Home > Store

Effective Java, Rough Cuts, 3rd Edition

Effective Java, Rough Cuts, 3rd Edition

Premium Item

  • Sorry, this book is no longer in print.
Not for Sale

Also available in other formats.

Register your product to gain access to bonus material or receive a coupon.


  • Copyright 2018
  • Dimensions: 7-3/8" x 9-1/8"
  • Pages: 416
  • Edition: 3rd
  • Premium Item
  • ISBN-10: 0-13-468608-X
  • ISBN-13: 978-0-13-468608-0

This is the Rough Cut version of the printed book.

The Definitive Guide to Java Platform Best Practices–Updated for Java 7, 8, and 9

Java has changed dramatically since the previous edition of Effective Java was published shortly after the release of Java 6. This Jolt award-winning classic has now been thoroughly updated to take full advantage of the latest language and library features. The support in modern Java for multiple paradigms increases the need for specific best-practices advice, and this book delivers.

As in previous editions, each chapter of Effective Java, Third Edition, consists of several “items,” each presented in the form of a short, stand-alone essay that provides specific advice, insight into Java platform subtleties, and updated code examples. The comprehensive descriptions and explanations for each item illuminate what to do, what not to do, and why.

The third edition covers language and library features added in Java 7, 8, and 9, including the functional programming constructs that were added to its object-oriented roots. Many new items have been added, including a chapter devoted to lambdas and streams.

New coverage includes

  • Functional interfaces, lambda expressions, method references, and streams
  • Default and static methods in interfaces
  • Type inference, including the diamond operator for generic types
  • The @SafeVarargs annotation
  • The try-with-resources statement
  • New library features such as the Optional interface, java.time, and the convenience factory methods for collections

Sample Content

Table of Contents

Chapter 1: Introduction
Chapter 2: Creating and Destroying Objects
Chapter 3: Methods Common to All Objects
Chapter 4: Classes and Interfaces
Chapter 5: Generics
Chapter 6: Enums and Annotations
Chapter 7: Lambdas and Streams
Chapter 8: Methods
Chapter 9: General Programming
Chapter 10: Exceptions
Chapter 11: Concurrency
Chapter 12: Serialization


Submit Errata

More Information

Unlimited one-month access with your purchase
Free Safari Membership