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This is the Rough Cut version of the printed book.
Master C++ “The Qt Way” with Modern Design Patterns and Efficient Reuse
This fully updated, classroom-tested book teaches C++ “The Qt Way,” emphasizing design patterns and efficient reuse. Readers will master both the C++ language and Qt libraries, as they learn to develop maintainable software with well-defined code layers and simple, reusable classes and functions.
Every chapter of this edition has been improved with new content, better organization, or both. Readers will find extensively revised coverage of QObjects, Reflection, Widgets, Main Windows, Models and Views, Databases, Multi-Threaded Programming, and Reflection. This edition introduces the powerful new Qt Creator IDE; presents new multimedia APIs; and offers extended coverage of Qt Designer and C++ Integration. It has been
restructured to help readers start writing software immediately and write robust, effective software sooner.
The authors introduce several new design patterns, add many quiz questions and labs, and present more efficient solutions relying on new Qt features and best practices. They also provide an up-to-date C++ reference section and a complete application case study.
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Foreword xv
Preface xix
Preface to the Second Edition xxii
Acknowledgments xxv
About the Authors xxx
Part I: Design Patterns and Qt 4 1
Chapter 1: C++ Introduction 3
1.1 Overview of C++ 3
1.2 A Brief History of C++ 4
1.3 C++ First Example 5
1.4 Standard Input and Output 8
1.5 Introduction to Functions 11
1.6 qmake, Project Files, and Makefile 17
1.7 Getting Help Online 24
1.8 Strings 24
1.9 Streams 26
1.10 File Streams 29
1.11 Qt Dialogs for User Input/Output 34
1.12 Identifiers, Types, and Literals 37
1.13 C++ Simple Types 40
1.14 The Keyword const 52
1.15 Pointers and Memory Access 54
1.16 Reference Variables 60
1.17 const* and *const 61
1.18 Review Questions 64
Chapter 2: Top of the class 67
2.1 First, There Was struct 67
2.2 Class Definitions 69
2.3 Member Access Specifiers 71
2.4 Encapsulation 74
2.5 Introduction to UML 75
2.6 Friends of a Class 76
2.7 Constructors 77
2.8 Destructors 80
2.9 The Keyword static 81
2.10 Class Declarations and Definitions 86
2.11 Copy Constructors and Assignment Operators 88
2.12 Conversions 92
2.13 const Member Functions 95
2.14 Subobjects 97
2.15 Exercise: Classes 98
2.16 Review Questions 108
Chapter 3: Introduction to Qt 113
3.1 Style Guidelines, Naming Conventions 114
3.2 The Qt Core Module 116
3.3 QtCreator—An IDE for Qt Programming 119
3.4 Exercises: Introduction to Qt &nbs
