Software Development & Management
Object-Oriented Rapid Prototyping
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- provides a fast-track explanation of what rapid prototyping really is (as opposed to the folklore of rapid prototyping) -- why it should be object-oriented, how specification methods benefit rapid prototyping, and what kinds of advanced development tools are critical for optimal rapid protoytyping.
- shows how to use object-oriented analysis and design approaches to produce a graphic model of the application, and then develop a demonstrable prototype based on the model.
- explains prototype iteration in detail, including the user- developer feedback/iterate loop in terms of how it works and how it is controlled.
- tells how to turn a user-approved prototype into a deliverable software application without throwing the prototype away and starting over.
- considers the application of the methods to the actual development of real projects -- tailoring a conventional life-cycle, managing new kinds of risks, estimating and measuring productivity in a new object-oriented way, the applying CASE tools, and getting started using this new approach.
- Copyright 1995
- Dimensions: 6 X 9
- Pages: 224
- Edition: 1st
- ISBN-10: 0-13-629643-2
- ISBN-13: 978-0-13-629643-0
Object-oriented methods and the automated tools and languages that support these methods are rapidly replacing structured methods, CASE tools, information engineering, and RAD approaches to improving software development productivity. How-to in approach, this book provides a guide for understanding and practicing one of the new development paradigms -- the object-oriented rapid prototyper -- that can produce high-quality, clearly-documented, easily-maintainable software that provides the highest possible user satisfaction with minimum total effort. KEY TOPICS: Provides a fast-track explanation of what rapid prototyping really is (as opposed to the folklore of rapid prototyping); features a three-chapter, step-by-step tutorial that provides directions for developing, iterating, refining, and evolving a prototype into a deliverable software application; considers the application of the methods to the actual development of real projects. MARKET: For programmers interested in object-oriented methods.
Table of Contents
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