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Using XNA Game Studio 3.0, any programmer can master the art of game development and begin selling games to millions of Xbox 360 users worldwide. Now, there’s a practical, comprehensive guide to game development with Microsoft’s powerful new XNA Game Studio 3.0 and the entire XNA Framework.
In Microsoft® XNA® Game Studio 3.0 Unleashed, XNA expert Chad Carter covers the entire XNA platform, presents extensive sample code, and explains that code line by line. Carter walks you through the entire process of game development, including installing XNA, creating objects, handling input, managing and extending the content pipeline, optimizing game performance, and creating both 3D and 2D games. Carter presents sophisticated coverage of using XNA’s high level shader language; creating physical effects; and endowing characters with realistic artificial intelligence.
A case study section walks through the entire process of planning and coding a game, improving it, and putting on the finishing touches that make it marketable. This edition contains nine new chapters, including all-new sections on creating networked games, programming games for the Zune handheld, and preparing and submitting games to Xbox LIVE, where accepted titles will reach gamers worldwide.
CD-ROM includes: All C# examples and source code presented in this book.
Part I Get Up and Running with XNA Game Studio on Your PC and Xbox 360
1 Introducing the XNA Framework and XNA Game Studio 7
2 XNA Game Studio and the Xbox 360 19
3 Performance Considerations 33
Part II Understanding XNA Framework Basics
4 Creating 3D Objects 55
5 Handling Input to Move Our Camera 83
Part III Content Pipeline
6 Loading and Texturing 3D Objects 113
7 Sound and Music 123
8 Extending the Content Pipeline 151
Part IV 2D in XNA Game Studio
9 2D Basics 171
10 2D Effects 191
11 Creating a 2D Game 217
Part V XNA Game Studio and the Zune
12 Programming for the Zune 255
13 Running the Game on the Zune 273
Part VI High Level Shader Language
14 HLSL Basics 291
15 Advanced HLSL 311
Part VII Physics and Artificial Intelligence
16 Physics Basics 325
17 Finite State Machines and Game State Management 343
18 AI Algorithms 375
Part VIII 3D Effects
19 Advanced Texturing Techniques 391
20 Special Effects 417
21 Particle System 435
Part IX Putting It into Practice
22 Creating a 3D Game 471
23 Improving the Game 501
24 Finishing Touches 525
Part X XNA Framework Networking
25 Networking Basics 549
26 Creating Multiplayer Demos 565
27 Creating a Networking Game Skeleton 583
28 Creating a Turn-based Multiplayer Game 631
29 Creating a Real-time Multiplayer Game 671
Part XI Xbox LIVE Community Games
30 Best Practices for Creating an Xbox LIVE Community Game 719
31 Selling the Game on Xbox LIVE Marketplace 727