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Core Animation: Simplified Animation Techniques for Mac and iPhone Development
- By Marcus Zarra, Matt Long
- Published Dec 4, 2009 by Addison-Wesley Professional. Part of the Core Frameworks Series series.
- Copyright 2010
- Pages: 264
- Edition: 1st
- Book
- ISBN-10: 0-321-61775-4
- ISBN-13: 978-0-321-61775-0
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Product Author Bios
Marcus Zarra is the owner of Zarra Studios, LLC and the creator of seSales and iWeb Buddy. In addition, he is a coauthor of Cocoa Is My Girlfriend, a wildly popular blog covering all aspects of Cocoa development. Zarra has been developing software since the mid-1980s and has written software in all the major technological fields.
Matt Long has been in the software industry since 1996. He has developed software with a wide array of technologies and platforms in addition to OS X and the iPhone, including Unix, Microsoft Windows, and Microsoft .NET. His experience on these other platforms makes him uniquely qualified to help other programmers who are themselves making the transition to the Mac OS X and iPhone using Cocoa and Cocoa Touch. In addition, he writes for the Cocoa Is My Girlfriend blog, which demonstrates usage of not only Core Animation but many other technologies related to Mac OS X and the iPhone.
Apple’s Core Animation framework enables Mac OS X, iPhone, and iPod touch developers to create richer, more visual applications–more easily than ever and with far less code. Now, there’s a comprehensive, example-rich, full-color reference to Core Animation for experienced OS X and iPhone developers who want to make the most of this powerful framework.
Marcus Zarra and Matt Long reveal exactly what Core Animation can and can’t do, how to use it most effectively–and how to avoid misusing it. Building on your existing knowledge of Objective-C, Cocoa, and Xcode, they present expert techniques, insights, and downloadable code for all aspects of Core Animation programming, from keyframing to movie playback.
Zarra and Long thoroughly review similarities and differences between Core Animation on the Mac and iPhone, helping you write code that can easily move between platforms. They also present a full chapter of innovative techniques and proven “rules of thumb” for optimizing Core Animation’s real-world performance.
Coverage includes:
- Taking full advantage of Core Animation’s lightweight layers and views
- Using keyframes to gain complete control over your animations
- Creating startling effects with Core Animation transforms
- Leveraging Core Image’s powerful filtering capabilities from within Core Animation
- Playing QuickTime movies using Core Animation’s QTMovieLayer
- Using the OpenGL layer to achieve greater control over movie playback
- Integrating advanced Quartz Composer visualizations into your user interfaces
- How to use helper layers to draw gradients, composite shapes, and replicate sublayers
- Adding mouse and keyboard user interaction points, and much more…
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6 of 7 people found the following review helpful
By Kevin McCullough (SF Bay area) - See all my reviews
Amazon Verified Purchase(What's this?)
This review is from: Core Animation: Simplified Animation Techniques for Mac and iPhone Development (Paperback)
This book could us another pass by an editor. There is repeated code, misspelled words, and incorrect calculations. If you're knowledgeable these shouldn't be a problem, but they may trip up a beginner.
18 of 24 people found the following review helpful
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Amazon Verified Purchase(What's this?)
This review is from: Core Animation: Simplified Animation Techniques for Mac and iPhone Development (Paperback)
Tried Dudney's book first and returned it because it was almost exclusively for the Mac and not iPhone - spent many pages on the animator proxy which does not exist on the iPhone. So, I was glad to see this book published by notable and knowledgeable authors. However, this one's going back to Amazon too.First of all, this book is rather expensive for only ~200 pages, much of it code and lengthy instructions on setting up projects. I assume the expense is because of the color printing on almost every page (code examples, screenshots). Second, much of this book is directed exclusively to Mac devs with only a token 18 page chapter dedicated to the iPhone that frankly does not even match the quality of documentation and examples provided by Apple (for free). Part I with Chapters 1 & 2 is good to excellent, but Chapter 3 which covers Basic Animation does not mention iPhone even once and again spends a lot of time on the Animation Proxy object. Chapter 4... Read more
5 of 7 people found the following review helpful
Amazon Verified Purchase(What's this?)
This review is from: Core Animation: Simplified Animation Techniques for Mac and iPhone Development (Paperback)
Relatively expensive for this book. I don't think I need the colour, which is not the same as codes in xcode. Too many mistakes. I think I can post a errata for it. Though I am not satisfied with the other book on this subject on the market, I preferred that one. I have read these two books, and I will give the other one 2~3 stars.
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Online Sample Chapter
Basic Animations with Core Animation
Table of Contents
Part I: Getting Started with Core Animation
Chapter 1: What Is Core Animation? 3
Chapter 2: What Can and Should I Animate? 15
Part II: Core Animation Fundamentals
Chapter 3: Basic Animations 27
Chapter 4: Keyframe Animation 45
Part III: Core Animation Layers
Chapter 5: Layer Transforms 69
Chapter 6: Layer Filters 83
Chapter 7: QuickTime Layers 111
Chapter 8: OpenGL Layer 131
Chapter 9: Quartz Composer Layer 149
Chapter 10: Other Useful Layers 161
Part IV: Advanced Core Animation
Chapter 11: User Interaction 177
Chapter 12: Performance 193
Chapter 13: Core Animation on the iPhone 207
Index 227
Sample Pages
Download the sample pages (includes Chapter 3 and Index)

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