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Java for Engineers and Scientists, 2nd Edition

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Java for Engineers and Scientists, 2nd Edition


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  • NEW - Improved format—Breaks down material into more digestible pieces of information.
    • Makes challenging content more accessible to students.

  • NEW - Features Java using only the standard classes found in Java SDK 1.4—With the sole exception of a single plotting class that is used in certain exercises.
  • NEW - Early introduction to simple GUI inputs and output using the JObjectPane.
  • NEW - Added coverage of Serializable objects, JAR files, and interprocess communications.
    • Provides students with more a more comprehensive treatment of the subject.

  • NEW - Expanded and revised chapter-end problems—Contain a strong engineering/scientific emphasis.
    • Gives students ample opportunity to apply learned concepts, keeps them interested in the material, and contributes to their interactive learning experience.

  • Top-down design methodology.
    • Emphasizes the importance of learning good programming techniques.

  • Emphasis on problem solving.
    • Supplies students with the practical information useful for solving problems in an engineering environment.

  • “Good Programming Practice” and “Programming Pitfalls” boxes.
    • Highlights the “do's” and “don'ts” of good Java programming.

  • Supporting classes—Packages accompany book.
    • Allows students to perform practical functions such as linear or logarithmic plots, solving simultaneous equations, formatting numbers, reading and writing files, and working with complex numbers.

  • A minimal Java API emphasis.
    • Teaches only an essential subset of the Java API, and concentrates the rest of the time on problem solving, algorithms, and examples.

  • Portable Java packages of class libraries—Designed to perform many of the functions required to write working Java programs.
    • Emphasizes the re-usable nature of Java objects, and explains how to create and use packages.

  • Supplemental material—Available in hard copy and on-line sources.


  • Copyright 2004
  • Dimensions: 8" x 10"
  • Pages: 704
  • Edition: 2nd
  • Book
  • ISBN-10: 0-13-033520-7
  • ISBN-13: 978-0-13-033520-3

Stephen J. Chapman is an author with a mission. He believes new engineers must be able to write large programs that can be easily understood and modified by people other than their original programmers. In this second edition to his well-received text, Chapman uses a coherent and effective approach to enable students to meet that challenge. Systematically and comprehensibly, the book provides for the simultaneous teaching of the Java language and a programming style that results in good, maintainable programs. The text emphasizes the importance of going through a detailed design process before any code is written, using a top-down design technique to present the program in logical portions—classes and methods—that can be implemented together or separately.

Features of the Second Edition:
  • Material from the First Edition has been rearranged into more "bite-sized" portions. Branching and repetition have been made into separate chapters.
  • Most convenience classes have been eliminated-this edition teaches Java using almost exclusively the standard classes found in Java SDK 1.4.
  • Simple GUI inputs and output using the JObjectPane class are introduced early in the book.
  • Material on multidimensional arrays has been separated out and placed in its own chapter later in the book.
  • Problem solving is emphasized from the onset, with practical examples designed to provide the beginning student with a strong base in Java programming.
  • Top-down methodology is introduced in Chapter 3 and then used consistently throughout the rest of the text.
  • Student programming skills are enhanced through interactive learning provided by the book's Web site.

Sample Content

Table of Contents

 1. Introduction to Computers and the Java Language.

 2. Basic Elements of Java.

 3. Branching Structures and Program Design.

 4. Repetition Structures.

 5. Arrays, File Access, and Plotting.

 6. Methods.

 7. Classes and Object-Oriented Programming.

 8. Strings.

 9. Inheritance, Polymorphism, and Interfaces.

10. Exceptions, Enhanced File I/O, and Multidimensional.

11. Introduction to Java Graphics.

12. Basic Graphical User Interfaces.

13. Additional GUI Components.

14. Applets.

15. Input and Output.

Appendix A: ASCII Character Set.

Appendix B: Operator Precedence Chart.

Appendix C: Answers to Quizzes.


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