This chapter from Unity Game Development in 24 Hours, Sams Teach Yourself, 2nd Edition shows you how to choose and install a Unity license. Once that is installed, you learn how to create new projects as well as open existing ones. You open the powerful Unity editor and examine its various components. Finally, you learn to navigate a scene using mouse controls and keyboard commands. This chapter is meant to be hands-on, so download Unity while reading and follow along.
Although there are notable exceptions, the concept of networked multiplayer games didn’t really catch on with mainstream gamers until the 1990s. This chapter from Multiplayer Game Programming: Architecting Networked Games first gives a brief history of how multiplayer games evolved from the early networked games of the 1970s to the massive industry today. Next, the chapter provides an overview of the architecture of two popular network games from the 1990s—Starsiege: Tribes and Age of Empires. Many of the techniques used in these games are still in use today, so this discussion gives insight into the overall challenges of engineering a networked multiplayer game.
In this excerpt from Designing Great Video Games LiveLessons (Video Training): How to Create Insanely Fun and Challenging Video Games, Zach Comm talks about the importance of innovation in video games and the idea of providing the player with new experiences.
Zach Comm, author of Designing Great Video Games LiveLessons (Video Training): How to Create Insanely Fun and Challenging Video Games, talks about the most important part of great video game design: fun!
As 2015 winds down to a close, I reflect on what 2015 brought IT.
New Mac OS X Means New Tricks...
Wow, who abducted our Windows 10 assumptions and left this smooth running and easy-to-use Operating System in their place?
Last week, I had the distinct pleasure to represent InformIT.com/Pearson Education at GDC 2015. While at the game developers conference, I gained further perspective into a growing line of thought which has been growing in my mind for a while. As a Playstation guy through and through, this saddens me to say, yet: even though Sony Playstation has made excellent leaps forward in terms of providing the PS4 market with cloud gaming, the Microsoft XBox One has the competition whipped.
My contention going into GDC 2015: The Microsoft XBox One is a cloud computing platform in the form of a console while the Sony PS4 is a console reaching into the cloud gaming space.
My contention leaving GDC 2015: Not only is the Microsoft Xbox One way ahead of the Sony PS4 in terms of cloud gaming, the Azure cloud platform is flat out, incredible.