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Multimedia Fundamentals, Volume 1: Media Coding and Content Processing, 2nd Edition

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Multimedia Fundamentals, Volume 1: Media Coding and Content Processing, 2nd Edition

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Features

  • NEW - Thoroughly updated throughout—Up-to-the-minute coverage reflects the latest techniques, compression and coding technologies, and industry standards.
    • Teaches the state-of-the-art, as explained by two of the field's leading researchers.

  • Organized to support and simplify teaching—Unlike some competitive books, this text has been carefully organized with a bottom-up approach that starts with media characteristics, then moves on to storage devices and content analysis—an approach proven in the classroom and well-known amongst professional multimedia system designers.
    • Helps students master complex multimedia concepts and techniques as quickly and efficiently as possible.

  • Fully integrated approach—Shows exactly how key aspects of multimedia systems fit together.
    • Gives students the context they need to build end-to-end, optimized multimedia systems.

  • Example-rich coverage of media coding and content processing—Focuses on techniques that are crucial to the effective delivery of high-quality multimedia.
    • Offers exceptionally detailed insight into two aspects of multimedia development that are fundamental to success.

  • Real-world project sets —help you build and test your expertise with advanced media coding and content processing.
    • Enables students to build and deepen their expertise with advanced media coding and content processing.

  • Thorough coverage of system and end-user issues—Presents multimedia from a broad perspective that reflects key issues such as perception and psychoacoustics.
    • Helps students understand the real-world issues that can make or break the systems they develop.

  • Key characteristics of multimedia and data streams—Shows how the characteristics of different forms of media impact the design of multimedia systems.
    • Shows students how multimedia systems can be optimized for each form of content.

  • First in an authoritative 3-volume set on next-generation desktop multimedia—This set will offer a single, authoritative source for the knowledge and techniques students need to succeed with any advanced multimedia development project. Volume 2 will focus on networking, middleware and operating system-related issues; Volume 3 will focus on service and application issues.
    • Gives students a uniquely comprehensive resource for all issues in advanced multimedia.

Description

  • Copyright 2002
  • Dimensions: K
  • Pages: 304
  • Edition: 2nd
  • Book
  • ISBN-10: 0-13-031399-8
  • ISBN-13: 978-0-13-031399-7
  • eBook (Adobe DRM)
  • ISBN-10: 0-13-244090-3
  • ISBN-13: 978-0-13-244090-5

  • The state-of-the-art in multimedia content analysis, media foundations, and compression
  • Covers digital audio, images, video, graphics, and animation
  • Includes real-world project sets that help you build and test your expertise
  • By two of the world's leading experts in advanced multimedia systems development

The practical, example-rich guide to media coding and content processing for every multimedia developer.

From DVDs to the Internet, media coding and content processing are central to the effective delivery of high-quality multimedia. In this book, two of the field's leading experts introduce today's state-of-the-art, presenting realistic examples and projects designed to help implementers create multimedia systems with unprecedented performance. Ralf Steinmetz and Klara Nahrstedt introduce the fundamental characteristics of digital audio, images, video, graphics, and animation; demonstrate powerful new approaches to content analysis and compression; and share expert insights into system and end-user issues every advanced multimedia professional must understand. Coverage includes:

  • Generic characteristics of multimedia and data streams, and their impact on multimedia system design
  • Essential audio concepts and representation techniques: sound perception, psychoacoustics, music, MIDI, Speech signals, and related I/O and transmission issues
  • Graphics and image characteristics: image formats, analysis, synthesis, reconstruction, and output
  • Video signals, television formats, digitization, and computer-based animation issues
  • Fundamental compression methods: run-length, Huffman, and subband coding
  • Multimedia compression standards: JPEG, H.232, and various MPEG techniques
  • Optical storage technologies and techniques: CD-DA, CD-ROM, DVD, and beyond
  • Content processing techniques: Image analysis, video processing, cut detection, and audio analysis

First in an authoritative 3-volume set on tomorrow's robust multimedia desktop: real-time audio, video, and streaming media.

Multimedia Fundamentals offers a single, authoritative source for the knowledge and techniques you need to succeed with any advanced multimedia development project. Look for Volume 2 focusing on networking and operating system-related issues, and Volume 3 focusing on service and application issues.

Sample Content

Online Sample Chapter

Data Compression for Multimedia

Table of Contents



1. Introduction.


2. Media and Data Streams.


3. Audio Technology.


4. Graphics and Images.


5. Video Technology.


6. Computer-Based Animation.


7. Data Compression.


8. Optical Storage Media.


9. Content Analysis.


Bibliography.

Preface

Preface

Multimedia Systems are becoming an integralpart of our heterogeneous computing and communication environment. We have seenan explosive growth of multimedia computing, communication, and applications overthe last decade. The World Wide Web, conferencing, digital entertainment, and otherwidely used applications are using not only text and images but also video, audio, andother continuous media. In the future, all computers and networks will include multi-mediadevices. They will also require corresponding processing and communicationsupport to provide appropriate services for multimedia applications in a seamless andoften also ubiquitous way.

This book is the first of three volumes that will together present the fundamentalsof multimedia in a balanced way, particularly the areas of devices, systems, servicesand applications. In this book, we emphasize the field of multimedia devices. We alsodiscuss how media data affects content processing. In Chapter 2 we present genericmultimedia characteristics and basic requirements of multimedia systems. Chapters 3through 6 discuss basic concepts of individual media. Chapter 3 describes audio concepts,such as sound perception and psychoacoustic, audio representation on computers;music and the MIDI standard; as well as speech signals with their input, output, andtransmission issues. Chapter 4 concentrates on graphics and image characteristics, presentingimage formats, image analysis, image synthesis, reconstruction of images aswell as graphics and image output options. Chapter 5 goes into some detail about videosignals, television formats, and digitization of video signals. Chapter 6 completes thepresentation on individual media, addressing computer-based animation, its basic concepts,specification of animations, and methods of controlling them. Chapter 7 extensivelydescribes compression concepts, such as run-length coding, Huffman coding, subband coding, and current compression standards such as JPEG, diverse MPEG formats,H.263 and others. Multimedia requires new considerations for storage devices,and we present in Chapter 8 basic optical storage technology as well as techniques thatrepresent the core of the Compact Disc-Digital Audio (CD-DA), Compact Disc-ReadOnly Memory (CD-ROM), and Digital Versatile Disc (DVD) technologies. InChapter 9, we summarize our conclusions utilizing the concepts in previous chapters andshowing our projections for future needs in content processing and analysis.

Volume 1 will be followed by Volume 2 and Volume 3 of Multimedia Fundamentals.Volume 2 will concentrate on the operating system and networking aspects of distributedmultimedia systems. Multimedia fundamentals in the System and Servicedomain will be covered, such as Quality of Service, soft-real-time scheduling, mediaservers and disk scheduling, streaming protocols, group communication, and synchronization.Volume 3 will emphasize some of the problems in the Service and Applicationdomains of a distributed multimedia system. Coverage will include fundamental algorithms,concepts and basic principles in multimedia databases, multimedia programming,multimedia security, hypermedia documents, multimedia design, user interfaces,multimedia education, and generic multimedia applications for multimedia preparation,integration, transmission, and usage.

Overall the book has the character of a reference book, covering a wide scope. Ithas evolved from the third edition of our multimedia technology book, published inGerman in 2000 Ste00. (Figures from this book were reused with the permission ofSpringer-Verlag). However, several sections in the three upcoming volumes havechanged from the corresponding material in the previous book. The results, presented inthis book, can serve as a groundwork for the development of fundamental componentsat the device and storage levels in a multimedia system. The book can be used by computerprofessionals who are interested in multimedia systems or as a textbook for introductorymultimedia courses in computer science and related disciplines. Throughoutwe emphasize how the handling of multimedia in the device domain will have clearimplications in content processing.

To help instructors using this book, additional material is available via our Website at http://www.kom.e-technik.tu-darmstadt.de/mm-book/.

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