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Essential Scrum: A Practical Guide to the Most Popular Agile Process

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Description

  • Copyright 2012
  • Dimensions: 7" x 9-1/8"
  • Pages: 504
  • Edition: 1st
  • Rough Cuts
  • ISBN-10: 0-321-70041-4
  • ISBN-13: 978-0-321-70041-4

This is the Rough Cut version of the printed book.

A Practical Guide to the Most Popular Agile Process

 

The Single-Source, Comprehensive Guide to Scrum for All Team Members, Managers, and Executives

 

If you want to use Scrum to develop innovative products and services that delight your customers, Essential Scrum is the complete, single-source reference you’ve been searching for. Leading Scrum coach and trainer Kenny Rubin illuminates the values, principles, and practices of Scrum, and describes flexible, proven approaches that can help you implement it far more effectively.

Whether you are new to Scrum or years into your use, this book will introduce, clarify, and deepen your Scrum knowledge at the team, product, and portfolio levels. Drawing from Rubin’s experience helping hundreds of organizations succeed with Scrum, this book provides easy-to-digest descriptions enhanced by more than two hundred illustrations based on an entirely new visual icon language for describing Scrum’s roles, artifacts, and activities.

Essential Scrum will provide every team member, manager, and executive with a common understanding of Scrum, a shared vocabulary they can use in applying it, and practical knowledge for deriving maximum value from it.

Sample Content

Table of Contents

List of Figures xxv

Foreword by Mike Cohn xxxi

Foreword by Ron Jeffries xxxiii

Preface xxxv

Acknowledgments xxxix

About the Author xliii

Chapter 1: Introduction 1

What Is Scrum? 1

Scrum Origins 3

Why Scrum? 4

Genomica Results 4

Can Scrum Help You? 5

Closing 10

Part I: Core Concepts 11

Chapter 2: Scrum Framework 13

Overview 13

Scrum Roles 14

Scrum Activities and Artifacts 16

Closing 28

Chapter 3: Agile Principles 29

Overview 29

Variability and Uncertainty 32

Prediction and Adaptation 37

Just-in-Time Work 43

Validated Learning 44

Work in Process (WIP) 48

Progress 54

Performance 56

Closing 58

Chapter 4: Sprints 61

Overview 61

Timeboxed 62

Short Duration 64

Consistent Duration 67

No Goal-Altering Changes 69

Definition of Done 74

Closing 78

Chapter 5: Requirements and User Stories 79

Overview 79

Using Conversations 81

Progressive Refinement 82

What Are User Stories? 83

Level of Detail 86

INVEST in Good Stories 88

Nonfunctional Requirements 93

Knowledge-Acquisition Stories 93

Gathering Stories 95

Closing 98

Chapter 6: Product Backlog 99

Overview 99

Product Backlog Items 100

Good Product Backlog Characteristics 101

Grooming 104

Definition of Ready 108

Flow Management 110

Which and How Many Product Backlogs? 112

Closing 118

Chapter 7: Estimation and Velocity 119

Overview 119

What and When We Estimate 120

PBI Estimation Concepts 123

PBI Estimation Units 128

Planning Poker 129

What Is Velocity? 133

Calculate a Velocity Range 134

Forecasting Velocity 135

Affecting Velocity 135

Misusing Velocity 137

Closing 138

Chapter 8: Technical Debt 139

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