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Agile Software Development, Principles, Patterns, and Practices
- By Robert C. Martin
- Published Oct 15, 2002 by Prentice Hall.
- Copyright 2003
- Dimensions: Special (all other)
- Pages: 529
- Edition: 1st
- Book
- ISBN-10: 0-13-597444-5
- ISBN-13: 978-0-13-597444-5
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Product Author Bios
ROBERT C. MARTIN is President of Object Mentor Inc. Martin and his team of software consultants use Object-Oriented Design, Patterns, UML, Agile Methodologies, and eXtreme Programming with worldwide clients. He is the author of the best-selling book Designing Object-Oriented C++ Applications Using the Booch Method (Prentice Hall, 1995), Chief Editor of, Pattern Languages of Program Design 3 (Addison Wesley, 1997), Editor of, More C++ Gems (Cambridge, 1999), and co-author of XP in Practice, with James Newkirk (Addison-Wesley, 2001). He was Editor in Chief of the C++ Report from 1996 to 1999. He is a featured speaker at international conferences and trade shows.
Best selling author and world-renowned software development expert Robert C. Martin shows how to solve the most challenging problems facing software developers, project managers, and software project leaders today.
- This comprehensive, pragmatic tutorial on Agile Development and eXtreme programming, written by one of the founding father of Agile Development:
- Teaches software developers and project managers how to get projects done on time, and on budget using the power of Agile Development.
- Uses real-world case studies to show how to of plan, test, refactor, and pair program using eXtreme programming.
- Contains a wealth of reusable C++ and Java code.
- Focuses on solving customer oriented systems problems using UML and Design Patterns.
Robert C. Martin is President of Object Mentor Inc. Martin and his team of software consultants use Object-Oriented Design, Patterns, UML, Agile Methodologies, and eXtreme Programming with worldwide clients. He is the author of the best-selling book Designing Object-Oriented C++ Applications Using the Booch Method (Prentice Hall, 1995), Chief Editor of, Pattern Languages of Program Design 3 (Addison Wesley, 1997), Editor of, More C++ Gems (Cambridge, 1999), and co-author of XP in Practice, with James Newkirk (Addison-Wesley, 2001). He was Editor in Chief of the C++ Report from 1996 to 1999. He is a featured speaker at international conferences and trade shows.
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79 of 83 people found the following review helpful
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This review is from: Agile Software Development, Principles, Patterns, and Practices (Hardcover)
I don't think I've given another design/programming book 5 stars before. This book deserves it-- it could easily replace a half dozen books on my shelf, and it probably will. Martin focuses on the why's and the wherefores of current OOD methodologies. He doesn't try to sell Agile Processes in this book. Instead, he explains a number of current practices that might be loosely grouped under the 'Agile' name. He anchors his discussion in a set of principles that drive the design process. Then he shows how software patterns can be used to put these principles into practice. Patterns are explained and demonstrated in the context of three case studies. The case studies (a payroll system, a weather monitoring system, and an exam testing system) have the feel of day-to-day problems. One of my chief complaints with other books has been the use of esoteric case studies-- unless I work for Microsoft, I'm not likely to write a word processor anytime soon. Okay, so maybe I won't write a... Read more
25 of 25 people found the following review helpful
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This review is from: Agile Software Development, Principles, Patterns, and Practices (Hardcover)
The bulk of this book describes OO design principles. They're presented in a readable, useful, and well-organized way. Often they just clarify and put a name to something you've probably been doing anyway. The standard Dependency Inversion Principle is there, for one. (I'm glad to see that other people have trouble with the name. By today's reckoning, there's nothing inverted about it, but the name dates back to less enlightened times.) Others, like the Interface Segregation Principle, are less well known but reinforce lots of other good practices, such as data hiding and prevention of "interface leakage".The "Agile" section is blessedly short, and doesn't much contaminate the otherwise good presentation elsewhere in the book. There's a lot of good to be extracted from the agility movement, but there's a lot of rabid dogmatism too. Martin managed to keep it well under control. He presented the Manifesto (ugh) early on, but that was the worst of it. A few... Read more
22 of 23 people found the following review helpful
By Mike Meng (Beijing, China) - See all my reviews
This review is from: Agile Software Development, Principles, Patterns, and Practices (Hardcover)
I knew the book would be a great one before read it. But now, after I read some of its chapters, I know I underestimated it. I love to read Uncle Bob's books and articles. His previous book "Designing Object-Oriented C++ Application with Booch Method" is a real gem, I learn much a lot from it, maybe more than any other books on designing. The author's style is unique, he tries to guide readers to reach a good design instead of just putting the final solution in front of you. He presents the whole process of design, shows you how to think, how to verify, how to test and modify. His is a real mentor who gives you solid knowledge and solid experience by solid examples. So, I expected learn a lot from this new book. The book shows that it's more than my expectation. It keeps the good style, plus very valuable contents. It present at least 4 aspects which are very important and useful for today's programmers: * Agile method: The author show you you how to USE agile method... Read more |
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Table of Contents
I. AGILE DEVELOPMENT.
II. AGILE DESIGN.
III. THE PAYROLL CASE STUDY.
IV. PACKAGING THE PAYROLL SYSTEM.
V. THE WEATHER STATION CASE STUDY.
VI. THE ETS CASE STUDY.
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