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"I have had the good fortune to be involved with mobile Java from the very beginning, and I know what it takes to be successful in this marketplace. This book will help you be successful with mobile Java application design and development. If you take the information inside and sprinkle it with some imaginative application ideas, you will have a winning combination."
Jon Bostrom, Senior Director, CTO Java Technology Platforms, NokiaThe First Official End-To-End Solutions Guide for Every Nokia Series 40 Developer
Nokia's Series 40 Developer Platform gives Java developers access to the world's highest-volume, fastest-growing, and most exciting mobile markets. Nokia sells close to 100 million units within their Developer Platform families every year, and the Series 40 Developer Platform is the highest-volume platform in the family. Success on this platform is crucial for the commercial success of any mobile application. Knowledge of the Series 40 Developer Platform can be applied to the Java environment on all Nokia Developer Platform devices, including Series 60 devices.
Fully reviewed by Nokia's subject matter experts, this book covers the entire development processfrom design and coding through testing and deployment. The authors walk you through eleven complete example applications, presenting downloadable client and server source code that you can use to jump-start virtually any project. Along the way, the authors illuminate the technical underpinnings of Series 40, review crucial architectural issues, introduce key mobile design patterns, discuss scalability and device optimization strategies, and offer dozens of best practices and tipsmany of which have never before been published.
Identifying your best opportunities and killer applications for mobile development
Building effective MIDP 2.0 user interfaces for devices built on the Series 40 Developer Platform
Building animated mobile games
Handling persistent and networking data
Proven techniques for scaling and optimizing applications across devices
© Copyright Pearson Education. All rights reserved.
Download the Sample
Chapter related to this title.
1. Mobility Explained.
2. Introducing Nokia Developer Platforms.
3. Getting Started.
4. MIDP User Interface.
5. Developing Action Games.
6. Handling Application Data.
7. Data Connectivity.
8. Wireless Messaging.
10. The Bluetooth API.
11. End-to-End Design Patterns.
12. Developing Scalable Applications.
13. Debugging and Testing.
14. Multimedia Messaging Service.
15. Browser Applications.
Download the Index
file related to this title.