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10+ Hours of Video Instruction
Introduction to Java for Android Development LiveLessons provides step-by-step guidance for absolute beginners with no programming experience to learn Java by practicing meaningful, real-world Android development.
Description
In this video training, you first get answers to common questions you have when thinking about becoming a developer or programmer. You then download and install the software that makes writing code easier in order to run a simple app. From there, you dig into understanding the strange characters and words that make up that app before focusing on writing completely new code. With a familiarity of basic code, you focus on making the app interactive by listening to a button being pressed. Next, you look at customizing the app’s layout and learning programming techniques to write more complex code. Finally, everything comes together with the addition of saving and loading app data. This video training takes you from no programming experience at all to an understanding of the core parts of Java and Android application development.
Skill Level
• Beginner
What You Will Learn
• Install and run the software used to develop Android apps
• Read and write both Java and XML
• Learn object-oriented programming fundamentals
• Add interactivity to an app
• Use abstraction and inheritance to simplify and reuse code
• Create app layouts
Who Should Take This Course
• Anyone with an interest in learning Java or Android development, whether to simply tinker or start a new career
Course Requirements
• Basic computer knowledge (how to browse the web and install programs)
• Ability to draw at a preschool level
• No prior programming experience required
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Lesson Descriptions
Lesson 1: Answering Common Questions
Everyone who is beginning to learn to program has a lot of questions, and this lesson addresses the most common ones.
Lesson 2: Diving in with Your First Android App
This lesson focuses on setting up your computer with the right software to make Android development easy.
Lesson 3: Starting to Code
In this lesson, it's time to jump right into the code and start seeing what's there, how it's organized, and how changes affect the app.
Lesson 4: Creating and Using a Class
One of Java's fundamental building blocks is the class, so it's covered in detail in Lesson 4.
Lesson 5: Using Strings and Logging
Strings are an important part of any program, and this lesson shows how to make use of them by logging progress within an app.
Lesson 6: Adding Android Interactivity
This lesson shows you how to add a button to the layout and respond to interactions with that button.
Lesson 7: Using Input to Create Objects
Using input from your users is one of the most common ways to drive the data within an app, so this lesson shows how to gather user input, handle errors, and even support other languages.
Lesson 8: Working with Abstraction and Collections
This lesson focuses on the powerful but complex concepts of abstraction and collections, breaking them down into easily understood sections.
Lesson 9: Building an Application Layout
Android's layout system is extremely powerful, so this lesson focuses on core pieces such as Fragment, LinearLayout, and RelativeLayout, as well as screen density.
Lesson 10: Developing the Application Data
This lesson shows how Java's powerful enum concept can be used as an alternative to multiple classes, and it then expands on that to show how to use enums to populate a RecyclerView.
Lesson 11: Updating the UI with User Data
This lesson continues with passing an enum between two different Activity instances and into a custom Fragment, and then using it to update the UI. It finishes with the ability to save and restore data.
About LiveLessons Video Training
The LiveLessons Video Training series publishes hundreds of hands-on, expert-led video tutorials covering a wide selection of technology topics designed to teach you the skills you need to succeed. This professional and personal technology video series features world-leading author instructors published by your trusted technology brands: Addison-Wesley, Cisco Press, IBM Press, Pearson IT Certification, Prentice Hall, Sams, and Que. Topics include: IT Certification, Programming, Web Development, Mobile Development, Home and Office Technologies, Business and Management, and more. View all LiveLessons on InformIT at: http://www.informit/livelessons
Introduction
Lesson 1: Answering Common Questions
Learning objectives
1.1 How should I use these videos?
1.2 What is a programming language?
1.3 Why are there so many programming languages?
1.4 What is Java?
1.5 How much math is involved?
1.6 What skills do I need?
1.7 What kind of computer do I need?
1.8 What is the most difficult part of programming?
1.9 How do I find answers to questions, problems, and errors?
Lesson 2: Diving in with Your First Android App
Learning objectives
2.1 View the Android developer website
2.2 Install the Java Development Kit (JDK)
2.3 Install Android Studio
2.4 Create a “Hello, World!” app
2.5 Examine the Android Studio interface
2.6 Set up an emulator
2.7 Set up a device
2.8 Review what you have learned
Lesson 3: Starting to Code
Learning objectives
3.1 Look at the Java code
3.2 Look at the XML
3.3 Code for the first time
3.4 Comment your code
3.5 Look for braces
3.6 Identify classes and methods
3.7 Review what you have learned
Lesson 4: Creating and Using a Class
Learning objectives
4.1 Understand the basics of object-oriented programming
4.2 Create your first class
4.3 Create primitive types
4.4 Update the constructor
4.5 Instantiate the class
4.6 Create getter methods
4.7 Create setter methods
4.8 Document methods
4.9 Review what you have learned
Lesson 5: Using Strings and Logging
Learning objectives
5.1 Understand and use strings
5.2 Log data with string concatenation
5.3 Run into a NullPointerException
5.4 Understand the static keyword
5.5 Examine the Activity class
5.6 Review what you have learned
Lesson 6: Adding Android Interactivity
Learning objectives
6.1 Understand the purpose and function of the Activity
6.2 Look at resources in more detail
6.3 Break down the XML
6.4 Analyze the existing layout
6.5 Add a button
6.6 Listen to the button
6.7 Create an anonymous class
6.8 Review what you have learned
Lesson 7: Using Input to Create Objects
Learning objectives
7.1 Add new views
7.2 Read user input
7.3 Display the output text
7.4 Debug errors
7.5 Validate string fields
7.6 Use resources and string substitution
7.7 Support another language easily
7.8 Compare numbers and change the output
7.9 Review what you have learned
Lesson 8: Working with Abstraction and Collections
Learning objectives
8.1 Create child classes
8.2 Use an abstract class
8.3 Create an array to store inputs
8.4 Loop through an array
8.5 Use a List
8.6 Determine which class an object is
8.7 Find objects with a Map
8.8 Throw a custom exception
8.9 Review what you have learned
Lesson 9: Building an Application Layout
Learning objectives
9.1 Create a new project
9.2 Understand what a Fragment is
9.3 Set up the detail display with a LinearLayout
9.4 Change the detail display to a RelativeLayout
9.5 Understand images and density
9.6 Prepare code for the detail layout
9.7 Review the app so far
Lesson 10: Developing the Application Data
Learning objectives
10.1 Define an abstract class with an abstract method
10.2 Create subclasses and implement the abstract method
10.3 Refactor subclasses to avoid repetition
10.4 Use enums for finite instances
10.5 Define strings for display
10.6 Use enums in an adapter
10.7 Review the progress
Lesson 11: Updating the UI with User Data
Learning objectives
11.1 Pass enums to a Fragment or Activity
11.2 Update the UI based on an enum
11.3 Calculate weight on a planet
11.4 Save inputs with SharedPreferences
11.5 Recover inputs with SharedPreferences
11.6 Review the full app
Summary