John Sharp is a designer, art historian, curator and educator with over twenty five years of involvement in the creation and study of art and design. John's design work focuses on cultural games, artgames and non-digital games. His current research addresses game aesthetics, the history of play, and the creative process. John is the Associate Professor of Games and Learning at Parsons The New School for Design. Along with Colleen Macklin, John co-directs PETLab (Prototyping, Education and Technology Lab), a research group focused on games and their design as a form of social discourse. John has written in numerous publications. He is associate editor of ETC Press Well Played series and is co-editor of the forthcoming Pamphleteer Series, along with David Thomas. His recent curation work includes "Spacewar!: Video Games Blast Off at the Museum of the Moving Image" and co-curation of "XYZ: Alternative Voices in Game Design" at the Museum of Design Atlanta. John is a member of the game design collective Local No. 12 along with Colleen Macklin and Eric Zimmerman (Arts Professor, New York University Game Center), a company focused on finding play in cultural practices. Along with Peter Berry, John is a partner in Supercosm, where he focuses on interaction and game design for arts and education clients.