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Create Stunning Scenes in Blender LiveLessons: Techniques for Modeling and Rendering 3D Images

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Description

  • Copyright 2018
  • Edition: 1st
  • Online Video
  • ISBN-10: 0-13-477193-1
  • ISBN-13: 978-0-13-477193-9

17+ Hours of Video Instruction


Take your 3D skills to the next level and explore what you can achieve with Blender


Creating Stunning Scenes in Blender LiveLessons teaches you the entire process needed to turn your ideas into impressive 3D scenes using Blender, the best open source and free 3D creation suite. After you know the basics, this course will take your skills to a whole new level.


Description


This video training takes you through the entire process of organizing, modeling, texturing, lighting, rendering, and compositing a scene in Blender, the popular open source and free 3D-creation suite.


This course shows different techniques and explains not only how to use them, but why they can be useful in different situations. Step-by-step screencast videos guide the viewer through the entire process.


After watching this course, artists will know how to take a scene from a concept or idea to its finished result and use different modeling and texturing methods, each of which can be useful for the creation of different types of objects. They’ll also know how to light and render a scene to achieve realistic looking images. On top of that, viewers will be able to use techniques to work in teams, like scene and objects linking, so various people can simultaneously work on the same scene.


Skill Level

  • Intermediate

Learn How To

  • Create a complete 3D scene from start to finish
  • Successfully plan the creation process
  • Use linked libraries to have an efficient workflow
  • Use different techniques to model, unwrap, texture, and shade a set of objects
  • Light, render, and composite a scene to achieve a beautiful result

Who Should Take This Course


People who are familiar with the basics of Blender, but want to learn the full 3D-creation process and improve their skills.


Course Requirements

  • Basic understanding of the Blender interface, navigation, and operations
  • Familiarity with Photoshop, Gimp, Krita, or any image editor’s basic features


Lesson 1: Planning the Project
This lesson explains the preproduction process, shows how to plan the project, and covers the different stages that the viewer goes through during the creation of the scene.


Lesson 2: Building the Foundation
In this lesson, you learn how to create the base for the scene and understand what you need to get started.


Lesson 3: Modeling the Scene
This lesson helps you learn different modeling workflows to generate the 3D meshes of a set of objects that make up a scene.


Lesson 4: The Magic of Library Linking
This lesson covers the process of linking objects between scenes to show an efficient workflow and the benefits of working in separate files, as opposed to creating everything within a single file. It also teaches interesting linking techniques, such as a customized levels of detail method.


Lesson 5: Unwrapping the Objects
This lesson shows the process of unwrapping needed to direct the projections of textures on 3D models.


Lesson 6: Basic Scene Lighting
This lesson shows you how to set up a basic lighting that will set the mood and general look of the scene, which will also influence the coming stages of the creation process.


Lesson 7: Shading the Objects
In this lesson, you learn how to create materials to give objects a realistic and believable look, controlling all visual aspects of the surface objects.


Lesson 8: Texturing the Objects
This lesson covers how textures can be used to control the look of materials and give variation and more realism to objects.


Lesson 9: Final Lighting and Retouches
Now you can explore the process of adding last-minute retouches and final lighting to the scene, which is possible after all the materials are in place.


Lesson 10: Render Setup
This lesson includes the tips to set up the final render so you can get good quality/speed balance.


Lesson 11: Compositing the Final Result
After the render is done, all the parts of the scene can be mixed and adjusted to get a definitive look. To do that, you use Blender node compositing.


About Pearson Video Training


Pearson publishes expert-led video tutorials covering a wide selection of technology topics designed to teach you the skills you need to succeed. These professional and personal technology videos feature world-leading author instructors published by your trusted technology brands: Addison-Wesley, Cisco Press, Pearson IT Certification, Prentice Hall, Sams, and Que. Topics include: IT Certification, Network Security, Cisco Technology, Programming, Web Development, Mobile Development, and more. Learn more about Pearson Video training at http://www.informit.com/video.    

    

Sample Content

Table of Contents

Introduction


Lesson 1: Planning the Project
Learning objectives
 1.1 The importance of planning
 1.2 Plan the project
 1.3 Learn different working strategies
 1.4 Configure Blender
 1.5 Block the scene idea (Part 1)
 1.6 Block the scene idea (Part 2)
Summary


Lesson 2: Building the Foundation
Learning objectives
 2.1 Understand the scene-creation process
 2.2 Set up the project folders
 2.3 Create the base file
 2.4 Create the project file
 2.5 Link objects in the project file
Summary


Lesson 3: Modeling the Scene
Learning objectives
 3.1 Selection tools
 3.2 Modeling tools
 3.3 Modeling basics
 3.4 Modeling with subdivisions
 3.5 Modeling the jar
 3.6 Modeling the cup
 3.7 Modeling the bottle
 3.8 Modeling the box (Part 1)
 3.9 Modeling the box (Part 2)
 3.10 Modeling the candle
Summary


Lesson 4: The Magic of Library Linking
Learning objectives
 4.1 Introduction to library linking and appending
 4.2 Overview of the Blender Outliner
 4.3 Linking inside a file
 4.4 Linking from other files
 4.5 Linking objects and groups
 4.6 Create levels of detail with linked groups
 4.7 Use the Simplify option to improve performance
 4.8 Add details to the full scene
Summary


Lesson 5: Unwrapping the Objects
Learning objectives

 5.1 Introduction to unwrapping (Part 1)

 5.2 Introduction to unwrapping (Part 2)

 5.3 Unwrapping the jar

 5.4 Unwrapping the cup

 5.5 Unwrapping the box

 5.6 Unwrapping the candle

 5.7 Unwrapping the bottle

 Summary


Lesson 6: Basic Scene Lighting
Learning objectives
 6.1 Introduction to lights
 6.2 Study lighting
 6.3 Add the basic lights to the scene
Summary


Lesson 7: Shading the Objects
Learning objectives
 7.1 Understand PBR shading
 7.2 Introduction to shading
 7.3 Shading with nodes
 7.4 Shading the jar (Part 1)
 7.5 Shading the jar (Part 2)
 7.6 Shading the cup 2
 7.7 Shading the box
 7.8 Shading the candle
 7.9 Shading the bottle
 7.10 Shading the liquid
Summary


Lesson 8: Texturing the Objects
Learning objectives
 8.1 Introduction to texturing
 8.2 Create tileable textures with Photoshop
 8.3 Create tileable textures with GIMP
 8.4 Create tileable textures with Krita
 8.5 Use different UVs to mix textures
 8.6 Texturing the jar (Part 1)
 8.7 Texturing the jar (Part 2)
 8.8 Texturing the cup
 8.9 Texturing the box
 8.10 Texturing the candle
 8.11 Texturing the bottle
 8.12 Texturing and shading the cloth
Summary


Lesson 9: Final Lighting and Retouches
Learning objectives
 9.1 Final lighting (Part 1)
 9.2 Final lighting (Part 2)
 9.3 Add final retouches
Summary


Lesson 10: Render Setup
Learning objectives
 10.1 Understand the render process
 10.2 Optimize the scene
 10.3 Add depth of field
 10.4 Render general settings
 10.5 Set up render layers and passes
 10.6 Using the Mist pass
 10.7 Launching the render and final thoughts
Summary


Lesson 11: Compositing the Final Result
Learning objectives
 11.1 Introduction to compositing
 11.2 Composite the render layers and passes
 11.3 Add effects
 11.4 Render and save the final scene
Summary
Overall Summary


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