Lesson 3: Providing Shader Input, Downloadable Version
- Your Price: $24.99
About this video
Accessible from your Account page after purchase. Requires the free QuickTime Player software.
Videos can be viewed on: Windows 8, Windows XP, Vista, 7, and all versions of Macintosh OS X including the iPad, and other platforms that support the industry standard h.264 video codec.
Additional sample videos, individual lessons and other formats are
Register your product
to gain access to bonus material or receive a coupon.
Actual product comes full screen and in high resolution.
- Copyright 2014
- Edition: 1st
- ISBN-10: 0-13-379062-2
- ISBN-13: 978-0-13-379062-7
Lesson 3 extends the work from Lesson 1 and applies the mathematics learned in Lesson 2 through a number of hands-on demonstrations. In particular, viewers will learn about OpenGL buffers, providing input to GLSL shaders, and passing data between shader stages. Additionally, the lesson will cover loading and rendering 3D models.
Unlimited one-month access with your purchase