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John Kessenich is senior compiler architect at LunarG, and has been active in OpenGL, GLSL, Vulkan, and SPIR-V development at Khronos since 1999. He created the initial SPIR-V intermediate language and is the SPIR-V specification editor. He is also the GLSL specification editor and is active in creating shader compiler tools and translators for increased portability of these standards.