Additional sample videos, individual lessons and other formats are available here.
Register your product to gain access to bonus material or receive a coupon.
Actual product comes full screen and in high resolution.
Lesson 3 extends the work from Lesson 1 and applies the mathematics learned in Lesson 2 through a number of hands-on demonstrations. In particular, viewers will learn about OpenGL buffers, providing input to GLSL shaders, and passing data between shader stages. Additionally, the lesson will cover loading and rendering 3D models.