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Lesson 3: Providing Shader Input, Downloadable Version

Lesson 3: Providing Shader Input, Downloadable Version

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  • Copyright 2014
  • Edition: 1st
  • Downloadable Video
  • ISBN-10: 0-13-379062-2
  • ISBN-13: 978-0-13-379062-7

Lesson 3 extends the work from Lesson 1 and applies the mathematics learned in Lesson 2 through a number of hands-on demonstrations. In particular, viewers will learn about OpenGL buffers, providing input to GLSL shaders, and passing data between shader stages. Additionally, the lesson will cover loading and rendering 3D models.


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