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Designing Great Video Games LiveLessons (Video Training): How to Create Insanely Fun and Challenging Video Games

Designing Great Video Games LiveLessons (Video Training): How to Create Insanely Fun and Challenging Video Games

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Description

  • Copyright 2016
  • Edition: 1st
  • Downloadable Video
  • ISBN-10: 0-13-438743-0
  • ISBN-13: 978-0-13-438743-7

6+ Hours of Video Instruction

Learn how to design video games that are brilliantly playable and endlessly fun! Become an expert in video game theory in just 6 hours of incredibly easy video--just watch!

Description

Build video games that are always exciting, never boring…always fresh, never copycat…always fun, offering just the right amount of challenge! This six-hour video course will teach you the key skills of video game theory, so you can deliver truly great games for any platform--mobile, console, or computer. Using new examples and best-in-class in-game footage, Zach Comm shows you the difference between “meh” games and truly unforgettable video game experiences. You’ll learn how to borrow from formulas without letting them trap you…build games that are endlessly replayable…challenge players without overwhelming them…support complexity…learn from experience…determine whose feedback is worth listening to…understand the many forms of high- and low-intensity fun and deliver them!

Skill Level

  • Intermediate

What You Will Learn
  • What really makes a game great--and how to make your game great
  • How to create, reinforce, and lengthen quality gameplay
  • How to increase your game’s “fun quotient”
  • How to craft your game’s learning curve and difficulty
  • How to create original games in a market filled with thousands of “me-too” titles

Who Should Take This Course
  • For game designers and creative directors at any level of experience and for game enthusiasts who are serious about designing great games and entering the game development business

Course Requirements
  • No technical requirements; significant experience playing video games is recommended

Table of Contents

1: Introduction to Great Video Games
1.1 What Is a Great Video Game?
1.2 Make It Innovative
1.3 Make It Lasting
1.4 Make It Accessible
1.5 Make It Fun
1.6 Break the Rules!

2: Innovation and the Art of Blazing New Trails
2.1 What Is Innovation?
2.2 The Prerequisite Mindset, Pt. 1
2.3 The Prerequisite Mindset, Pt. 2
2.4 Formula, and the Forgery Thereof
2.5 Other Games Are Springboards

3: Longevity and Lasting Value
3.1 Clarification on the Concept of Longevity
3.1 First-run Length
3.2 Replayability
3.3 Notes Concerning Replayability
3.4 Achievements
3.5 Legacy

4: Accessibility, and How to Support Complexity
4.1 Accessibility in a Nutshell
4.2 What the Barrier to Entry Looks Like
4.3 The Ideal Barrier
4.4 The Climbing Gear - Concrete Support
4.5 More Climbing Gear - Psychological Assistance

5: The Crux of Creation - Fun!
5.1 What Is…? ‘Fun’?
5.2 What’s Not Fun?
5.3 The Many Varieties of High-Intensity Fun
5.4 The Many Varieties of Low-Intensity Fun
5.5 Other Methods of Creating Fun

6: Blazing New Trails
6.1 How to Get Everyone’s Attention
6.2 How to Surpass Expectations
6.3 How to Ignore Worthless Feedback
6.4 A Design Secret: The Dynamic Core
6.5 Cautious Creativity

7: Trial by Fire and Failure
7.1 Greatness Overnight
7.2 Humility in All Things
7.3 Exploration and Exposure
7.4 Now That You’ve Succeeded...

About LiveLessons Video Training

The LiveLessons Video Training series publishes hundreds of hands-on, expert-led video tutorials covering a wide selection of technology topics designed to teach you the skills you need to succeed. This professional and personal technology video series features world-leading author instructors published by your trusted technology brands: Addison-Wesley, Cisco Press, IBM Press, Pearson IT Certification, Prentice Hall, Sams, and Que. Topics include: IT Certification, Programming, Web Development, Mobile Development, Home and Office Technologies, Business and Management, and more. View all LiveLessons on InformIT at: http://www.informit.com/livelessons


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