Robert P. Kuehne

Before starting his own company Bob Kuehne was the Technical Lead for the OpenGL Shading Language at Silicon Graphics. Bob Kuehne has worked for more than a decade in the computer graphics industry, working his way up and down the OpenGL food chain, from writing OpenGL code to writing shader compilers. He has presented on OpenGL at numerous conferences, including SIGGRAPH.

Robert P. Kuehne

Robert P. Kuehne leads Blue Newt Software, a consultancy that specializes in helping clients enhance their 3D graphics applications. Formerly Technical Lead for Silicon Graphics' OpenGL Shading Language, Kuehne has been involved with OpenGL since it was created, in roles ranging from programmer to shader compiler developer to SIGGRAPH presenter. He has also been a Macintosh developer since the early 1990s.

J. D. Sullivan is an OpenGL driver engineer who has been writing graphics software professionally for more than fifteen years. While at Silicon Graphics, Inc., he was one of the original designers and implementers of the Volumizer API and later worked as part of the OpenGL software team focused on the Cobalt and Krypton graphics chipsets. Since SGI, Sullivan has worked on the Mac as his primary development platform, and he serves on the OpenGL Architecture Review Board.

J. D. Sullivan

Before starting his own company Bob Kuehne was the Technical Lead for the OpenGL Shading Language at Silicon Graphics. Bob Kuehne has worked for more than a decade in the computer graphics industry, working his way up and down the OpenGL food chain, from writing OpenGL code to writing shader compilers. He has presented on OpenGL at numerous conferences, including SIGGRAPH.

J. D. Sullivan

Robert P. Kuehne leads Blue Newt Software, a consultancy that specializes in helping clients enhance their 3D graphics applications. Formerly Technical Lead for Silicon Graphics' OpenGL Shading Language, Kuehne has been involved with OpenGL since it was created, in roles ranging from programmer to shader compiler developer to SIGGRAPH presenter. He has also been a Macintosh developer since the early 1990s.

J. D. Sullivan is an OpenGL driver engineer who has been writing graphics software professionally for more than fifteen years. While at Silicon Graphics, Inc., he was one of the original designers and implementers of the Volumizer API and later worked as part of the OpenGL software team focused on the Cobalt and Krypton graphics chipsets. Since SGI, Sullivan has worked on the Mac as his primary development platform, and he serves on the OpenGL Architecture Review Board.