Features
- Key terms: Key terms are boldfaced. When a key term appears at several places in the text, the term is usually boldfaced where its definition is given.
- Learning aids: There are several types of learning aids accompanying this text. They are integral to the text and noted in the text in blue boxes. The learning aids can be found on the accompanying Web site of this text. http://www.pearsonhighered.com/digitalmedia/
- Interactive online tutorials explore important and difficult concepts using interactive animation and visualization in 3-D, perfect for instructor use during lecture or for students to review material outside of class.
- Demonstrations: For example: audio files that let you hear how different sampling rates and bit depths affect the audio quality, or video files that let you see how different compression settings affect the visual quality.
- Worksheets provide exercises that guide students to think in more depth about a concept. Some worksheets also require hands-on activities that directly apply the concept.
- Labs are hands-on instruction-based activities that create or modify media files. Labs provide opportunities for students to apply multiple learned concepts and techniques in practice.
- Boxed materials: They intend to expand the discussion and explanation of the concept or terminology relevant to the current part of the text. The materials may be branched off from the main flow of the text. Thus, they are separated from the main text to avoid diversion from the flow of thoughts.
- Margin notes: They are generally used for a brief explanation of terminology, or for referring to the chapter that covers the basics that are needed for the current part of the text.
- Self-test questions: These questions are found in the text of some chapters. The answers are provided at the end of the question or the bottom of the page. These questions, unlike the end-of-chapter review questions, intend to provide the students an instant review of the topics. These topics are a little too involved to wait for the end-of-chapter review questions.
- Summary: Each chapter concludes with a summary of key concepts.
- End-of-chapter review questions: These are multiple-choice and short-answer questions to reinforce the retrieval of the learned foundational knowledge. They are to ensure that the student reaches the same level of competence of foundational knowledge.
- Exploring the applications:
At the end of a production chapter, there is a list of suggested commonly used features and functionalities for the students to look up and explore in application programs. The goal is to help students to learn how to explore application programs in terms of tasks and then apply the basic concepts they have learned in the textbook. By taking this approach, the student is not tied to learning a particular software package or version.
- Copyright 2013
- Edition: 2nd
-
Book
- ISBN-10: 0-13-289350-9
- ISBN-13: 978-0-13-289350-3
Digital Media Primer is designed for students from all disciplines interested in learning the foundational concepts and basic techniques in digital media production. The Second edition has been expanded so that while readers learn the concepts and techniques of digital media production, they will also learn basic computer programming skills.
The Primer is not tied to a specific application program like Flash or Photoshop; instead, the author introduces tools and techniques using a task-based approach and provides the rationale for the techniques. This way, the skills readers learn are transferable to whatever tool they end up using or have access to. For readers that do not know how to navigate certain tools, Wong provides brief Application tutorials as supplemental material.
Table of Contents
Chapter 1 Background
Chapter 2 Fundamentals of Digital Imaging
Chapter 3 Capturing and Editing Digital Images
Chapter 4 Fundamentals of Digital Audio
Chapter 5 Capturing and Editing Digital Audio
Chapter 6 Fundamentals of Digital Video
Chapter 7 Digital Video: Post-Production
Chapter 8 Interactive Multimedia Authoring with Flash: Animation
Chapter 9 Interactive Multimedia Authoring with Flash: ActionScript–Part 1
Chapter 10 Interactive Multimedia Authoring with Flash: ActionScript–Part 2
Chapter 11 Interactive Multimedia Authoring with Flash: ActionScript–Part 3
Chapter 12 OOP Basics with Flash ActionScript 3.0 (NEW)
Chapter 13 OOP Inheritance and Polymorphism (NEW)
Chapter 14 Introduction to HTML (NEW)
Chapter 15 HTML5 Video and Audio (NEW)