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iOS 8 App Development Fundamentals with Swift LiveLessons Part II of II (Video Training)

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$49.99

Lesson 1

iOS 8 App Development Fundamentals LiveLessons: Part II, Lesson 5: Flag Quiz App

Lesson 5: Flag Quiz App—UISegmentedControls, UISwitches, Outlet Collections, View Animations, UINavigationController, Segues, NSBundle, Scheduling Tasks with Grand Central Dispatch

Duration: 03:01:44  File Size: 363 MB

$49.99

Lesson 2

iOS 8 App Development Fundamentals LiveLessons: Part II, Lesson 6: Cannon Game App

Lesson 6: Cannon Game App—Xcode Game Template, SpriteKit, Animation, Graphics, Sound, Physics, Collision Detection, Scene Transitions, Listening for Touches

Duration: 03:07:29  File Size: 458 MB

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Lesson 3

iOS 8 App Development Fundamentals LiveLessons: Part II, Lesson 7: Doodlz App

Lesson 7: Doodlz App—Multi-Touch Event Handling, Graphics, UIBezierPaths, Drawing with a Custom UIView Subclass, UIToolbar, UIBarButtonItem, Accelerometer Sensor and Motion Event Handling

Duration: 01:58:50  File Size: 229 MB

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Lesson 4

iOS 8 App Development Fundamentals LiveLessons: Part II, Lesson 8: Address Book App

Lesson 8: Address Book App—Core Data Framework, Master-Detail Template with Core Data Support, Xcode Data Model Editor, UITableView with Static Cells, Programmatically Scrolling UITableViews

Duration: 02:48:15  File Size: 346 MB

Description

  • Copyright 2015
  • Edition: 1st
  • Downloadable Video
  • ISBN-10: 0-13-409479-4
  • ISBN-13: 978-0-13-409479-3

8+ Hours of Video Instruction

Overview¿

The professional programmer’s Deitel® video guide to iPhone® and iPad®app development using iOS® 8, Swift™,¿Xcode®¿6, and Cocoa Touch®.

Description¿

Billions of apps have been downloaded from Apple’s App Store! This LiveLesson gives you everything you’ll need to start developing great iOS 8 apps quickly using Swift–Apple’s programming language of the future. The video uses an app-driven approach–each new technology is discussed in the context of seven fully tested iOS 8 apps (three apps in Part I and four apps in Part II).¿

This LiveLesson has two parts:¿

•¿¿ iOS 8 App Development Fundamentals with Swift LiveLessons Part I

•¿¿ iOS 8 App Development Fundamentals with Swift LiveLessons Part II

Skill Level¿

Beginner-to-intermediate app developers who are familiar with a C-based object-oriented programming language

What You’ll Learn¿

This LiveLesson picks up where Part I leaves off, at Lesson 5 You will build the Flag Quiz game app, using navigation controllers to control the flow through the app and outlet collections to manipulate programmatically multiple controls of the same type. In Lesson 6’s Cannon Game app, you'll create a simple game using the SpriteKit framework, the Xcode Game template and various built in SpriteKit physics capabilities. Lesson 7’s Doodlz app demonstrates how to create custom views, draw Bezier¿paths, and process multiple touches as the user drags fingers across the screen to draw and respond to accelerometer events.¿Finally, in¿Lesson 8’s Address Book app, you’ll use iOS’s Core Data framework and Xcode’s corresponding support for designing a data model to create a database-driven app.¿

Who Should Take This Course?¿

•¿¿ Objective-C programmers who are developing new or modifying existing iOS and/or OS X apps, and who want to quickly begin using Swift in their apps.

•¿¿ Java, C++ and C# programmers who are new to iOS and OS X development, and who want to start developing iOS and/or OS X apps in Swift.

Course Requirements (

Familiarity with any C-based, object-oriented programming language, such as Objective-C, Java, C++ or C#. Objective-C experience is not specifically required.

Table of Contents¿

Part II Introduction¿

  • Lesson 5: Flag Quiz App—UISegmentedControls, UISwitches, Outlet Collections, View Animations, UINavigationController, Segues, NSBundle, Scheduling Tasks with Grand Central Dispatch
  • Lesson 6: Cannon Game App—Xcode Game Template, SpriteKit, Animation, Graphics, Sound, Physics, Collision Detection, Scene Transitions, Listening for Touches
  • Lesson 7: Doodlz App—Multi-Touch Event Handling, Graphics, UIBezierPaths, Drawing with a Custom UIView Subclass, UIToolbar, UIBarButtonItem, Accelerometer Sensor and Motion Event Handling
  • Lesson 8: Address Book App—Core Data Framework, Master-Detail Template with Core Data Support, Xcode Data Model Editor, UITableView with Static Cells, Programmatically Scrolling UITableViews
IMPORTANT NOTE ABOUT XCODE AND SWIFT: With Xcode 6.3 and Swift 1.2, Apple introduced several changes in Swift that affect the book's source code. Please visit www.deitel.com/books/iOS8FP1 (the website for the book on which these videos are based) for updated source code. The changes do not affect Xcode 6.2 users. You can download Xcode 6.2 from developer.apple.com/downloads/index.action (you’ll have to log in with your Apple developer account to see the list of downloads).

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Sample Content

Table of Contents

Part II Introduction¿

Lesson 5: Flag Quiz App–UISegmentedControls, UISwitches, Outlet Collections, View Animations, UINavigationController, Segues, NSBundle, Scheduling Tasks with Grand Central Dispatch

Lesson 6: Cannon Game App–Xcode Game Template, SpriteKit, Animation, Graphics, Sound, Physics, Collision Detection, Scene Transitions, Listening for Touches

Lesson 7: Doodlz App–Multi-Touch Event Handling, Graphics, UIBezierPaths, Drawing with a Custom UIView Subclass, UIToolbar, UIBarButtonItem, Accelerometer Sensor and Motion Event Handling

Lesson 8: Address Book App–Core Data Framework, Master-Detail Template with Core Data Support, Xcode Data Model Editor, UITableView with Static Cells, Programmatically Scrolling UITableViews

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