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Android Application Development in 24 Hours, Sams Teach Yourself, 3rd Edition

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Android Application Development in 24 Hours, Sams Teach Yourself, 3rd Edition

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About

Features

  • Now fully updated: the easy, full-color step-by-step tutorial for everyone who wants to write apps for the newest Android phones and tablets
  • Hands-on introduction to Android programming, fully updated for major platform changes, including the newest Android SDK
  • Readers write their first app on "Day 1," then master each new concept through carefully-explained code
  • Covers everything from user interfaces to location-based services, social networking, polishing applications, and publishing via Android Market

Description

  • Copyright 2014
  • Edition: 3rd
  • Book
  • ISBN-10: 0-672-33444-5
  • ISBN-13: 978-0-672-33444-3

In just 24 sessions of one hour or less, learn how to build powerful apps for the world’s most popular mobile platform: Android 4.3. Using this book’s straightforward, step-by-step approach, you’ll build complete Android 4.3 apps from the ground up as you master the skills you need to design, develop, test, and publish powerful solutions. Extensively updated for Android’s newest features and tools, every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

Highlights of this new Third Edition include:

  • Extensive new coverage: fragments, action bar, SQLite, content providers, Facebook SDK, and more
  • Practical guidance on developing for multiple Android versions
  • How to use open source projects to simplify Android development
  • New topic-focused structure with at least one complete project in nearly every chapter

Register your book at informit.com/register to gain access to the Bonus KitKat chapter online.

Learn how to…

  • Quickly set up your development environment and create Android projects
  • Use Android layouts and fragments  to create apps that look great on phones, tablets, and even TVs
  • Develop intuitive user interfaces using Android controls
  • Access the cloud and retrieve data using the Flickr API
  • Create a full-blown app that parses JSON, stores metadata, and
    displays Flickr images
  • Use a SQLite database and content providers to create responsive, data-driven apps
  • Write social apps using the Facebook Android SDK
  • Use contact and calendar data
  • Build location-based apps using LocationManager APIs or the new Google Play Location Services
  • Internationalize your apps
  • Work with media and cameras
  • Use open-source libraries to add “finishing touches”
  • Package and publish apps to Google Play and other app stores

Downloads

Downloads

Download free code files for Android Application Development in 24 Hours here

Please visit the blog associated with this title at http://www.talkingandroid.com

Sample Content

Sample Pages

Download the sample pages (includes Chapter 21 and Index)

Table of Contents

Preface    xiv

New in the Third Edition    xiv

Who This Book Is For    xv

How This Book Is Organized    xv

Part I: Getting Started

HOUR 1: Getting Started: Creating a Simple App    3

Setting Up Your Development Environment    3

Instantly Creating a Simple App    6

Understanding the Java Code and XML Layout    10

Running the App    11

Personalizing the App    13

Summary    17

Q&A    17

Workshop    18

Exercise    18

HOUR 2: Understanding an Android Activity    19

Understanding an Activity    19

Starting an Activity    20

Passing Information Between Activities    28

Understanding Intents    34

Understanding the Activity Lifecycle    38

Summary    41

Q&A    41

Workshop    42

Exercises     42

HOUR 3: Exploring an Android Project and Resources    43

Exploring the Android Project Files    43

Understanding Common Resources    47

Summary    57

Q&A    57

Workshop    57

Exercises     58

HOUR 4: Not Just Smartphones: Supporting Tablets, TVs, and More    59

A Brief History of Android    59

Handling Device Display and Orientation    60

Device Features    67

Platform Versions and the Compatibility Package    68

Launching Apps on a Device    72

Summary    74

Q&A    74

Workshop    75

Exercises     75

Part II: User Interface

HOUR 5: Using Layouts    79

Getting Started with Layouts    79

More Layout Basics with LinearLayout    84

Laying Out Child Views    86

FrameLayout    89

RelativeLayout    89

Summary    91

Q&A    92

Workshop    92

Exercises     93

HOUR 6: Working with Basic UI Controls    95

Setting Up the Demo App  &nb

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