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C How to Program, 4th Edition

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C How to Program, 4th Edition

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Features

  • 300 page introduction to C++.
    • Brings students up-to-date with material from the recently revised C++ How to Program, 4/E—assuming only the C material as a prerequisite.

  • Updated introduction to Java and programming GUIs.
    • Familiarizes students with content from the recently revised Java™ How to Program, 5/E assuming only the C material as a prerequisite.

  • A standalone appendix on the latest C standard—C99—Contains several LIVE-CODE™ examples demonstrating the powerful new capabilities of C99.
    • Motivates the rational for C99 and highlights key differences between C99 and the version of standard C presented in Chapters 2-14.

  • Use of a pseudocode approach to structured program development.
  • Deitel™ signature LIVE-CODE™ Approach.
    • Students learn programming by working through and “doing” many examples. This process reinforces and solidifies important programming concepts and fundamentals.

  • Hundreds of complete working programs—And thousands of lines of code.
    • Students gain experience in program and code implementation and execution. Through this hands—on experience they gain a better understanding of various concepts and fundamentals.

  • Valuable programming tips.
    • Offers students practical advice and suggestions to enhance and accelerate their learning.

  • Extensive set of interesting exercises and substantial projects.
    • Gives students the opportunity to review, extend, and apply their understanding of key concepts throughout the text.

Description

  • Copyright 2004
  • Dimensions: 7" x 9-1/8"
  • Pages: 1312
  • Edition: 4th
  • Book
  • ISBN-10: 0-13-142644-3
  • ISBN-13: 978-0-13-142644-3

Highly practical in approach, this book introduces learners to the fundamental notions of structured programming and software engineering. KEY TOPICS It covers the full C language, key library functions, object-oriented programming in C++ and Java, and event-driven GUI programming in Java. MARKET: For individuals begin their mastery of C Programming.

Sample Content

Table of Contents



 1. Introduction to Computers, the Internet and the World Wide Web.

C PROCEDURAL PROGRAMMING.

 2. Introduction to C Programming.
 3. Structured Program Development in C.
 4. C Program Control.
 5. C Functions.
 6. C Arrays.
 7. C Pointers.
 8. C Characters and Strings.
 9. C Formatted Input/Output.
10. C Structures, Unions, Bit Manipulations and Enumerations.
11. C File Processing.
12. C Data Structures.
13. C Preprocessor.
14. Advanced C Topics.

C++ OBJECT-ORIENTED PROGRAMMING.

15. C++ as a “Better C.”
16. C++ Classes and Data Abstraction.
17. C++ Classes: Part 2.
18. C++ Operator Overloading.
19. C++ Inheritance.
20. C++ Virtual Functions and Polymorphism.
21. C++ Stream Input/Output.
22. C++ Templates.
23. C++ Exception Handling.

JAVA OBJECT-ORIENTED PROGRAMMING.

24. Introduction to Java Applications and Applets.
25. Beyond C & C++: Operators, Methods & Arrays in Java.
26. Java Object-Based Programming.
27. Java Object-Oriented Programming.
28. Java Graphics and Java2D.
29. Java Graphical User Interface Components.
30. Java Multimedia: Images, Animation Audio and Video.

APPENDICES.

A. Internet and Web Resources.
B. Introduction to C99.
C. C99 Internet and Web Resources.
D. Operator Precedence Charts.
E. ASCII Character Set.
F. Number Systems.
Index.

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