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Learning Blender: A Hands-On Guide to Creating 3D Animated Characters, Rough Cuts, 2nd Edition

Learning Blender: A Hands-On Guide to Creating 3D Animated Characters, Rough Cuts, 2nd Edition

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Description

  • Copyright 2017
  • Dimensions: 7" x 9"
  • Pages: 368
  • Edition: 2nd
  • Rough Cuts
  • ISBN-10: 0-13-466519-8
  • ISBN-13: 978-0-13-466519-1

This is the Rough Cut version of the printed book.


Create Amazing 3D Characters with Blender: From Design and Modeling to Video Compositing

Learning Blender walks you through every step of creating an outstanding animated character with the free, open source, 3D software Blender, and then compositing it in a real video using a professional workflow. This is the only Blender tutorial to take you from preproduction to final result, and it’s perfect for both 3D novices and those who’ve used other 3D Software.

You’ll find chapters on every aspect of the character creation: design, modeling, unwrapping, texturing, shading, rigging, and animation. Once your character is ready and animated, you’ll learn how to integrate it into a real video using camera tracking techniques, lighting, and compositing. Each skillset is taught hands on, and available online video tutorials (more than 5 hours) will guide you through Blender’s trickier tasks.

By the time you’re done, you’ll understand how the whole process fits together, and how to use Blender to create outstanding characters for all media. You’ll also build strong Blender skills you can apply in any 3D project, whether it involves characters or not.

Learn How To

  • Master Blender’s innovative user interface, navigation, and selection techniques
  • Create your first scene with Blender and get comfortable with its core tools
  • Prepare for projects so they’ll go as smoothly as possible
  • Use modeling tools to create a 3D character
  • Bring your character to life with color, textures, and materials
  • Create your character’s skeleton and make it walk
  • Make the most of Blender’s Camera Tracking tools
  • Add lights to your 3D scene
  • Render with Blender Internal or the powerful new Cycles render engine
  • Composite your 3D character into a real video
  • Switch to Blender from 3ds Max, Maya, or XSI

Sample Content

Table of Contents

Preface

Part I: The Basics of Blender

Chapter 1: What You Need to Know about Blender
Chapter 2: Blender Basics: The User Interface
Chapter 3: Your First Scene in Blender


Part II: Beginning a Project

Chapter 4: Project Overview
Chapter 5: Character Design


Part III: Modeling in Blender

Chapter 6: Blender Modeling Tools
Chapter 7: Character Modeling


Part IV: Unwrapping, Painting, and Shading

Chapter 8: Unwrapping and UVs in Blender
Chapter 9: Painting Textures
Chapter 10: Materials and Shaders


Part V: Bringing Your Character to Life

Chapter 11: Character Rigging
Chapter 12: Animating Your Character


Part VI: Getting the Final Result

Chapter 13: Camera Tracking in Blender
Chapter 14: Lighting, Compositing, and Rendering

Chapter 15: Other Blender Features

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