Home > Store > Software Development & Management > Object Technology

Object Models: Strategies, Patterns, and Applications, 2nd Edition

Register your product to gain access to bonus material or receive a coupon.

Object Models: Strategies, Patterns, and Applications, 2nd Edition

Book

  • Your Price: $76.50
  • List Price: $90.00
  • Available on demand.

Description

  • Copyright 1997
  • Dimensions: 8" x 10"
  • Pages: 544
  • Edition: 2nd
  • Book
  • ISBN-10: 0-13-840117-9
  • ISBN-13: 978-0-13-840117-7

This new edition of a best-seller gives object programmers the latest information on getting faster, better results with strategies and templates.

  • Covers the three leading object modeling notations, Coad, OMT and the important new Unified (Booch-Rumbaugh) methodology.
  • Presents 177 state-of-the-art strategies and 31 patterns for object model development.
  • By the world's leading experts in object-oriented modeling.

Downloads

CD Contents

Untitled Document Download the CD-ROM for this title.

Sample Content

Table of Contents



1. Connie's Convenience Store (A Point-of-Sale Application).

Getting started. In this chapter. Identifying system purpose and features. Selecting objects. Selecting problem-domain objects. Applying patterns: Select and organize problem-domain objects. Establishing responsibilities for problem-domain objects. Applying patterns: Establish problem-domain responsibilities. Working out problem-domain dynamics with scenarios. Selecting human-interaction objects. Establishing human-interaction responsibilities. Working out human-interaction dynamics with scenarios. Selecting system-interaction objects. Establishing system-interaction responsibilities. Working out system-interaction dynamics with scenarios. Selecting data-management objects and responsibilities. Working out data-management dynamics with scenarios. Progress at this point. Wrap-up.



2. Wally's Warehouse (A Warehouse Application).

Identifying system purpose and features. Identify system features. Selecting problem-domain objects. Applying patterns: Select and organize problem-domain objects. Establishing responsibilities for the problem-domain objects. Working out problem-domain dynamics with scenarios. Selecting human-interaction objects and responsibilities. Working out human-interaction dynamics with scenarios. Selecting data-management objects and responsibilities. Selecting system-interaction objects and responsibilities. Progress at this point. Wrap-up.



3. Ollie's Order Center (An Order-Entry Application).

Getting started. Identifying system purpose and features selecting objects. Selecting problem-domain objects. Reuse, reuse, reuse. Establishing responsibilities for problem-domain objects. Working out problem-domain dynamics with scenarios. Selecting human-interaction objects. Establishing human-interaction responsibilities. Working out human-Interaction dynamics with scenarios. Selecting system interaction objects. Establishing system-interaction responsibilities. Working out system-interaction dynamics with scenarios. Selecting data-management objects and responsibilities. Working out data-management dynamics with scenarios. Progress at this point. Wrap-up.



4. Dani's Diverters (A Soft Real-Time Conveyance Application).

Identifying system purpose and features. Activities, activities, activities. Selecting problem-domain objects. Applying patterns: Organize problem-domain objects. Working out problem-domain dynamics with scenarios. Selecting human interaction objects. Selecting system-interaction objects. Selecting data-management objects and responsibilities. Establishing responsibilities. Real-time system considerations. Progress at this point. Wrap-up.



5. Andi's Autopilot (A Hard Real-Time Control Application).

Identifying system purpose and features. Selecting objects. Selecting problem-domain objects. Working out the model. Working out problem-domain dynamics with scenarios. Selecting human-interaction objects. Establishing human-interaction responsibilities. Working out human-interaction dynamics with scenarios. Selecting data-management objects. Selecting system-interaction objects. Establishing system-interaction responsibilities. Working out system-interaction dynamics with scenarios. Progress at this point. Wrap-up.



6. All Five Applications, At High Speed.

The power of patterns. Patterns, supported by strategies. Connie's convenience store (a point-of-sale application). Wally's warehouse (a warehouse application). Ollie's order center (an order-entry application). Dani's diverters (a soft real-time application). Andi's auto-pilot (a hard real-time application). Wrap-up. Congratulations!



7. Strategies and Patterns Handbook.

Strategies for building object models. Patterns for building object models. Epilog. A notation. Critical success factors. The icons. The connections. A business example. A real-time example. Scenario views. Object-model components. Other notations, not included (and why). Wrap-up



B. Patterns in Other Fields.


C. Data Management.

DM Objects: What, when, why. PD and DM objects. HI and PD objects. Details on DM objects. Implementation notes. Wrap-up.



D. The Executive Decision to Adopt Object Technology.

Significant improvements with object technology. Why executives adopt object technology. How to get started with object technology.



E. A Histogram of Initial Object Modeling.


Glossary.


Bibliography.


Software Development.


Patterns in Other Fields.


Other Publications.


Related Publications by the Authors.


Index.

Preface