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Adobe Dimension CC Classroom in a Book (2019 Release) (Web Edition)

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Adobe Dimension CC Classroom in a Book (2019 Release) (Web Edition)

Web Edition

  • Sorry, this book is no longer in print.
  • About this Web Edition
  • A Web Edition is an online learning product that you view in your web browser. Some Web Editions include additional interactive features, such as videos and quizzes. A Web Edition will be accessible from your Account page after purchase.

    Viewing a Web Edition requires a web browser with full HTML5 compatibility (Chrome, Firefox, Safari). Supported platforms are:

    • macOS 10.13 or greater
    • Windows 8 or greater
    • iOS 14 or greater
    • Linux
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Description

  • Copyright 2019
  • Pages: 288
  • Edition: 1st
  • Web Edition
  • ISBN-10: 0-13-486375-5
  • ISBN-13: 978-0-13-486375-7

The exciting new Adobe Dimension CC empowers graphic designers to create high-quality photorealistic imagery using 2D and 3D assets -- and if you have an Adobe Creative Suite subscription, it’s already included. Now, Adobe Dimension CC Classroom in a Bookoffers complete hands-on training to help you master it quickly and easily. Straight from Adobe Press, this is the latest in our best-selling series of official Adobe software training guides -- packed with self-paced lessons and downloadable files designed by Adobe training experts. Each chapter contains a project that builds on your growing knowledge of the program, and end-of-chapter review questions reinforce each lesson. Long-time Adobe user experience/interactive experience designer Keith Gilbert covers all you need to know about modeling, applying and editing surface materials, lighting, rendering, and much more -- even if you’ve never worked with 3D tools before!

Sample Content

Table of Contents

Getting Started

1 Introducing Adobe Dimension 

2 Exploring Design Mode 

3 Changing Your View of The Scene: Working with The Camera 

4 Exploring Render Mode 

5 Finding 3D Models and Using CC Libraries 

6 Working with Materials 

7 Creating Materials with Adobe Capture CC

8 Selecting Objects and Surfaces 

9 Applying Graphics to Models 

10 Working with Backgrounds 

11 Working with Lights 

12 Pushing the Limits: Model- And Scene-Building Techniques 

13 Post-Processing with Adobe Photoshop CC 

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