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Android Wireless Application Development, Rough Cuts, 2nd Edition

Rough Cuts

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Description

  • Copyright 2011
  • Pages: 750
  • Edition: 2nd
  • Rough Cuts
  • ISBN-10: 0-13-248446-3
  • ISBN-13: 978-0-13-248446-6

This is the Rough Cut version of the printed book.

The start-to-finish guide to Android application development: massively updated for the newest SDKs and developer techniques!

This book delivers all the up-to-date information, tested code, and best practices you need to create and market successful mobile apps with the latest versions of Android. Drawing on their extensive experience with mobile and wireless development, Lauren Darcey and Shane Conder cover every step: concept, design, coding, testing, packaging, and delivery. The authors introduce the Android platform, explain the principles of effective Android application design, and present today’s best practices for crafting effective user interfaces. Next, they offer detailed coverage of each key Android API, including data storage, networking, telephony, location-based services, multimedia, 3D graphics, and hardware.

Every chapter of this edition has been updated for the newest Android SDKs, tools, utilities, and hardware. All sample code has been overhauled and tested on leading devices from multiple companies, including HTC, Motorola, and ARCHOS. Many new examples have been added, including complete new applications. This new edition also adds

  • Nine new chapters covering web APIs, the Android NDK, extending application reach, managing users, data synchronization, backups, advanced user input, and more
  • Greatly expanded coverage of Android manifest files, content providers, app design, and testing
  • New coverage of hot topics like Bluetooth, gestures, voice recognition, App Widgets, live folders, live wallpapers, and global search
  • Updated 3D graphics programming coverage reflecting OpenGL ES 2.0
  • An all-new chapter on tackling cross-device compatibility issues, from designing for the smallest phones to the big new tablets hitting the market
  • Even more tips and tricks to help you design, develop, and test applications for different devices
  • A new appendix full of Eclipse tips and tricks

This book is an indispensable resource for every member of the Android development team: software developers with all levels of mobile experience, team leaders and project managers, testers and QA specialists, software architects, and even marketers.

Sample Content

Table of Contents

Introduction 1

Part I: An Overview of Android

Chapter 1 Introducing Android 7

A Brief History of Mobile Software Development 7

    Way Back When 7

     “The Brick” 9

    Wireless Application Protocol (WAP) 11

    Proprietary Mobile Platforms 13

The Open Handset Alliance 15

    Google Goes Wireless 15

    Forming the Open Handset Alliance 15

    Manufacturers: Designing the Android Handsets 16

    Mobile Operators: Delivering the Android Experience 17

    Content Providers: Developing Android Applications 17

    Taking Advantage of All Android Has to Offer 18

Android Platform Differences 18

    Android: A Next-Generation Platform 18

    Free and Open Source 20

    Familiar and Inexpensive Development Tools 20

    Reasonable Learning Curve for Developers 20

    Enabling Development of Powerful Applications 21

    Rich, Secure Application Integration 21

    No Costly Obstacles to Publication 21

    A “Free Market” for Applications 22

    A New and Growing Platform 22

The Android Platform 23

    Android’s Underlying Architecture 23

    Security and Permissions 25

    Developing Android Applications 26

Summary 28

References and More Information 28

Chapter 2 Setting Up Your Android Development Environment 29

Configuring Your Development Environment 29

    Configuring Your Operating System for Device Debugging 30

    Configuring Your Android Hardware for Debugging 30

    Upgrading the Android SDK 31

    Problems with the Android Software Development Kit 32

Exploring the Android SDK 32

    Understanding the Android SDK License Agreement 32

    Reading the Android SDK Documentation 33

    Exploring the Android Application Framework 35

    Getting to Know the Android Tools 35

    Exploring the Android Sample Applications 40

Summary 41

References and More Information 41

Chapter 3 Writing Your First Android Application 43

Testing Your Development Environment 43

    Adding the Snake Application to a Project in Your Eclipse Workspace 43

    Creating an Android Virtual Device (AVD) for Your Snake Project 44

   

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