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JavaScript Absolute Beginner's Guide, Web Edition

JavaScript Absolute Beginner's Guide, Web Edition

Web Edition

  • Your Price: $19.19
  • List Price: $23.99
  • About this Web Edition
  • A Web Edition is an online learning product that you view in your web browser while connected to the Internet. Some Web Editions include additional interactive features, such as videos, quizzes, or live code editing. Read the product description for more details. A Web Edition will be accessible from your Account page after purchase.

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    • Windows XP (Firefox only)
    • Windows 7, 8, or 10 (IE10, IE11, Chrome, or Firefox)
    • Mac OS X (Safari, Firefox, or Chrome)
    • Linux (Chrome or Firefox)
    • iOS 6, 7, or 8 (Mobile Safari)

Also available in other formats.

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  • Copyright 2017
  • Edition: 1st
  • Web Edition
  • ISBN-10: 0-13-464733-5
  • ISBN-13: 978-0-13-464733-3

JavaScript Absolute Beginner's Guide  (Web Edition)

No experience necessary!

Make the most of JavaScript -- even if you've never programmed anything before. This book is the fastest way to learn JavaScript and use it together with CSS3 and HTML5 to create powerful web and mobile experiences. Learn how to do what you want, the way you want, one incredibly easy step at a time. JavaScript has never been this simple!

This is the easiest, most practical beginner’s guide to programming JavaScript with simple, reliable instructions for doing everything you really want to do! Here’s a small sample of what you’ll learn:

  • Learn why JavaScript is awesome
  • Organize your code with variables
  • Understand how functions make your code reusable
  • Use the popular if/else statement to help make a decision in code
  • Learn about switch statements and when to use them
  • Work with for, while, and do...while loops
  • Learn how to use global and local scope 
  • Understand what closures are 
  • Learn about the various places your code can live 
  • Understand how to write comments and good commenting practices
  • Learn about the basic types of objects you'll run into in JavaScript
  • Find out that pizza has an educational value beyond just being deliciously awesome
  • Understand how text is treated in JavaScript 
  • Learn how to perform common string operations
  • Use arrays to handle lists of data
  • Learn to create custom objects

Purchase of JavaScript Absolute Beginner's Guide in any format includes free access to the online Web Edition, which provides several special features to help you learn:

  • The complete text of the book online
  • Short videos by the author introducing each chapter
  • Interactive quizzes to test your understanding of the material
  • Updates and corrections as they become available

This Web Edition can be viewed on all types of computers and mobile devices with any modern web browser that supports HTML5. (Web Editions cannot be viewed on an eReader. To view on an eReader, please purchase an eBook.)

How to access the Web Edition: Follow the instructions in the book to learn how to register your book to access the FREE Web Edition.

Contents at a Glance

1 Hello, World!

Part I: The Basic Stuff

2 Values and Variables

3 Functions

4 Conditional Statements: If, Else, and Switch

5 Meet the Loops: For, While, and Do…While!

6 Timers

7 Variable Scope

8 Closures

9 Where Should Your Code Live?

10 Commenting Your Code

Part II: It’s an Object-Oriented World

11 Of Pizza, Types, Primitives, and Objects

12 Strings

13 When Primitives Behave Like Objects

14 Arrays

15 Numbers

16 A Deeper Look at Objects

17 Extending Built-in Objects

18 Booleans and the Stricter === and !== Operators

19 Null and Undefined

20 Immediately Invoked Function Expressions

Part III: Working with the DOM

21 JS, The Browser, and The DOM

22 Finding Elements in the DOM

23 Modifying DOM Elements

24 Styling Your Content

25 Traversing the DOM

26 Creating and Removing DOM Elements

27 In-Browser Developer Tools

Part IV: Dealing with Events

28 Events

29 Event Bubbling and Capturing

30 Mouse Events

31 Keyboard Events

32 Page Load Events and Other Stuff

33 Handling Events for Multiple Elements

34 Conclusion


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