Dan Ginsburg

Aaftab Munshi has been architecting GPUs for more than a decade. At ATI (now AMD), he was a Senior Architect in the Handheld Group. He is the spec editor for the OpenGL ES 1.1 and OpenGL ES 2.0 specifications. Affie currently works at Apple.   

Dan Ginsburg has been working on video games and computer graphics for more than ten years. Dan is currently a Senior Member of Technical Staff at AMD.  He has worked in a variety of roles at AMD, including the development of OpenGL drivers, the creation of desktop and handheld 3D demos, and currently leading the development of handheld GPU developer tools. Before joining AMD, Dan worked for n-Space, Inc., an Orlando-based game development company. He holds a B.S. in Computer Science from Worcester Polytechnic Institute and an M.B.A from Bentley College.

Dave Shreiner has been working with OpenGL for almost two decades, and more recently with OpenGL ES. During that time, he authored the first commercial training course on OpenGL while working at Silicon Graphics Computer Systems (SGI), and has worked as an author on the OpenGL Programming Guide. He’s presented introductory and advanced courses on OpenGL programming worldwide at numerous conferences, including SIGGRAPH. Dave is now a Media Systems Architect at ARM, Inc. He holds a B.S. in Mathematics from the University of Delaware.

John M. Kessenich

Bill Licea-Kane, Principal Member Technical Staff at AMD, works in AMD's OpenGL Group and has chaired the ARB OpenGL Shading Language workgroup since its inception. He has taught several courses in OpenGL Shading Language at Siggraph and GDC. Randi J. Rost,  was a core contributor to the development of the OpenGL Shading Language and the OPenGL API that supports it, as well as one of the first programmers to design and implement shaders using this technology. She currently works at Intel.

Bill Licea-Kane

Bill Licea-Kane, Principal Member Technical Staff at AMD, works in AMD's OpenGL Group and has chaired the ARB OpenGL Shading Language workgroup since its inception. He has taught several courses in OpenGL Shading Language at Siggraph and GDC. Randi J. Rost,  was a core contributor to the development of the OpenGL Shading Language and the OPenGL API that supports it, as well as one of the first programmers to design and implement shaders using this technology. She currently works at Intel.

Barthold Lichtenbelt

Bill Licea-Kane, Principal Member Technical Staff at AMD, works in AMD's OpenGL Group and has chaired the ARB OpenGL Shading Language workgroup since its inception. He has taught several courses in OpenGL Shading Language at Siggraph and GDC. Randi J. Rost,  was a core contributor to the development of the OpenGL Shading Language and the OPenGL API that supports it, as well as one of the first programmers to design and implement shaders using this technology. She currently works at Intel.

Hugh Malan

Bill Licea-Kane, Principal Member Technical Staff at AMD, works in AMD's OpenGL Group and has chaired the ARB OpenGL Shading Language workgroup since its inception. He has taught several courses in OpenGL Shading Language at Siggraph and GDC. Randi J. Rost,  was a core contributor to the development of the OpenGL Shading Language and the OPenGL API that supports it, as well as one of the first programmers to design and implement shaders using this technology. She currently works at Intel.

Randi J. Rost

Randi J. Rost is Director of Developer Relations at 3Dlabs®, Inc., the company that led the development of the OpenGL Shading Language. Randi was a core contributor to the development of the OpenGL Shading Language and the OpenGL API that supports it, as well as one of the first programmers to design and implement shaders using this technology. He leads the 3Dlabs team devoted to educating developers and helping them take advantage of new graphics hardware technology.



Mike Weiblen

Bill Licea-Kane, Principal Member Technical Staff at AMD, works in AMD's OpenGL Group and has chaired the ARB OpenGL Shading Language workgroup since its inception. He has taught several courses in OpenGL Shading Language at Siggraph and GDC. Randi J. Rost,  was a core contributor to the development of the OpenGL Shading Language and the OPenGL API that supports it, as well as one of the first programmers to design and implement shaders using this technology. She currently works at Intel.

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