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The Official Ubuntu Book, 6th Edition: Welcome to the Command Line
Oct 21, 2011
This chapter explains how the command line will speed up your work and increase your ability to do exactly what you want to do with your computer with greater efficiency.
The Official Ubuntu Book, 6th Edition: GNOME 3, GNOME Shell, and More
Oct 19, 2011
This chapter provides and introduction to GNOME 3, including installation and exploration.
The Official Ubuntu Book, 6th Edition: Using Kubuntu
Oct 18, 2011
This chapter covers information ranging from what exactly Kubuntu is to how to manage and keep your Kubuntu system up to date with the latest applications and fixes.
Creating Cross-Platform Java and JavaScript Games with Amino
Oct 17, 2011
James Williams, author of Learning HTML5 Game Programming, introduces the cross-platform Amino scene graph API, which allows you to create applications in JavaScript and Java. Follow along as he uses Amino to create a binary clock.
The Official Ubuntu Book, 6th Edition: The Ubuntu Community
Oct 17, 2011
This chapter provides a bird's-eye view of the venues and processes in which the Ubuntu community is active.
The Official Ubuntu Book, 6th Edition: More Applications for Ubuntu
Oct 14, 2011
This chapter shows you just a few of the thousands of additional applications that you can install on your Ubuntu system.
The Official Ubuntu Book, 6th Edition: The Ubuntu Server
Oct 13, 2011
The aim of this chapter is to give you a quick crash course in how to be an Ubuntu system administrator.
The Ruby Reading List
Oct 13, 2011
In the last ten years the Ruby programming language has gone from an obscure open source project to the expansive technology behind some of the world’s most visible web properties. In this article Russ Olsen points out some of the Ruby ‘must reads’, web sites and books that will help the new Ruby programmer get started.
The Official Ubuntu Book, 6th Edition: Gaining Greater Proficiency
Oct 12, 2011
This chapter gets you started with topics such as changing software, adding and experimenting with other software options available in Ubuntu, installing and using hardware devices like printers, accessing remote files, using the terminal, and running Windows programs.
The Official Ubuntu Book, 6th Edition: Installing Ubuntu
Oct 11, 2011
This chapter explains how to choose a version of Ubuntu and then how to install your chosen version.
The Official Ubuntu Book, 6th Edition: The UbuntuStory
Oct 10, 2011
This chapter brings the history of the Ubuntu Project to life, and through its history and looks to its future. If you are interested in first learning about where Ubuntu comes from and where it is going, this chapter provides a good introduction.
Charlie Hunt on Java Performance Monitoring and Tuning
Oct 4, 2011
Steven Haines and Charlie Hunt, co-author of Java Performance, talk about performance issues, application monitoring, scalability vs performance, and the impact cloud computing has on application monitoring and performance management.
Be a Better Java Programmer: A Reading List by Binu John
Oct 3, 2011
Java performance expert Binu John shares 6 of the most important books in his programming library and explains why each is so valuable.
Prototypes in JavaScript
Aug 22, 2011
David Chisnall explores JavaScript as an example of prototype-based object orientation. In this article, he shows how it's possible to implement more complex object models on top of this simple abstraction.
Ubuntu Community: LoCo Communities Explained
Aug 2, 2011
The Ubuntu Community would be incomplete without you, the user. Amber Graner shows you how to find out more about a LoCo (Local Community) Team in your area.
Putting the "Journey" in Journeyman Software Developer: An Interview with Corey Haines
Jul 25, 2011
When it comes to putting the craft back into programming, a handful of names might come to mind, and Corey Haines is one of them. Matthew Heusser talked with Corey about software craft, his journeyman project, and that great big project he is working on next.
Using Ubuntu on the Desktop
Jul 12, 2011
This chapters helps you get started with Unity, the default desktop for Ubuntu, and shows how you can use it to do the normal things you face every day with your computer and a few not-so-normal things.
The Python Standard Library: Data Structures
Jun 9, 2011
This chapter covers two modules related to memory management in Python.
Python Is Not Just a Language—It's a Development Platform: An Interview with Doug Hellmann
May 9, 2011
Cameron Laird interviews Doug Hellmann, author of The Python Standard Library by Example, about his first encounters with Python, his work on Python Module of the Week, and what he's learned from other books.
The Official Ubuntu Book, 5th Edition: Welcome to the Command Line
May 6, 2011
This chapter explains the tools and techniques critical to the successful use of the Ubuntu command line.

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