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Introduction to JavaScript Programming The "Nothing but a Browser" Approach

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Introduction to JavaScript Programming The "Nothing but a Browser" Approach


  • Your Price: $96.32
  • List Price: $113.32
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  • Copyright 2020
  • Dimensions: 7-3/8" x 9-1/8"
  • Pages: 480
  • Edition: 1st
  • Book
  • ISBN-10: 0-13-524585-0
  • ISBN-13: 978-0-13-524585-9

For courses in Java Programming.

Introducing the fundamental concepts of programming with JavaScript

A brand new textbook by Eric Roberts, Understanding Programming through JavaScript focuses on the fundamental concepts of programming, and is written for students with no prior knowledge or experience. It draws on a rich pedagogical heritage—including the immersive Karel the Robot microworld, time-testing programming guidelines, and a logical, step-by-step organization—to give them the foundational skills needed to pursue other coding languages, or a career in computer programming. Using the text, students will build their skills and develop live, interactive web applications that really work on web browsers, providing both instant feedback and gratification. This new text includes chapter openers that humanize computing, review questions for student self-testing, and many other valuable features.

Sample Content

Table of Contents

1. A Gentle Introduction

1.1 Introducing Karel

1.2 Teaching Karel to solve problems

1.3 Control statements

1.4 Stepwise refinement

1.5 Algorithms in Karel’s world


            Review questions


2. Introducing JavaScript

2.1 Data and types

2.2 Numeric data

2.3 Variables

2.4 Functions

2.5 String data

2.6 Running JavaScript in the browser

2.7 Testing and debugging

2.8 Software maintenance


            Review questions


3. Control Statements

3.1 Boolean Data

3.2 The if statement

3.3 The switch statement

3.4 The while statement

3.5 The for statement

3.6 Algorithmic programming

3.7 Avoiding fuzzy standards of truth


            Review questions


4. Simple Graphics

4.1 A graphical version of “Hello World”

4.2 Classes, objects, and methods

4.3 Graphical objects

4.4 The graphics window

4.5 Creating graphical applications


            Review questions


5. Functions

5.1 A quick review of functions

5.2 Libraries

5.3 A library to support randomness

5.4 The mechanics of function calls

5.5 Recursive functions


            Review questions


6. Writing Interactive Programs

6.1 First-class functions

6.2 A simple interactive example

6.3 Controlling properties of objects

6.4 Responding to mouse events

6.5 Timer-based animation

6.6 Expanding the graphics library


            Review questions


7. Strings

7.1 Binary representation

7.2 String operations

7.3 Classifying characters

7.4 Common string patterns

7.5 String applications

7.6 Reading from the console


            Review questions


8. Arrays

8.1 Introduction to arrays

8.2 Array operations

8.3 Using arrays for tabulation

8.4 Reading text from files

8.5 Multidimensional arrays

8.6 Image processing


            Review questions


9. Objects

9.1 Objects in JavaScript

9.2 Using objects as maps

9.3 Representing points

9.4 Rational numbers

9.5 Linking objects together


            Review questions


10. Designing Data Structures

10.1 Abstract data types

10.2 Implementing a token scanner

10.3 Efficiency and representation

10.4 Representing real-world data


            Review questions


11. Inheritance

11.1 Class hierarchies

11.2 Defining an employee hierarchy

11.3 Extending graphical classes

11.4 Decomposition and inheritance

11.5 Alternatives to inheritance


            Review questions


12. JavaScript and the Web

12.1 A simple interactive example

12.2 An expanded look at HTML

12.3 Controlling style using CSS

12.4 Connecting JavaScript and HTML

12.5 Storing data in the index.html file


            Review questions



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