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This chapter is from the book

Exercise

Take a moment to practice the concepts presented in this hour. It is important to have a strong foundational understanding of the Unity editor because everything you will learn from here on out will utilize it in some way. To complete this exercise, do the following:

  1. Create a new scene by going to File > New Scene or by pressing Ctrl+N (Command+N on a Mac).

  2. Create a folder in the Project view by right-clicking Assets and selecting Create > Folder. Name the folder Scenes.

  3. Save your scene by going to File > Save Scene or by pressing Ctrl+S (Command+S on a Mac). Be sure to save the scene in the Scenes folder you created and give it a descriptive name.

  4. Add a cube to your scene. You can do this in one of three ways.

    • Click the GameObject menu at the top of the editor and select 3D Object > Cube.

    • Click Create > 3D Object > Cube in the Hierarchy view.

    • Right-click in the Hierarchy view and select 3D Object > Cube.

  5. Select the newly added cube in the Hierarchy view and experiment with its properties in the Inspector view.

  6. Practice navigating around the Scene view by using Flythrough mode, the Hand tool, and snap controls. Use the cube as a point of reference to help navigate.

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