to easily share their own notes with students so they see the connection between their reading and what they learn in class — motivating them to keep reading, and keep learning. Portable access lets students study on the go, even offline. And, student usage analytics offer insight into how students use the eText, helping educators tailor their instruction.

Sample Content

Table of Contents

1 Basic Concepts

1.1 Welcome to Assembly Language

1.2 Virtual Machine Concept

1.3 Data Representation

1.4 Boolean Expressions

1.5 Chapter Summary

1.6 Key Terms

1.7 Review Questions and Exercises

2 x86 Processor Architecture

2.1 General Concepts

2.2 32-Bit x86 Processors

2.3 64-Bit x86-64 Processors

2.4 Components of a Typical x86 Computer

2.5 Input–Output System

2.6 Chapter Summary

2.7 Key Terms

2.8 Review Questions

3 Assembly Language Fundamentals

3.1 Basic Language Elements

3.2 Example: Adding and Subtracting Integers

3.3 Assembling, Linking, and Running Programs

3.4 Defining Data

3.5 Symbolic Constants

3.6 64-Bit Programming

3.7 Chapter Summary

3.8 Key Terms

3.9 Review Questions and Exercises

3.10 Programming Exercises

4 Data Transfers, Addressing, and Arithmetic

4.1 Data Transfer Instructions

4.2 Addition and Subtraction

4.3 Data-Related Operators and Directives

4.4 Indirect Addressing

4.5 JMP and LOOP Instructions

4.6 64-Bit Programming

4.7 Chapter Summary

4.8 Key Terms

4.9 Review Questions and Exercises

4.10 Programming Exercises

5 Procedures

5.1 Stack Operations

5.2 Defining and Using Procedures

5.3 Linking to an External Library

5.4 The Irvine32 Library

5.5 64-Bit Assembly Programming

5.6 Chapter Summary

5.7 Key Terms

5.8 Review Questions and Exercises

5.9 Programming Exercises

6 Conditional Processing

6.1 Boolean and Comparison Instructions

6.2 Conditional Jumps

6.3 Conditional Loop Instructions

6.4 Conditional Structures

6.5 Application: Finite-State Machines

6.6 Conditional Control Flow Directives (Optional Topic)

6.7 Chapter Summary

6.8 Key Terms

6.9 Review Questions and Exercises

6.10 Programming Exercises

7 Integer Arithmetic

7.1 Shift and Rotate Instructions

7.2 Shift and Rotate Applications

7.3 Multiplication and Division Instructions

7.4 Extended Addition and Subtraction

7.5 ASCII and Unpacked Decimal Arithmetic

7.6 Packed Decimal Arithmetic

7.7 Chapter Summary

7.8 Key Terms

7.9 Review Questions and Exercises

7.10 Programming Exercises

8 Advanced Procedures

8.1 Introduction

8.2 Stack Frames

8.3 Recursion

8.4 INVOKE, ADDR, PROC, and PROTO

8.5 Creating Multimodule Programs

8.6 Advanced Use of Parameters (Optional Topic)

8.7 Java Bytecodes (Optional Topic)

8.8 Chapter Summary

8.9 Key Terms

8.10 Review Questions and Exercises

8.11 Programming Exercises

9 Strings and Arrays

9.1 Introduction

9.2 String Primitive Instructions

9.3 Selected String Procedures

9.4 Two-Dimensional Arrays

9.5 Searching and Sorting Integer Arrays

9.6 Java Bytecodes: String Processing (Optional Topic)

9.7 Chapter Summary

9.8 Key Terms and Instructions

9.9 Review Questions and Exercises

9.10 Programming Exercises

10 Structures and Macros

10.1 Structures

10.2 Macros

10.3 Conditional-Assembly Directives

10.4 Defining Repeat Blocks

10.5 Chapter Summary

10.6 Key Terms

10.7 Review Questions and Exercises

10.8 Programming Exercises

11 MS-Windows Programming

11.1 Win32 Console Programming

11.2 Writing a Graphical Windows Application

11.3 Dynamic Memory Allocation

11.4 32-bit x86 Memory Management

11.5 Chapter Summary

11.6 Key Terms

11.7 Review Questions and Exercises

11.8 Programming Exercises

12 Floating-Point Processing and Instruction Encoding

12.1 Floating-Point Binary Representation

12.2 Floating-Point Unit

12.3 x86 Instruction Encoding

12.4 Chapter Summary

12.5 Key Terms

12.6 Review Questions and Exercises

12.7 Programming Exercises

13 High-Level Language Interface

13.1 Introduction

13.2 Inline Assembly Code

13.3 Linking 32-Bit Assembly Language Code to C/C++

13.4 Chapter Summary

13.5 Key Terms

13.6 Review Questions

13.7 Programming Exercises

14 16-Bit MS-DOS Programming

14.1 MS-DOS and the IBM-PC

14.2 MS-DOS Function Calls (INT 21h)

14.3 Standard MS-DOS File I/O Services

14.4 Chapter Summary

14.5 Programming Exercises 14.35

15 Disk Fundamentals

15.1 Disk Storage Systems

15.2 File Systems

15.3 Disk Directory

15.4 Reading and Writing Disk Sectors

15.5 System-Level File Functions

15.6 Chapter Summary

15.7 Programming Exercises

16 BIOS-Level Programming

16.2 Keyboard Input with INT 16h

16.3 Video Programming with INT 10h

16.4 Drawing Graphics Using INT 10h

16.5 Memory-Mapped Graphics

16.6 Mouse Programming

16.7 Chapter Summary

16.8 Programming Exercises

Appendix A MASM Reference

Appendix B The x86 Instruction Set

Appendices C-D are available on the Companion website

Appendix C BIOS and MS-DOS Interrupts D.1

Appendix D Answers to Review Questions (Chapters 14–16) E.1

Index

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