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Android Apps with App Inventor: The Fast and Easy Way to Build Android Apps

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Product Author Bios

Joerg H. Kloss has been actively involved with innovative information and communication technology for many years, and has been developing Android applications with App Inventor since it was still in early closed beta. Kloss has developed 3D online information systems, and worked at Fraunhofer IAO's VRLab. He is author of two books published by Addison-Wesley in Germany, including WWW and X3D - Programming Interactive 3D Applications for the Internet. He is now a voice and data technology professional specializing in mobile data networks, devices, sensors and services in the context of Mobile Augmented Reality, Ubiquitous Computing, and Contextual Services.

Wi>Android Apps with App Inventor provides hands-on walkthroughs that cover every area of App Inventor development, including the Google and MIT versions of App Inventor.

 

Kloss begins with the absolute basics of program structure, syntax, flow, and function, and then demonstrates simple ways to solve today’s most common mobile development problems. Along the way, you’ll build a dozen real Android apps, from games and geotrackers to navigation systems and news tickers. By the time you’re done, you’ll be comfortable implementing advanced apps and mashups integrating realtime multimedia data from all kinds of Web services with the communication and sensor-based features of your smartphone.

 

Topics covered include

  • Installing and configuring App Inventor

  • Building modern, attractive mobile user interfaces

  • Controlling Android media hardware, including the camera

  • Saving data locally with TinyDB, or in the cloud with TinyWebDB

  • Streamlining and automating phone, text, and email communications

  • Tracking orientation, acceleration, and geoposition

  • Integrating text-to-speech and speech-to-text in your apps

  • Controlling other apps and Web services with ActivityStarter

  • Building mobile mashups by exchanging data with Web APIs

  • Testing your apps for diverse hardware with the Android Emulator

  • Example apps, including multimedia center, online vocabulary trainer, finger painting, squash game, compass, geocacher, navigator, stock market ticker, and many more

This book will empower you to explore, experiment, build your skills and confidence, and start writing professional-quality Android apps—for yourself, and for everyone else!

 

Companion files for this title can be found at informit.com/title/9780321812704

Downloads

Download sample code files here

Customer Reviews

8 of 8 people found the following review helpful
4.0 out of 5 stars Build Android apps without knowing any Java!, April 9, 2012
This review is from: Android Apps with App Inventor: The Fast and Easy Way to Build Android Apps (Paperback)
I've spent the last couple weeks working my way through Android Apps with App Inventor by Jörg H. Kloss. My background is in iOS development and I knew absolutely NO Java and had spent little time even using an android device. The first couple chapters walk you through getting things set up with App Inventor. Once you have that done you jump right into building your first app which could not have been easier using the App Inventor site. Each consecutive chapter builds on what you have learned previously and within a few chapters you're actually building some fairly involved apps. Some of the topics in the book include working with media, hardware (like camera), cloud, text, geoposition, text-to-speech, web integration, and much more. Bottom line, this book will give you a great start to building Android apps and you will be surprised just how far you can go even with no previous programming knowledge. As a side note, the "building block" approach used in App Inventor gives a... Read more
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5 of 5 people found the following review helpful
4.0 out of 5 stars An impressive, essential guide to App Inventor, May 29, 2012
This review is from: Android Apps with App Inventor: The Fast and Easy Way to Build Android Apps (Paperback)
In just 4 weeks, I've gone from knowing nothing about mobile development to creating an Android app which I've just released on Google Play. It's a testament to both the power of App Inventor and the usefulness of this book.

Kloss takes you step-by-step through a series of real world app projects, each dealing with the different components and block structure that make up App Inventor. The projects themselves have been carefully chosen to take you through App Inventor development both conceptually and practically. You learn not only how components like TinyDB and ActivityStarter work, but how databases can be used in your app and good development practices. The projects themselves increase in complexity and breadth, so by the end of the book you have a true grasp of the possibilities and capabilities of App Inventor.

The inclusion of the source files for each project is also invaluable. It allows you to follow the explanation in the book without having to... Read more
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5 of 5 people found the following review helpful
5.0 out of 5 stars Great for Beginners!, April 17, 2012
This review is from: Android Apps with App Inventor: The Fast and Easy Way to Build Android Apps (Paperback)
This book is great for people just learning App Inventor. It's pretty detailed and laid out in an easy to understand manner.
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Online Sample Chapter

Android Apps with App Inventor: The Development Environment

Table of Contents

Preface by Hal Abelson xv

Preface xvii

Acknowledgments xxi

About the Author xxiii

 

Introduction 1

Structure and Overview 2

Requirements 5

History 5

 

Part I: Preparing Your First App 13

 

Chapter 1: Preparation and Installation 15

System Requirements 17

Login Data for App Inventor 27

Installation of the App Inventor Setup Software 29

Android Device Settings 33

 

Chapter 2: The Development Environment 39

Welcome to App Inventor! 40

App Inventor Designer 41

App Inventor Blocks Editor 53

Integrate Android Phone 63

Using the Emulator 69

Start-Up Problems 72

 

Chapter 3: Developing Your First App 81

Creating the Project “LaughBag” 82

Designing the User Interface 84

Developing App Functionality 97

Creating and Installing the App 107

 

Part II: Easy Projects as a Warm-Up 131

 

Chapter 4: Basic Terms and Central Concepts 133

Properties and Property Blocks 133

Events and Event Handlers 135

Methods and Method Blocks 137

 

Chapter 5: The AI References 139

Component Reference 139

Blocks Reference 143

Concepts Reference 145

 

Chapter 6: Graphical User Interface 147

Displaying Text with the Label Component 147

Triggering Actions with the Button Component 150

Selecting Options with the CheckBox Component 153

Entering Text with the TextBox Component 158

Entering Confidential Text with the PasswordTextBox Component 161

Displaying Notices and Alerts with the Notifier Component 164

Tidying the Screen with the Screen Arrangement Components 167

Actions at App Start with the Screen Component 171

 

Chapter 7: Multimedia 175

Media Access Options 175

The Basic Principle: Synergy 178

Displaying Local and Online Images with the Image Component 179

Taking Photos and Displaying Them with the Camera Component 183

Managing Images with the ImagePicker Component 188

Sound Effects and Vibration with the Sound Component 192

Playing Audio Files with the Player Component 195

Playing Movies with the VideoPlayer Component 199

Recording Audio with the SoundRecorder Component 203

 

Chapter 8: Example Project: Creating a Media Center 211

Ergonomic Redesign of a Media Center 211

Multiple Screens for the Media Center 215

 

Part III: On the Way to Becoming an App Developer 221

 

Chapter 9: Program Development Basics 223

Elements of Data Processing 224

Using Colors with the Color Block Group 227

Processing Numbers with the Math Block Group 229

Checking Program States with the Logic Block Group 232

Editing Text and Strings with the Text Block Group 234

Defining Container Structures with the Definition Block Group 241

Managing Lists with the List Block Group 247

Controlling Program Flow with the Control Block Group 252

Tips for Program Development 267

Example Projects 278

 

Chapter 10: Storage and Databases 305

Saving Data Locally with the TinyDB Component 306

Saving Data on the Web with the TinyWebDB Component 313

 

Part IV: Developing Attractive Apps 327

 

Chapter 11: Graphics and Animation 329

Painting as if on a Canvas with the Canvas Component 330

Animations with the Ball and ImageSprite Components 345

Controlling Automatic Processes with the Clock Component 358

 

Chapter 12: Sensors 375

Measuring Orientation with the OrientationSensor Component 376

Measuring g-Force with the AccelerometerSensor Component 387

Determining Geoposition with the LocationSensor Component 403

 

Chapter 13: Communication 433

Task: Developing a Driver Assistance System 434

Managing SMS Messages Fully Automatically 450

Data Exchange via an Interface 462

Mobile Mashups with Web Services 487

 

Part V: Useful Things for the Developer 511

 

Chapter 14: Special Functional Areas 513

Application-Specific Components 513

Dedicated Component Groups 518

 

Chapter 15: Tips and Tools 527

Supported Media Formats 527

Control with the Java Console 530

Setting Up the Speech Module 535

 

Appendix: Additional Resources 541

On the Companion Website 541

Online Sources and Interesting Links 542

 

Index 545

Sample Pages

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