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Graphics & Web Design

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Formatting Web Pages Using Cascading Style Sheets
May 14, 2007
Formatting Your Dreamweaver MX Web Page with CSS and HTML Styles
Sep 20, 2002
Learn how Dreamweaver makes it easy to define styles, even styles for your entire site in a single location, that add fonts, colors, and other effects to text and other objects on Web pages.
Game Design Prototyping: Introducing the Unity Development Environment
Aug 1, 2014
This chapter discusses the game development tool Unity and explains why it is a great game development tool. It also looks at the sample project included with Unity and describes the Unity interface.
Getting Familiar with the Dreamweaver Workspace
Aug 23, 2002
Get an overview of the Dreamweaver 4 workspace and become familiar with the different objects and palettes used to design and develop Web pages in Dreamweaver 4.
Getting Started with Silverlight
Oct 19, 2007
Learn how to get started with this promising alternative to Flash.
Getting Started: Adding Text, Lists, and Previewing in the Browser in Dreamweaver 8
Nov 11, 2005
At its most basic, a web page is simply a text document that has been placed on the web. This chapter helps you get started building a webpage in Dreamweaver 8 by working with options for the most basic element of a web page: the text.
Getting Your Feet Wet in Flash-XML Integration
Jan 24, 2003
This sample chapter provides your first steps into Flash-XML integration by teaching how to load information from the Web server into your Flash movie at runtime.
Graphics in Silverlight 3
Oct 7, 2009
In this chapter, you will learn how to add rich vector graphics and images to your application. You will also learn how to optimize performance and image quality of those graphics elements.
Green-Screen Video Effects for iOS: Video Processing with OpenGL ES
Sep 6, 2012
Erik Buck describes how to perform real-time video processing without impacting performance. Green-screen effects are just one of the cool capabilities! Experiment with the provided demo program and learn how to push out your boundaries.
Hello Triangle: An OpenGL ES 2.0 Example
Aug 27, 2008
In order to understand the basic concepts of OpenGL ES 2.0, learn what is required to create an OpenGL ES 2.0 program that draws a single triangle.
How to Create Killer Graphics in Flash 8
Sep 8, 2006
When you start creating graphics in Flash, you should notice some familiar tools. Nearly every graphics program uses rulers, paint brushes, and pens and Flash is no exception. In this sample chapter, you'll learn to use these familiar tools and more to create killer graphics within Flash.
How to Use the XPathAPI in Flash
Apr 7, 2006
Flash 8 has delivered the ability to do simple searches for node names and attribute values in an XML file with its new XPathAPI class. Kris Hadlock shows how to use the XPathAPI in Flash 8 to simplify and give power to your XML parsing.
Importing Graphics into Adobe Flash CS4
May 28, 2009
If you need to use photographic images or existing graphics created from another graphics program this chapter shows you how to import external graphics into Adobe Flash CS4.
Importing Graphics into Flash
Jun 4, 2007
Importing Graphics into Flash
Nov 23, 2005
Ideally, you should create all of the graphics you use in a Flash animation in Flash. Sometimes, though, that just isn't practical. This chapter will help you prepare for that eventuality by teaching you how to import graphics into Flash from some other program.
Importing Graphics into Flash
Apr 30, 2004
Importing Graphics into Flash CS3 Professional
Jun 29, 2007
Importing Graphics into Flash MX
May 31, 2002
Despite how powerful Flash's graphic creation tools are, eventually you may want to import graphics created elsewhere. Here, Phillip Kerman teaches you how to use those other graphics in Flash.
Including Sound in Your Flash MX Animation
Aug 30, 2002
Sound can make your Flash movie come alive. Unfortunately, if you're not careful users might endure long downloads or poor sound quality. This chapter goes through all of the ways to include sound in a movies timeline. You'll also learn the basics of digital sound.
Introducing Fireworks 8: New Features and Best Practices
Dec 30, 2005
This chapter gives you a rundown of Macromedia Fireworks 8, with a focus on the new features added to this edition. Novices and experts alike will find this chapter useful as they explore the new version of Fireworks.

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