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Cisco ASA Licensing
By Andrew Ossipov, Jazib Frahim, Omar Santos
Jul 22, 2014
This chapter discusses license mechanisms for the Cisco ASA's advanced security features that add additional layers of protection or accommodate more complex network designs.
Cisco NX-OS and Cisco Nexus Switching: Unified Fabric
By Ron Fuller, David Jansen, Matthew McPherson
Apr 26, 2013
This chapter shows the basic Nexus 5x00 and Nexus 7000 configurations necessary to provide a Unified access method for LAN data traffic and SAN storage traffic.
Cisco Programmable Fabric Using VXLAN with BGP EVPN
By David Jansen, Lukas Krattiger
Feb 9, 2016
David Jansen and Lukas Krattiger, authors of Cisco Programmable Fabric Using VXLAN with BGP EVPN LiveLessons, explain how Cisco's BGP EVPN enhances VXLAN encapsulation with Layer 2 and Layer 3 benefits.
Classes in Scala
By Cay Horstmann
Feb 17, 2017

Learn how to implement classes in Scala.

Cloud Computing: Orchestrating and Automating Technical Building Blocks
Nov 28, 2011
This chapter provides a detailed overview of how an Infrastructure as a Service (IaaS) service is orchestrated and automated.
Cloud Management Mechanisms
By Thomas Erl, Eric Barcelo Monroy
Dec 23, 2023
Cloud Native Services on Oracle Cloud Infrastructure
By Mickey Boxell, Jeevan Gheevarghese Joseph, Adao Oliveira Junior
Apr 17, 2024
Cluster Analysis in Excel
By Conrad Carlberg
Jul 14, 2018
Learn how to calculate the mean, median, and mode of your data in Excel 2016.
Coaching Agile Teams: Expect High Performance
By Lyssa Adkins
Jun 3, 2010
Setting high performance as your baseline expectation and giving teams a way to achieve it play directly into the powerful motivators of autonomy, mastery, and purpose. Thus invigorated, everyone wins. Lyssa Adkins shows you how to create a culture of high performance in your Agile teams.
Code That Fits in Your Head: Foreword
By Robert C. Martin
Mar 17, 2022
Uncle Bob's foreword to the new book in his series, Code That Fits in Your Head by Mark Seemann
Coding Your First Project with Roblox and Lua
By Official Roblox Books(Pearson)
Dec 23, 2021
Learn how to set up Roblox Studio, make your first script, and test your code.
Collaborating with Git
By Michael Hartl
Oct 25, 2022

How to use repository hosts like GitHub and Bitbucket or host Git repositories on private servers like GitLab to work with multiple collaborators.

Collecting Analytics from (almost any) Website
By Conrad Carlberg
Jan 28, 2018
Learn how to get analytics from a website, save the data in a form that you can use for analysis, and make inferences about the results of the analysis.
Commerce Server Planning
By Don Jones, Mark Scott
Dec 27, 2002
Any e-commerce site is a complex collection of technologies, and they require a significant amount of planning and design before you begin implementing them. Learn some of the primary design concepts behind Web sites built with Commerce Server 2002, including a case study of a fictional sample company, HipThreads.net.
Compiling and Scripting
By Cay S. Horstmann
Jul 29, 2024
Computer Graphics: Ray Casting and Rasterization
By John F. Hughes, Kurt Akeley, Steven K. Feiner, James D. Foley, Morgan McGuire, David Sklar, Andries van Dam
Aug 2, 2013
In this chapter, you'll learn about two strategies for sampling the amount of light transported along a ray that arrives at the image plane. These strategies are called ray casting and rasterization.
Computer Programming and Python
By Ben Forta, Shmuel Forta
Apr 18, 2022
Learn what programming is, what programmers do, and what Python is.
Concurrency in the D Programming Language
By Andrei Alexandrescu
Jul 6, 2010
Andrei Alexandrescu explains recent hardware changes allowing concurrency and how the D programming languages addresses these possibilities.
Construction Unions: A C++ Challenge
By Herb Sutter
Feb 4, 2005
In this C++ Challenge, Herb Sutter throws down the gauntlet. Can you get around the C++ rule of using constructed objects as members of unions? Find out the answer in this sample chapter.
Containers in C++
By Bjarne Stroustrup
Oct 25, 2022

A class with the main purpose of holding objects is commonly called a container, which is fundamental in the construction of any program.

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