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CRM 2016 Online
By Marc Wolenik
Oct 27, 2016

Learn the what, why, and hows of CRM 2016 Online.

Methods: A Deeper Look
By Paul Deitel, Harvey Deitel
Oct 27, 2016

Paul and Harvey Deitel take a deep look at methods in C# through a series of object-oriented programming case studies.

Working with Databases in Android
By Adam Stroud
Oct 27, 2016

Android architect Adam Stroud presents the Android API for working with databases and explains how to get data from an app to a database and back again.

By Khalid Mughal, Rolf W Rasmussen
Oct 24, 2016

Mughal and Rasmussen cover the Java SE 8 OCA Exam objectives having to do with Declarations.

Shader Fundamentals
By John Kessenich, Graham Sellers, Dave Shreiner
Oct 24, 2016

Discusses the major features of the OpenGL Shading Language and SPIR-V, demonstrating how to initialize and use them within an application.

Using Functions
By Larry Rockoff
Oct 24, 2016

SQL expert Larry Rockoff introduces a way to perform calculations on the individual data items retrieved from a database.

Aerospace and Defense
By Steve Aukstakalnis
Oct 21, 2016

AR expert Steve Aukstakalnis presents case studies of AR being used in aerospace and defence.

Agile in General
By Daniel James Gullo
Oct 21, 2016

Daniel Gullo, also known as “the hardest working man in Agile”, explores concepts that touch on various different areas and concepts of Agility in general.

Distribute Your Work
By Martin Abbott, Michael Fischer
Oct 21, 2016

Veteran technology and business executives discuss scaling databases and services through cloning and replication, separating functionality or services, and splitting similar data sets across storage and application systems.

By Craig Larman, Bas Vodde
Oct 21, 2016

Craig Larman and Bas Vodde outline what Large-Scale Scrum (LeSS) is, its background, and how it can help you scale agility in large organizations.

The Chord Diagram
By Barrett Clark
Oct 21, 2016

Barrett Clark demonstrates how to build a chord diagram through the process of creating a new app for flight departures.

Organizing the Parts of a Program in C++
By Rogers Cadenhead, Jesse Liberty
Oct 3, 2016

Find out why you should learn C++, how C++ programs are organized, and understand the benefits of comments and functions in C++.

Block Storage Cloud
By Elizabeth Joseph
Oct 2, 2016

Elizabeth Joseph introduces the concept of block storage and provides example usage. The basics of OpenStack Cinder block storage architecture are explained, and then you are walked through configuration.

Customizing Ubuntu for Performance, Accessibility, and Fun
By Matthew Helmke, Elizabeth Joseph, Jose Antonio Rey
Oct 2, 2016

There is an enormous number of services you can run on an Ubuntu server. Matthew Helmke, Elizabeth Joseph, and Jose Rey highlight some of the more popular services, from Web to e-mail to file services.

Testability from a Developer's Perspective
By Alexander Tarlinder
Oct 1, 2016

Why should the developer care about testability? Alexander Tarlinder presents the case for testable software and its benefits. The quality attribute testability is broken down into observability, controllability, and smallness and explained further.

The Testing Vocabulary
By Stephen G. Kochan, Patrick Wood
Sep 30, 2016

Stephen Kochan and Patrick Wood provide tutorials on tools useful in writing shell programs and discuss regular expressions used by many Unix commands.

Agile Process Maturity
By Bob Aiello, Leslie Sachs
Sep 16, 2016

Agile process maturity is a very important consideration when implementing an agile ALM. But what exactly does process maturity really mean in an agile context? Bob Aiello and Leslie Sachs examine the factors that affect agile process maturity from a number of different perspectives.

Case Study: Commuter Rail Mobile App
By David Platt
Sep 16, 2016

David Platt demonstrates how the UX skills presented in The Joy of UX all work together by showing how to design a new mobile app for Boston’s commuter rail system.

Converting Nonusers to Users
By Jagdish N. Sheth, Reshma Shah, Mona Sinha
Sep 16, 2016

Marketing experts Jagdish N. Sheth, Mona Sinha, and Reshma Shah present the case for entering and competing in emerging markets and provide the background to their marketing breakout strategies.

Design Values
By Colleen Macklin, John Sharp
Sep 16, 2016

Game designer Colleen Macklin and technical author John Sharp introduce an important tool for guiding a game’s design through the iterative process, including three case studies showing how design values can guide a game’s design.

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