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Android Apps with App Inventor: The Fast and Easy Way to Build Android Apps
- By Jörg H. Kloss
- Published Feb 28, 2012 by Addison-Wesley Professional.
- Copyright 2012
- Dimensions: 7" x 9"
- Pages: 600
- Edition: 1st
- Book
- ISBN-10: 0-321-81270-0
- ISBN-13: 978-0-321-81270-4
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Product Author Bios
Joerg H. Kloss has been actively involved with innovative information and communication technology for many years, and has been developing Android applications with App Inventor since it was still in early closed beta. Kloss has developed 3D online information systems, and worked at Fraunhofer IAO's VRLab. He is author of two books published by Addison-Wesley in Germany, including WWW and X3D - Programming Interactive 3D Applications for the Internet. He is now a voice and data technology professional specializing in mobile data networks, devices, sensors and services in the context of Mobile Augmented Reality, Ubiquitous Computing, and Contextual Services.
Wi>Android Apps with App Inventor provides hands-on walkthroughs that cover every area of App Inventor development, including the Google and MIT versions of App Inventor.
Kloss begins with the absolute basics of program structure, syntax, flow, and function, and then demonstrates simple ways to solve today’s most common mobile development problems. Along the way, you’ll build a dozen real Android apps, from games and geotrackers to navigation systems and news tickers. By the time you’re done, you’ll be comfortable implementing advanced apps and mashups integrating realtime multimedia data from all kinds of Web services with the communication and sensor-based features of your smartphone.
Topics covered include
- Installing and configuring App Inventor
- Building modern, attractive mobile user interfaces
- Controlling Android media hardware, including the camera
- Saving data locally with TinyDB, or in the cloud with TinyWebDB
- Streamlining and automating phone, text, and email communications
- Tracking orientation, acceleration, and geoposition
- Integrating text-to-speech and speech-to-text in your apps
- Controlling other apps and Web services with ActivityStarter
- Building mobile mashups by exchanging data with Web APIs
- Testing your apps for diverse hardware with the Android Emulator
- Example apps, including multimedia center, online vocabulary trainer, finger painting, squash game, compass, geocacher, navigator, stock market ticker, and many more
This book will empower you to explore, experiment, build your skills and confidence, and start writing professional-quality Android apps—for yourself, and for everyone else!
Companion files for this title can be found at informit.com/title/9780321812704
Downloads
Download sample code files here
Related Article
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9 of 9 people found the following review helpful
This review is from: Android Apps with App Inventor: The Fast and Easy Way to Build Android Apps (Paperback)
I've spent the last couple weeks working my way through Android Apps with App Inventor by Jörg H. Kloss. My background is in iOS development and I knew absolutely NO Java and had spent little time even using an android device. The first couple chapters walk you through getting things set up with App Inventor. Once you have that done you jump right into building your first app which could not have been easier using the App Inventor site. Each consecutive chapter builds on what you have learned previously and within a few chapters you're actually building some fairly involved apps. Some of the topics in the book include working with media, hardware (like camera), cloud, text, geoposition, text-to-speech, web integration, and much more. Bottom line, this book will give you a great start to building Android apps and you will be surprised just how far you can go even with no previous programming knowledge. As a side note, the "building block" approach used in App Inventor gives a...
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6 of 6 people found the following review helpful
This review is from: Android Apps with App Inventor: The Fast and Easy Way to Build Android Apps (Paperback)
In just 4 weeks, I've gone from knowing nothing about mobile development to creating an Android app which I've just released on Google Play. It's a testament to both the power of App Inventor and the usefulness of this book.Kloss takes you step-by-step through a series of real world app projects, each dealing with the different components and block structure that make up App Inventor. The projects themselves have been carefully chosen to take you through App Inventor development both conceptually and practically. You learn not only how components like TinyDB and ActivityStarter work, but how databases can be used in your app and good development practices. The projects themselves increase in complexity and breadth, so by the end of the book you have a true grasp of the possibilities and capabilities of App Inventor. The inclusion of the source files for each project is also invaluable. It allows you to follow the explanation in the book without having to... Read more
5 of 5 people found the following review helpful
By
This review is from: Android Apps with App Inventor: The Fast and Easy Way to Build Android Apps (Paperback)
This book is great for people just learning App Inventor. It's pretty detailed and laid out in an easy to understand manner.
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Online Sample Chapter
Android Apps with App Inventor: The Development Environment
Table of Contents
Preface by Hal Abelson xv
Preface xvii
Acknowledgments xxi
About the Author xxiii
Introduction 1
Structure and Overview 2
Requirements 5
History 5
Part I: Preparing Your First App 13
Chapter 1: Preparation and Installation 15
System Requirements 17
Login Data for App Inventor 27
Installation of the App Inventor Setup Software 29
Android Device Settings 33
Chapter 2: The Development Environment 39
Welcome to App Inventor! 40
App Inventor Designer 41
App Inventor Blocks Editor 53
Integrate Android Phone 63
Using the Emulator 69
Start-Up Problems 72
Chapter 3: Developing Your First App 81
Creating the Project “LaughBag” 82
Designing the User Interface 84
Developing App Functionality 97
Creating and Installing the App 107
Part II: Easy Projects as a Warm-Up 131
Chapter 4: Basic Terms and Central Concepts 133
Properties and Property Blocks 133
Events and Event Handlers 135
Methods and Method Blocks 137
Chapter 5: The AI References 139
Component Reference 139
Blocks Reference 143
Concepts Reference 145
Chapter 6: Graphical User Interface 147
Displaying Text with the Label Component 147
Triggering Actions with the Button Component 150
Selecting Options with the CheckBox Component 153
Entering Text with the TextBox Component 158
Entering Confidential Text with the PasswordTextBox Component 161
Displaying Notices and Alerts with the Notifier Component 164
Tidying the Screen with the Screen Arrangement Components 167
Actions at App Start with the Screen Component 171
Chapter 7: Multimedia 175
Media Access Options 175
The Basic Principle: Synergy 178
Displaying Local and Online Images with the Image Component 179
Taking Photos and Displaying Them with the Camera Component 183
Managing Images with the ImagePicker Component 188
Sound Effects and Vibration with the Sound Component 192
Playing Audio Files with the Player Component 195
Playing Movies with the VideoPlayer Component 199
Recording Audio with the SoundRecorder Component 203
Chapter 8: Example Project: Creating a Media Center 211
Ergonomic Redesign of a Media Center 211
Multiple Screens for the Media Center 215
Part III: On the Way to Becoming an App Developer 221
Chapter 9: Program Development Basics 223
Elements of Data Processing 224
Using Colors with the Color Block Group 227
Processing Numbers with the Math Block Group 229
Checking Program States with the Logic Block Group 232
Editing Text and Strings with the Text Block Group 234
Defining Container Structures with the Definition Block Group 241
Managing Lists with the List Block Group 247
Controlling Program Flow with the Control Block Group 252
Tips for Program Development 267
Example Projects 278
Chapter 10: Storage and Databases 305
Saving Data Locally with the TinyDB Component 306
Saving Data on the Web with the TinyWebDB Component 313
Part IV: Developing Attractive Apps 327
Chapter 11: Graphics and Animation 329
Painting as if on a Canvas with the Canvas Component 330
Animations with the Ball and ImageSprite Components 345
Controlling Automatic Processes with the Clock Component 358
Chapter 12: Sensors 375
Measuring Orientation with the OrientationSensor Component 376
Measuring g-Force with the AccelerometerSensor Component 387
Determining Geoposition with the LocationSensor Component 403
Chapter 13: Communication 433
Task: Developing a Driver Assistance System 434
Managing SMS Messages Fully Automatically 450
Data Exchange via an Interface 462
Mobile Mashups with Web Services 487
Part V: Useful Things for the Developer 511
Chapter 14: Special Functional Areas 513
Application-Specific Components 513
Dedicated Component Groups 518
Chapter 15: Tips and Tools 527
Supported Media Formats 527
Control with the Java Console 530
Setting Up the Speech Module 535
Appendix: Additional Resources 541
On the Companion Website 541
Online Sources and Interesting Links 542
Index 545
Sample Pages
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