Lesson 4: Detecting Collisions, Downloadable Version
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- Copyright 2013
- Edition: 1st
- ISBN-10: 0-13-338949-9
- ISBN-13: 978-0-13-338949-4
In lesson 4 we begin diving into the powerful physics capabilities of the Unity game engine by exploring two basic forms of physics: gravity and collision. We work with rigidbodies and learn how to use them to generate physical effects.
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