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Learning Rhino 5

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Learning Rhino 5

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  • Your Price: $79.96
  • List Price: $99.95
  • About this video
  • Accessible from your Account page after purchase. Requires the free QuickTime Player software.

    Videos can be viewed on: Windows 8, Windows XP, Vista, 7, and all versions of Macintosh OS X including the iPad, and other platforms that support the industry standard h.264 video codec.


  • Copyright 2014
  • Edition: 1st
  • Downloadable Video
  • ISBN-10: 0-13-359789-X
  • ISBN-13: 978-0-13-359789-9

In this video training course on Rhino 5 from expert author and trainer Rob McCulloch, you will learn how to create 2D and 3D models in Rhino 5. Designed for the beginner, you do not need any prior experience with Rhino in order to get the most out of it. You can start with basics - a tour of the interface, or jump right into creating in 2D and 3D - you are in control of your learning experience!
Using our proven method of video based learning, you will quickly absorb each of the topics presented to you. With more than 14 hours of training, this course is as complete a beginners Rhino course as there is. You will learn topics such as drawing in 2D, creating and editing curves, many methods of surfacing, as well as creating and editing solids. You will apply what you learn by creating models for Tires and Rims, a Razor, a Cell Phone and more. You will also learn techniques for rendering your models, so you can present or share them.
By the conclusion of this computer based training course, you will be capable of creating beautiful 3D and 2D models. This course comes complete with a full set of working files so you can work with the very same files that the author uses in the training video.

Total Time: 14.75 hours

Sample Content

Table of Contents

01. Introduction
    0101 Rhino 5 Intro And Industries
    0102 Course Objectives
    0103 About Rob Mcculloch
02. Rhino Interface
    0201 The Main Screen
    0202 Working In Rhino
    0203 Viewports And Selecting
    0204 Layers
    0205 Object Properties Display
    0206 Using Help
    0207 Rhino Properties
    0208 Customizing Your Workspace
03. Working With Objects
    0301 Moving Objects In Rhino
    0302 Rotating Objects In Rhino
    0303 Copying Objects In Rhino
    0304 Scaling Objects In Rhino
    0305 Locking Objects
    0306 Hiding Objects
04. Drawing In 2D
    0401 Constraints
    0402 Line And Polylines
    0403 Circles And Polygons
    0404 Arcs
    0405 Freeform Curves
    0406 Offset Curves
    0407 Curve From 2 Views
05. Editing Curves
    0501 Fillet Curves
    0502 Chamfer Curves
    0503 Blend And Match Curves
    0504 Split/Trim/Boolean Curves
    0505 Extend Curve
    0506 Joining Versus Grouping Curves
06. Surfaces
    0601 Surface From Planar Curves
    0602 Extruded Curve
    0603 Revolve And Rail Revolve
    0604 1 Rail Sweep
    0605 2 Rail Sweep
    0606 Curve Network
    0607 Patch Command
    0608 Blend Surfaces
    0609 Pipe Command
07. Editing Surfaces
    0701 Control Point Editing
    0702 Joining And Exploding
    0703 Trimming And Splitting
    0704 Fillet Edge
    0705 Rebuild
    0706 Trimming With Pipes
    0707 Chamfer And Variable Chamfer
    0708 Offset
    0709 Variable Offset
    0710 Untrim And Remove
    0711 Unroll And Smash
    0712 Shrink Trimmed Surfaces
08. Solids
    0801 Primitives
    0802 Text
    0803 Extrude Curve And Surface
    0804 Cap Planar Hole And Extract
    0805 Boss And Rib
    0806 Analyzing
    0807 Normals
    0808 Exercise, Creating And Detailing A Model
09. Solid Editing
    0901 Booleans
    0902 Wirecut
    0903 Edge Editing
    0904 Face Editing
    0905 Holes
    0906 Transforms
10. Modeling Tutorial, Tire And Rim
    1001 Outer Rim And Tire Curves
    1002 Rim And Tire Outer Surfaces
    1003 Inner Rim Curves
    1004 Inner Rim Surfaces
    1005 Inner Rim Detail
    1006 Adding The Tire Tread
11. Modeling Tutorial, Razor
    1101 Drawing The Razor Body Curves
    1102 Building The Razor Body
    1103 Cutting Out The Body
    1104 Adding Features To The Body
    1105 Adding Detail To The Grips
12. Model A Cell Phone
    1201 Importing A Sketch
    1202 Drawing The Cellphone Curves
    1203 Building The Main Body
    1204 Detailing The Main Body
    1205 Adding The Button Details To The Cellphone
    1206 Creating The LCD Screen
13. Analyzing Your Models
    1301 Dimensioning The Razor
    1302 Checking For Naked Edges
    1303 Zebra And Environment Maps
    1304 Draft Analysis
    1305 Exporting The Model For 3D Printing
14. Rendering
    1401 Creating And Editing Lights
    1402 Assigning And Creating Basic Materials
    1403 Adding Textures And Decals - Part 1
    1404 Adding Textures And Decals - Part 2
    1405 Render Settings And Output Size
    1406 Exercise - Rendering The Razor


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