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This is the Rough Cut version of the printed book.
Learning Blender walks you through every step of creating an outstanding animated character with the free, open source, 3D software Blender, and then compositing it in a real video using a professional workflow. This is the only Blender tutorial to take you from preproduction to final result, and it’s perfect for both 3D novices and those who’ve used other 3D Software.
You’ll find chapters on every aspect of the character creation: design, modeling, unwrapping, texturing, shading, rigging, and animation. Once your character is ready and animated, you’ll learn how to integrate it into a real video using camera tracking techniques, lighting, and compositing. Each skillset is taught hands on, and available online video tutorials (more than 5 hours) will guide you through Blender’s trickier tasks.
By the time you’re done, you’ll understand how the whole process fits together, and how to use Blender to create outstanding characters for all media. You’ll also build strong Blender skills you can apply in any 3D project, whether it involves characters or not.
Learn How To
Preface
Part I: The Basics of Blender
Chapter 1: What You Need to Know about Blender
Chapter 2: Blender Basics: The User Interface
Chapter 3: Your First Scene in Blender
Part II: Beginning a Project
Chapter 4: Project Overview
Chapter 5: Character Design
Part III: Modeling in Blender
Chapter 6: Blender Modeling Tools
Chapter 7: Character Modeling
Part IV: Unwrapping, Painting, and Shading
Chapter 8: Unwrapping and UVs in Blender
Chapter 9: Painting Textures
Chapter 10: Materials and Shaders
Part V: Bringing Your Character to Life
Chapter 11: Character Rigging
Chapter 12: Animating Your Character
Part VI: Getting the Final Result
Chapter 13: Camera Tracking in Blender
Chapter 14: Lighting, Compositing, and Rendering
Chapter 15: Other Blender Features