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Introduction to Programming Using Visual Basic Plus MyProgrammingLab with Pearson eText -- Access Card Package, 10th Edition

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Introduction to Programming Using Visual Basic Plus MyProgrammingLab with Pearson eText -- Access Card Package, 10th Edition

Book

  • Your Price: $139.74
  • List Price: $164.40
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About

Features

Personalize learning with MyProgrammingLab.

MyProgrammingLab is an online learning system designed to engage students and improve results. MyProgrammingLab consists of a set of programming exercises correlated to specific Pearson CS1/Intro to Programming textbooks. Through practice exercises and immediate, personalized feedback, MyProgrammingLab improves the programming competence of beginning students who often struggle with the basic concepts of programming languages.

  • Interactive Practice providesfirst-hand programming experience in an interactive online environment.
  • Error Messages for Incorrect Answers give studentsimmediate personalized feedback. The error messages include both the feedback from the compiler and plain English interpretations of likely causes for the incorrect answer.
  • Step-by-step VideoNote Tutorials enhance the programming concepts presented in your Pearson textbook by allowing students to view the entire problem-solving process outside of the classroom–when they need help the most.
  • Pearson eText gives students access to their textbook anytime, anywhere. In addition to note taking, highlighting, and bookmarking, the Pearson eText offers interactive and sharing features. Rich media options let students watch lecture and example videos as they read or do their homework. Instructors can share their comments or highlights, and students can add their own, creating a tight community of learners in your class.
  • The Pearson eText companion app allows existing subscribers to access their titles on an iPad or Android tablet for either online or offline viewing.
  • Dynamic grading and assessment provide auto-grading of student assignments, saving you time and offering students immediate learning opportunities:
    • A dynamic roster tracks their performance and maintains a record of submissions.
    • The color-coded gradebook gives you a quick glance of your class' progress. Easily drill down to receive information on a single student's performance or a specific problem. Gradebook results can be exported to Excel to use with your LMS.

About the Book


A strong emphasis on problem-solving is visible throughout the book
  • NEW! Short circuit evaluation AndAlso and OrElse are introduced for the evaluation of logical operators.
  • NEW! Schneider introduces a problem-solving strategy early in the book and revisits it throughout.
  • NEW! Flowcharts and pseudocode are peppered throughout the text for further comprehension.
  • NEW! 60 Additional exercises are new and dispersed throughout–most of which are application exercises.
  • NEW! The discussion of printing is now located in Chapter 9.
  • NEW! The functions used to format strings, numbers and dates are replaced with the ToString method.
  • NEW! Captions in every example and applied exercise are labeled, identifying its type of application.

Essential topics and programming concepts for the beginning student

  • NEW! Visual Basic 2015 is upgraded from Visual Basic 2012 with relevant new features.
  • NEW! Introduction to decimal data type is used in all examples and data files.
  • UPDATED! New real-world data appears in exercises, examples and data files.
  • UPDATED! Students learn basic programming skills using the Microsoft Visual Basic programming language as an example.
  • UPDATED! Extensions and fine points of new topics are deferred to the “Comments” portion at the end of each section so they don’t disrupt the flow of the text.

Gradual introduction to object-oriented programming

  • Although students begin to use predefined classes early in the book, they do not begin to create classes until the very end.
  • Objects are given familiar names, rather than programming terminology, to keep them in context.

Output for most applied exercises and programming projects are shown in screen captures. This feature helps clarify the intent of the exercise.

  • NEW! Windows 10 screen captures are updated from Windows 8.
  • NEW! Author frequently uses real data and the examples are streamlined so it doesn’t distract from the programming techniques illustrated.

Extensive pedagogy includes examples, exercises, case studies and projects

  • Includes over 130 different types of examples (with over 51 covering business-related applications) and 1300 exercises.
  • Carefully designed exercises appear at the end of each section.
  • Exercises require students to trace programs, find errors and write programs.
  • Practice problems with solutions are specifically chosen to focus on potential trouble spots and provide a warm-up to the exercises.
  • The large number and range of difficulty of the programming projects provide the flexibility to adapt the course to the interests and abilities of the students.
    • The programming projects not only reflect the variety of ways that computers are used in the business community, but also present some games and general-interest topics.
    • Some programming projects in later chapters can be assigned as end-of-the-semester projects.
  • Each of the three case studies focuses on an important programming application. The problems are analyzed and the programs are developed with top-down charts and pseudocode. The programs can be downloaded from the companion website.



Description

  • Copyright 2017
  • Pages: 688
  • Edition: 10th
  • Book
  • ISBN-10: 0-13-457006-5
  • ISBN-13: 978-0-13-457006-8

NOTE: Before purchasing, check with your instructor to ensure you select the correct ISBN. Several versions of Pearson's MyLab & Mastering products exist for each title, and registrations are not transferable. To register for and use Pearson's MyLab & Mastering products, you may also need a Course ID, which your instructor will provide.


Used books, rentals, and purchases made outside of Pearson

If purchasing or renting from companies other than Pearson, the access codes for Pearson's MyLab & Mastering products may not be included, may be incorrect, or may be previously redeemed. Check with the seller before completing your purchase.


For courses in Visual Basic Programming

This package includes MyProgrammingLab™.

From the Beginning: A Comprehensive Introduction to Visual Basic Programming

Schneider’s Introduction to Programming Using Visual Basic, Tenth Edition brings continued refinement to a textbook praised in the industry since 1991. A favorite for both instructors and students, Visual Basic 2015 is designed for readers with no prior computer programming experience. Schneider introduces a problem-solving strategy early in the book and revisits it throughout allowing you to fully develop logic and reasoning. A broad range of real-world examples, section-ending exercises, case studies and programming projects gives you a more hands-on experience than any other Visual Basic book on the market.

The Tenth Edition keeps the pace with modern programming methodology while incorporating current content and practices. Each chapter is rich yet concise due to to the author’s focus on developing chapters around crucial subjects rather than covering too many topics superficially. The amount and the range of projects provided in the text offer flexibility to adapt the course according to the interests and abilities of the readers. Some programming projects in later chapters can be assigned as end-of-the-semester projects.



Pearsonalize learing with MyProgrammingLab.

MyProgrammingLab is an online learning system designed to engage students and improve results. MyProgrammingLab consists of a set of programming exercises correlated to specific Pearson CS1/Intro to Programming textbooks. Through practice exercises and immediate, personalized feedback, MyProgrammingLab improves the programming competence of beginning students who often struggle with the basic concepts of programming languages.

  • Interactive Practice providesfirst-hand programming experience in an interactive online environment.
  • Error Messages for Incorrect Answers give studentsimmediate personalized feedback. The error messages include both the feedback from the compiler and plain English interpretations of likely causes for the incorrect answer.
  • Step-by-step VideoNote Tutorials enhance the programming concepts presented in your Pearson textbook by allowing students to view the entire problem-solving process outside of the classroom–when they need help the most.
  • Pearson eText gives students access to their textbook anytime, anywhere. In addition to note taking, highlighting, and bookmarking, the Pearson eText offers interactive and sharing features. Rich media options let students watch lecture and example videos as they read or do their homework. Instructors can share their comments or highlights, and students can add their own, creating a tight community of learners in your class.
  • The Pearson eText companion app allows existing subscribers to access their titles on an iPad or Android tablet for either online or offline viewing.
  • Dynamic grading and assessment provide auto-grading of student assignments, saving you time and offering students immediate learning opportunities:
    • A dynamic roster tracks their performance and maintains a record of submissions.
    • The color-coded gradebook gives you a quick glance of your class' progress. Easily drill down to receive information on a single student's performance or a specific problem. Gradebook results can be exported to Excel to use with your LMS.
0134570065/9780134570068 Intro to Programming Using Visual Basic 2014 plus MyProgrammingLab with Pearson eText  10/e:

Package consists of:

  • 0134521692/9780134521695 MyProgrammingLab with Pearson eText
  • 0134542789/9780134542782 Intro to Programming Using Visual Basic 2014




Sample Content

Table of Contents

1. An Introduction to Computers and Problem Solving

2. Visual Basic Controls and Events

3. Variables, Input, and Output

4. Decisions

5. General Procedures

6. Repetition

7. Arrays

8. Text Files

9. Additional Controls and Objects

10. Databases

11. Object-Oriented Programming

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